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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is boobs in the first minutes of gameplay!
Without using a walkthrough, the game becomes hilariously long. The puzzles are completely unintuitive, and items blend so seamlessly into the background that they’re nearly impossible to spot; even with random clicking, you’ll still miss things. Many objectives are triggered by scripts with no actual sense, making the whole experience feel hollow. The only reason that pushed me to the end was the misguided hope of seeing Stiletto’s boobies, only to get tricked by Drealmer. An absolute waste of time. Avoid this game.
It's just like Arkham Asylum, except Batman is a random comic book nerd in a terrible cloak. Glorious 1990's cheesiness. I was forced to consult the guide (which helpfully comes with the game) a few times but it's not overly esoteric and mostly makes sense. Works fine on Steam Deck.
[b]KAMGUSTA'S MINI REVIEW[/b] It's an "old school" point-and-click adventure game. A bit too "old school", with cluncky interface, obscure enigmas and absymal graphics. Keep in mind masterpieces such as "Beneath a Steel Sky", "Monkey Island 2", "Gabriel Knight 2" and "The Dig" were made in the same period, and they are way better than this one. [b]Best played with mouse Recommended buy price: 1$ Score: 4/10[/b]
Noctropolis, developed by Flashpoint Productions and later remastered by Nightdive Studios, is a rare artifact of the mid-1990s adventure game era—a fusion of gothic comic book theatrics, surreal dream logic, and traditional point-and-click mechanics. It represents a period when developers were experimenting with narrative tone and live-action elements in ways that now feel both nostalgic and bizarre. The remastered edition restores the original game for modern audiences with improved compatibility, higher-resolution assets, and subtle refinements that remove many of the more punishing dead ends from the 1994 release. Yet despite these updates, Noctropolis still feels like a time capsule, a strange journey through an exaggerated world where darkness, melodrama, and absurdity intertwine in ways that are as fascinating as they are flawed. The story centers on Peter Grey, a weary bookstore owner whose humdrum existence is interrupted when he receives a mysterious issue of his favorite comic book series, Darksheer. Drawn by curiosity and nostalgia, he finds himself magically transported into the comic’s fictional world—the shadow-drenched city of Noctropolis. There, Grey becomes the reluctant hero, stepping into the boots of Darksheer himself after the original vigilante’s disappearance. The city he enters is one of decay and corruption, populated by nightmarish villains and morally ambiguous allies. It is a world that seems built from the fever dreams of pulp fiction and gothic art, where skyscrapers pierce eternal night and every corner hides something unwholesome. The narrative unfolds as a mixture of detective mystery and surreal morality play, inviting the player to explore a dimension where the line between fantasy and identity continually blurs. Visually, Noctropolis is both a product of its time and an example of creative ambition that exceeded the technical limits of early multimedia adventures. The use of digitized actors over detailed painted backdrops gives the game a strange, otherworldly quality that complements its dreamlike atmosphere. The environments are dense with visual symbolism—industrial ruins, churches, laboratories, and seedy alleys all rendered with a gloomy artistry that amplifies the mood of moral decay. The remastered version by Nightdive Studios preserves this visual identity while offering smoother scaling and sharper colors. It may not compete with modern remakes in visual fidelity, but it retains a striking sense of place that evokes the gothic comic book aesthetic that inspired it. The effect is haunting rather than realistic, like reading a fevered graphic novel come to life. In terms of gameplay, Noctropolis embraces the conventions of classic point-and-click design. Players navigate the city, examine objects, solve puzzles, and engage in dialogue with its eccentric inhabitants. The interface relies on an action menu that allows for different interactions—such as “look,” “use,” or “talk”—each tied to specific outcomes. This design creates moments of satisfaction when solutions unfold logically, but it also suffers from the genre’s infamous pitfalls: obscure logic, pixel-precise interactions, and arbitrary instant deaths. The original game was notorious for unwinnable situations, but the remaster largely corrects these issues, making the overall experience more forgiving. The puzzles themselves are uneven—some clever and intuitive, others opaque or unintentionally comedic—but they serve to maintain the sense of exploration and peril that defines the adventure. The pacing fluctuates between introspective exploration and high-stakes confrontation, lending the narrative a theatrical rhythm reminiscent of the pulp comics it emulates. What truly distinguishes Noctropolis is its tone. The writing oscillates between self-serious noir dialogue and self-aware camp, often delivering lines so melodramatic they feel deliberate. The world’s cast—ranging from seductive antiheroes to grotesque villains—embodies a theatrical excess that aligns with the exaggerated moral universe of comic books. There are moments of genuine psychological intrigue, especially as Peter struggles with his transformation into Darksheer and questions what it means to live within fiction. Yet the script occasionally stumbles into dated gender roles and juvenile sensuality, remnants of a time when shock value was mistaken for maturity. The voice acting amplifies this unevenness: some performances are earnest and immersive, while others border on parody. Still, that inconsistency contributes to the game’s identity; it feels like a late-night cult film translated into interactive form, its flaws as integral to its charm as its ambition. Nightdive’s restoration deserves particular praise for preserving the essence of Noctropolis while ensuring its playability on modern systems. The game runs smoothly on contemporary hardware, supports widescreen resolutions, and offers minor quality-of-life improvements such as more responsive controls and stabilized performance. The soundtrack, with its brooding synth layers and ambient melodies, has been remastered to retain its eerie, cinematic presence. These technical updates make the game approachable for a new generation without stripping away the rough edges that define its character. However, Noctropolis still demands patience; its design is stubbornly old-fashioned, and players unused to the slower pacing and cryptic logic of classic adventures may find it alienating. Ultimately, Noctropolis endures not because it is a flawless game, but because it is such an unusual one. Its fusion of comic book surrealism, gothic atmosphere, and psychological undertones gives it a distinct identity within the adventure genre. It feels both dated and timeless—a story about escapism that has itself escaped the bounds of its original era. Beneath its campy veneer lies a strange meditation on fantasy and disillusionment, on how heroes and villains are often reflections of one another. Even with its awkward puzzles, uneven writing, and theatrical absurdities, Noctropolis remains compelling because it dares to be different. It is an imperfect relic polished with care, a revival that respects its own eccentricities, and a reminder of how even flawed games from the past can still captivate those willing to descend once more into its dark, twisted city of dreams. Rating: 8/10
Played this when I was younger. Great game. Still enjoyed it.
