
a side-scrolling, story-driven text adventure game in pixel art. The story is set in 2079, when a Replicant awakens in a lab facility amidst a life-or-death situation. The replicant aid agency tries to rescue him but fails. In the process they stumble on the real secret of the Replicant project...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NobodyNowhere is a side-scrolling, story-driven text adventure game in pixel art. The story is set in 2079, when a Replicant awakens in a lab facility amidst a life-or-death situation. The secret replicant aid agency, White Dove, tries to rescue him but fails. In the process they stumble on the real secret of the Replicant project...

Human Science Research Corp is a research organization dedicated to the study of the human body and individual consciousness. Their research focuses on the emergence of individual human thought and the transfer of consciousness.




You play as two different characters and investigate the secrets of Human Science Research Corp.
Detailed pixel animation and fast-paced dialogue create an immersive, animated-movie-like experience.
Explore the world, solve the puzzles with Brain Computer Interface (BCI) and avoid the enemy attacks to find out how the story ends.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术和音乐可以给满分的像素风剧情向游戏 游戏性偏弱,视觉小说为主 美中不足的是流程过短,导致剧情关键点的转折有点生硬+部分角色的人设不够丰满 全成就=线性流程走完+少数场景可以多互动的地方多点几次,非常好打 通常用不上手动存档,但怕漏成就后面补起来麻烦的话还是最好隔段时间存一下 ─═★:;*─═☆:;*─═★:;*─═☆:;*─═ ┈·̩͙ 总体而言还是值得一玩的
太震撼了。。。打完断断续续哭了十分钟
Nobody Nowhere is a compact yet evocative narrative-driven adventure that blends side-scrolling exploration, atmospheric pixel art, and a tightly scripted sci-fi mystery into a cohesive whole. Developed by 深渊标记 Tag:hadal and co-published with 攻壳游戏 Gamker Studio, the game plays out like a self-contained interactive novella. It invites you into a dystopian future where synthetic life—Replicants—exists alongside humans, yet their place in society is fraught with secrecy and ethical controversy. The story opens with your awakening as one such Replicant inside a compromised laboratory, immediately setting the tone for a journey centered not on combat or reflexes, but on identity, memory, and the unsettling gap between what you are told and what you uncover. Gameplay unfolds through a hybrid of visual-novel style storytelling and straightforward 2D environmental navigation. You explore corridors, laboratories, and digital realms, interacting with terminals and characters while piecing together the circumstances of your creation and the powerful groups invested in your fate. The inclusion of short hacking sequences and interactive mini-games breaks up the narrative rhythm without overwhelming it. These segments aren’t complex, but they add texture to the experience, reinforcing the idea that your character occupies a strange space between human instinct and machine precision. The design places accessibility at the forefront: movement is simple, interactions intuitive, and most of the challenge lies in absorbing information and interpreting the emotional undertones of each encounter. A major highlight of Nobody Nowhere is its visual presentation. The pixel art is expressive and cinematic, using color, composition, and lighting to guide your emotional response as much as the dialogue does. Bright neon palettes bleed into sterile whites and shadowy greys, creating a world that feels simultaneously vibrant and claustrophobic. Character sprites, though stylized, convey subtleties in posture and expression that help sell the drama. The overall atmosphere evokes a fusion of retro game sensibilities and modern cyberpunk aesthetics, giving the story a sense of place that is both familiar and distinctly its own. Complementing this is a moody soundtrack full of synth tones and ambient textures that enhance tense moments and intimate conversations alike. Storytelling is the game’s strongest pillar. In a relatively short runtime, Nobody Nowhere manages to weave a narrative that feels complete, emotionally grounded, and thematically rich. The