
Nodebuster is a short, experimental incremental game about busting nodes and destroying reality.
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Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ehh its alrighty, they could have at least added an enemy that hunts you down since there is kinda none, you only start to hurt yourself if you deal a lot of damage, but i guess the price is justifiable
⚠ a little warning: the game can get very bright and have some major flashing lights at some points (especially later in game), which can be an issue for photosensitive people — and it is quite a bit more noticeable than what the game footage on the store page shows a nice little idle game which (in my opinion) does quite well in balancing the content it has to offer with the rapidity of the progression, so that it doesn't feel too grindy at any moment. it is pretty short and very simple in gameplay, but i found what we get really addicting and fun! overall absolutely worth the couple bucks, it is a nice and chill past-time with some pretty good music. props to the dev and to the composer! i definitely hope to see something else from them :]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
achei meio repetitivo, só eliminar blocos e evoluir..
A great incremental game!
Really solid incremental. I like how you balance the simulation yourself by deciding what to upgrade, and what prestige you play. It requires more interaction than most idlers, although it's not that varied (I moved the mouse the same way through the whole game).
재밌다!
[h3][b]Time Played:[/b][/h3] 7.2 Hours (All Achievments, Maxed upgrades.) [h3][b]Last Played:[/b][/h3] 1st of September, 2026 [hr] Though 2 updates the day I started this (31st of August, 2026) launched Allumeria still being too loud to play in places meant I had to find something else to play. That something else was this. [h3][b]Yay:[/b][/h3] + Simple to play. + Plenty of upgrades. + Prestiging happens on a level-basis, rather than you needing to wipe the slate clean, and restart every time. I really wish more games would question why other incremental games do that, and assess if it's a completely-outdated, micro-managing aspect that makes the non-prestige skill levelling feel pointless, as it completely-does for me. + Real feeling of progress. + I could hear the game fine, with nothing being inaudible, nor ear-piercingly loud/imbalanced. + The combination of low-impact gameplay, and laid-back music made it rather relaxing to me. + Your abilities add some nice chains to things, later on. + They thank you for playing the game. [h3][b]Meh:[/b][/h3] ~ The art was a bit too utilitarian/oppressive-looking for my tastes, with the “bright red on dark grey” giving me “dystopic hellscape vibes. ~ This also meant the rather relaxing music was not-at-all fitting to me. ~ For those, like me, that prefer to save and max things in one fell, delayed-swoop, and choose delayed gratification, you basically have to spend points at-first. ~ Different enemies exist, but didn't meaningfully-change any aspect of the game for me. [h3][b]Nay:[/b][/h3] - The core gameplay is essentially waving your mouse around until you needn't even do that, and unlike Keep on Mining! the other “short” incremental game I delved into, no additional layers are added that keep the dopamine flowing. - No true idle mode exists, either, meaning you rather need to have it open/be waving your mouse about. - Sometimes, sessions go for literal tens of minutes without much interaction occurring. - The ability to collect bits at-range plateaued way too early for my tastes. - No “Instantly-collect all dropped items” skills exists. - ...meaning no true “set and forget” mode is present, requiring you to either crash the game with the amount of uncollected items on-screen, or otherwise tab back in while absorbed in something else to keep going. - This also leads to numerous things being wasted, as the playfield isn't sucked in on death in-favour of you looking at all you should have gotten behind the game-over screen. - You cannot see your total items until any given session/round ends, when the lower left of the screen is blank. I feel this would have given some sense of accomplishment, and made the various attempts less-monotonous, or at least adding a nice “big number keeps going up”. - Many, many of the “skills” are only bridges to the end with no effect other than spending a prestige point. [hr] [h3][b]Verdict:[/b][/h3] I wish I had played this before Keep on Mining!, as that would have been a welcome improvement over this, which. Nothing pushed it below the middling category, no, but nothing elevated it to the “favoured” section either. Thus, because I write these to record my own thoughts, and allow readers to make informed purchasing decisions from them, I can say some may enjoy this, others not. As for me, this was not favoured, but not disliked either, so until/if a neutral option is added, this is a thumbs down. [h3][b]Placed in:[/b][/h3] 4: Mundanely-Middling.
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シンプルで分かりやすいインクリメンタルゲーム。 敵を倒してリソースを集め、スキルツリーを少しずつ伸ばしていくのが楽しかったです。強くなるにつれて攻撃やエフェクトが派手になっていくのも良かったです。 一方で、基本的なゲームプレイは最後まであまり変わらないので、もう少し新しいギミックや変化が欲しいとも感じました。 全体的にミニマルにまとまっていて、価格的に十分楽しめました。
Pretty addicting game and gets exciting after some time with all the upgrades, would recommend to people wanting an incremental game to play for the weekend. Pretty short and i think i got about halfway through in almost 2 hours...!
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