
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s pretty good.
fun mechanics and such but the only way to heal is going down to the next stage or having the vampirism perk and going down the the next stage as you would expect makes the game harder meaning if you get low health you have to throw your self into a harder area to heal and when get low there you need to go further down and then you die. idea is good but needs a way to heal
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 39.8K | 88% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 117.7K | 95% | $14.99 | |
| $48.6M | 60.1K | 91% | $24.99 |
Related
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
класс
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This game infuriated me to no end. The greatest threat in this game isn't the enemies, bosses, or the environment. It is yourself. Imagine reaching deep into the dungeon and discovering a new wand with a spell that you don't quite understand, so you give it a spin, only to blow yourself up with the press of a button. Or you're being chased by too many enemies while low on health, and you accidentally reach a dead end. After hours, I finally managed to win for the first time, and there is still so much I haven't discovered yet. I do recommend it, but be warned. This game is hard and punishing.
75 hours in, 200+ deaths, finally, I have beaten the tutorial.
100回目でようやくクリアしました。これだけ負けても楽しいゲームなので、おすすめです。
1
eu odeio esse jogo
This game will have you dying 400 times and still keep you coming back for more. I love this game so much!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.