
a side-scrolling, story-driven text adventure game in pixel art. The story is set in 2079, when a Replicant awakens in a lab facility amidst a life-or-death situation. The replicant aid agency tries to rescue him but fails. In the process they stumble on the real secret of the Replicant project...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NobodyNowhere is a side-scrolling, story-driven text adventure game in pixel art. The story is set in 2079, when a Replicant awakens in a lab facility amidst a life-or-death situation. The secret replicant aid agency, White Dove, tries to rescue him but fails. In the process they stumble on the real secret of the Replicant project...

Human Science Research Corp is a research organization dedicated to the study of the human body and individual consciousness. Their research focuses on the emergence of individual human thought and the transfer of consciousness.




You play as two different characters and investigate the secrets of Human Science Research Corp.
Detailed pixel animation and fast-paced dialogue create an immersive, animated-movie-like experience.
Explore the world, solve the puzzles with Brain Computer Interface (BCI) and avoid the enemy attacks to find out how the story ends.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优秀的美术
美术和音乐可以给满分的像素风剧情向游戏 游戏性偏弱,视觉小说为主 美中不足的是流程过短,导致剧情关键点的转折有点生硬+部分角色的人设不够丰满 全成就=线性流程走完+少数场景可以多互动的地方多点几次,非常好打 通常用不上手动存档,但怕漏成就后面补起来麻烦的话还是最好隔段时间存一下 ─═★:;*─═☆:;*─═★:;*─═☆:;*─═ ┈·̩͙ 总体而言还是值得一玩的
A gorgeous, gorgeous game! It's pretty much 98% story and 2% minigames (which are pretty forgiving). Overall it's just...art, in both a visual and a storytelling way. It's a fairly classic sci-fi storyline, delivered in a short but heart-wrenchingly sweet way. There's also a dry sense of humor breaking the tension here and there that I really enjoyed. There are some typos scattered throughout, as I saw others mentioning, but not in any way that makes it too difficult to understand what the characters are saying.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I really enjoyed this game, I found the themes moving and thought provoking. That being said however, it feels like you're rushed. there is time to establish yourself in the world, but the story is moving at a million miles an hour and you always feel just a little lost or behind. This could be a narrative choice and I can appreciate how it would enhance the feeling of being in Julian's shoes but it does make for a worse experience. This game would benefit from about 2 more hours of runtime with this same story. And technically it runs poorly, some of my issues may be from proton compatibility, however, others have reported it as well. The choppiness distracts from and ruins the beautiful artstyle of this game, and it makes completing the quick time events basically chance. I love the story and I think more people should see it even with its flaws, and I hope to see more from this developer in the future.
流程略短 三个小时内可以结束。但从音乐剧情画面等方面都是一款相当优秀的游戏
После долгих раздумий всё-таки ставлю игре минус. Для пиксельной игры ОЧЕНЬ важно наличие интересного сюжета, важно вызвать эмоции у игрока. Тут с этим не очень хорошо, к сожалению. Играть можно, стоит дешево, но.... не рекоммендую
to say i like this game is an obvious statement. i loved it and u can see i got all the achievements with it (easy to get, actually).
yes
Nobody Nowhere is a compact yet evocative narrative-driven adventure that blends side-scrolling exploration, atmospheric pixel art, and a tightly scripted sci-fi mystery into a cohesive whole. Developed by 深渊标记 Tag:hadal and co-published with 攻壳游戏 Gamker Studio, the game plays out like a self-contained interactive novella. It invites you into a dystopian future where synthetic life—Replicants—exists alongside humans, yet their place in society is fraught with secrecy and ethical controversy. The story opens with your awakening as one such Replicant inside a compromised laboratory, immediately setting the tone for a journey centered not on combat or reflexes, but on identity, memory, and the unsettling gap between what you are told and what you uncover. Gameplay unfolds through a hybrid of visual-novel style storytelling and straightforward 2D environmental navigation. You explore corridors, laboratories, and digital realms, interacting with terminals and characters while piecing together the circumstances of your creation and the powerful groups invested in your fate. The inclusion of short hacking sequences and interactive mini-games breaks up the narrative rhythm without overwhelming it. These segments aren’t complex, but they add texture to the experience, reinforcing the idea that your character occupies a strange space between human instinct and machine precision. The design places accessibility at the forefront: movement is simple, interactions intuitive, and most of the challenge lies in absorbing information and interpreting the emotional undertones of each encounter. A major highlight of Nobody Nowhere is its visual presentation. The pixel art is expressive and cinematic, using color, composition, and lighting to guide your emotional response as much as the dialogue does. Bright neon palettes bleed into sterile whites and shadowy greys, creating a world that feels simultaneously vibrant and claustrophobic. Character sprites, though stylized, convey subtleties in posture and expression that help sell the drama. The overall atmosphere evokes a fusion of retro game sensibilities and modern cyberpunk aesthetics, giving the story a sense of place that is both familiar and distinctly its own. Complementing this is a moody soundtrack full of synth tones and ambient textures that enhance tense moments and intimate conversations alike. Storytelling is the game’s strongest pillar. In a relatively short runtime, Nobody Nowhere manages to weave a narrative that feels complete, emotionally grounded, and thematically rich. The cast is small, but the focus on a few key characters allows for meaningful development. Your journey with the scientist who created you, the enigmatic figures behind the Replicant program, and the entities tied to the world’s political tensions gives the game a sense of immediacy and intimacy. Themes of personhood, autonomy, artificial memory, and the price of progress are explored through conversations and visual motifs rather than heavy exposition. The game trusts players to infer, interpret, and connect dots—a refreshing approach in a genre that often leans on verbose lore dumps. Its weaknesses stem primarily from the limitations of its scale. The game’s brevity will surprise players expecting a sprawling epic, and its mostly linear structure means that replay value is tied more to atmosphere than alternate outcomes. While the interactive segments add variety, they sometimes feel mechanically simple or lightly implemented compared to the strength of the narrative portions. Some players may also find that certain plot turns arrive quickly due to the story’s compressed pacing. Nonetheless, these limitations reflect the game’s intent: it aims to deliver a focused, polished slice of interactive storytelling rather than a wide, branching narrative web. Nobody Nowhere ultimately stands out as a quiet, confident indie title that knows exactly what it wants to accomplish. It doesn’t try to overwhelm you with mechanics or inflate its world beyond its means. Instead, it offers a short, affecting journey through a future shaped by synthetic life, moral ambiguity, and the fragile boundaries between human and machine. For players who appreciate atmospheric storytelling, thoughtful sci-fi themes, and strong visual presentation, this game provides a memorable and compelling experience—one that lingers not for its complexity, but for its clarity, emotion, and the questions it leaves behind. Rating: 8/10
太震撼了。。。打完断断续续哭了十分钟
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Players by region
Where this game's players are, estimated from review languages.
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