What a unique game. Noctropolis is one of those obscure adventure games from the 90s, that was featured in gaming magazines of the era, generally with a full page ad showing something a posted that resembled a hybrid between Batman and Elvira. You will quickly find out that the game was developed by most of the same team as older adventure games like Countdown and Martian Memorandum. Expect similar gameplay and interface as those games. From the get go, you will be presented with an action comic where you can read the dialogues by clicking on each character. You are presented to a ton of information on world, characters, rivalries and lore about this town submerged in eternal darkness. It's all optional though, but the world building is probably the best aspect of the game. You play as a bookstore owner who gets sucked into the world of one of his favorite comic books. The plot might start similar to what we've seen in Gabriel Knight or even Simon the Sorcerer, but that's where the comparisons end. The game looks and weird villains will remind you of the Batman universe, particularly the Tim Burton movies from that time. You quickly adopt the personality of the hero and will have to fight against 5 weird themed villains that could have easily been Batman foes. No Poison Ivy but Greenthumb, no Harley Quinn but Tophat, a crazy scientist called Dr Macabre, Drealmer, who sends you to dreamland, and a succubus. You are also joined by a sidekick named Stiletto, a Catwoman like character. Each one of the villains will capture and hurt you. This brings an onscreen timer, you have to return to your base in time to heal otherwise you die. Granted, the time limits are very generous, but it still feels very tense since it's not immediately obvious what you need to do. The visuals are just stunning, each background looks unique and have a perfect use of palette colors. There's also small videos played when you talked with characters. The game is voiced in this way with an average acting. All other descriptions and interactions are just text. The game is notorious for a naked scene of your partner, just a little bit of boobs in a pixelated video. It lasts about 3 seconds so mind you if you are against this kind of content. Music is generally ok, but not that memorable. Most puzzles are logical, but since the game relies on fantasy a lot, there are a couple of instances where it's unclear what's the use for every object. You can speak with characters about almost every subject in the game in order to gather more information or unlock a new location. Unfortunately there's a couple of issues. The game has a ton of hotspots to examine, but no way to highlight them. You will have to comb screens if you missed an item while reading at tons of incidental descriptions of how a beam was built, or why the floor looks that way. By the end of the game, your inventory is full of items and it gets really hard to know what is still useful. It's one of those games where a guide or at least hints are needed to avoid being stuck for ages. This is a very unique adventure game, that could be much better with some better pacing and hinting. The ending is also very abrupt, basically a 3 second scene. Compared to the original 90s release, this version actually fixes bugs and nonintended deadends. This means this is the best way to play Noctropolis these days.
this games i corny as hell at times but i guess its a product of its time, the plot is probably every geeks wet dream in the 1990s and doesnt really resonate but the style and interesting a practically non existent these days, plus the game play is relatively fun
𝑮𝒖𝒛𝒆𝒍 𝒗𝒆 𝒐𝒛𝒆𝒏𝒍𝒆 𝒉𝒂𝒛𝒊𝒓𝒍𝒂𝒏𝒎𝒊𝒔 𝒃𝒊𝒓 𝒚𝒆𝒎𝒆𝒌 𝒈𝒊𝒃𝒊
Old 1994 point and click, has some... out of touch and severely outdated dialogue options. Also there is the classic case of missing items you'll need WAY down the line if you do not scan the area. A challange without a guide for sure. Also there is 1 instance where you can use an item, leave the area and you are basically soft locked as the item disappears after 1 use but you won't be able to reenter the area without it. SO MAKE SURE YOU SAVE OFTEN. SPOILERS Please be aware there is a on screen act of SA with the main character as the victem as well (non graphic but it is confirmed also in text later SA was occuring). Otherwise a very fun game of it's time, rough but still an enjoyable challange.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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