cast is small, but the focus on a few key characters allows for meaningful development. Your journey with the scientist who created you, the enigmatic figures behind the Replicant program, and the entities tied to the world’s political tensions gives the game a sense of immediacy and intimacy. Themes of personhood, autonomy, artificial memory, and the price of progress are explored through conversations and visual motifs rather than heavy exposition. The game trusts players to infer, interpret, and connect dots—a refreshing approach in a genre that often leans on verbose lore dumps. Its weaknesses stem primarily from the limitations of its scale. The game’s brevity will surprise players expecting a sprawling epic, and its mostly linear structure means that replay value is tied more to atmosphere than alternate outcomes. While the interactive segments add variety, they sometimes feel mechanically simple or lightly implemented compared to the strength of the narrative portions. Some players may also find that certain plot turns arrive quickly due to the story’s compressed pacing. Nonetheless, these limitations reflect the game’s intent: it aims to deliver a focused, polished slice of interactive storytelling rather than a wide, branching narrative web. Nobody Nowhere ultimately stands out as a quiet, confident indie title that knows exactly what it wants to accomplish. It doesn’t try to overwhelm you with mechanics or inflate its world beyond its means. Instead, it offers a short, affecting journey through a future shaped by synthetic life, moral ambiguity, and the fragile boundaries between human and machine. For players who appreciate atmospheric storytelling, thoughtful sci-fi themes, and strong visual presentation, this game provides a memorable and compelling experience—one that lingers not for its complexity, but for its clarity, emotion, and the questions it leaves behind. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A gorgeous, gorgeous game! It's pretty much 98% story and 2% minigames (which are pretty forgiving). Overall it's just...art, in both a visual and a storytelling way. It's a fairly classic sci-fi storyline, delivered in a short but heart-wrenchingly sweet way. There's also a dry sense of humor breaking the tension here and there that I really enjoyed. There are some typos scattered throughout, as I saw others mentioning, but not in any way that makes it too difficult to understand what the characters are saying.
Overall I really enjoyed this game, I found the themes moving and thought provoking. That being said however, it feels like you're rushed. there is time to establish yourself in the world, but the story is moving at a million miles an hour and you always feel just a little lost or behind. This could be a narrative choice and I can appreciate how it would enhance the feeling of being in Julian's shoes but it does make for a worse experience. This game would benefit from about 2 more hours of runtime with this same story. And technically it runs poorly, some of my issues may be from proton compatibility, however, others have reported it as well. The choppiness distracts from and ruins the beautiful artstyle of this game, and it makes completing the quick time events basically chance. I love the story and I think more people should see it even with its flaws, and I hope to see more from this developer in the future.
yes
流程略短 三个小时内可以结束。但从音乐剧情画面等方面都是一款相当优秀的游戏
挺好的
无名归宿游戏感想评价(会有剧透!!!没通关的朋友千万别看!!这是普通玩家的纯主观感想,不代表任何) (一)开场游戏界面与OP动画 1.开场游戏界面,左边是的光秃的树枝,右侧则是科伦巴在飞。(光秃的黑色树枝可能预示的是复制人的异变) 通关后游戏界面,左边是长出嫩芽的树枝并有两只白鸽停留,右侧是破损的科伦巴。 (左侧的嫩芽代表着新生、复活、两只白鸽可能是阿萨和朱利安,也可能是朱利安和盖亚。右侧破损的科伦巴应该代表的是覆灭的白鸽组织) 2.OP动画,开场的7只鸽子,指的是7位登场角色。 盖亚、朱利安、扎娜、阿萨、泰格、西塔、尼娅 (可能西塔和尼娅是AI,所以在笼子下方?) 开局鸽子眼里是朱利安,代表朱利安为故事的开始,随后展示了代表塔罗牌里大阿卡那牌的雕像 倒吊人→愚人→魔术师→审判→高塔→战车→星星 (非常推荐使用AI了解这些大阿卡那牌代表的含义噢~制作组这么设计肯定有用意的。) 镜头最终定格在审判雕像,象征着开头与结局的交织。 动画里小盖亚捧起即将枯萎的小花,一片花瓣落在尼娅手中化作虚影,可能暗示着盖亚的凋零。最终,除了笼中间的鸽子,其他六只飞走并撞落所有雕像,留下审判雕像与一只白鸽(盖亚)停留原地,预示盖亚与审判雕像的结局。 盖亚眼中远去的白鸽,或许这白鸽代表着重获新生的朱利安。OP动画最后的三个画面,再次强调白鸽(盖亚)、审判雕像与窗前的朱利安,也可以从中感受到游戏剧情主要围绕他们展开。 (ps:游戏里出现的雕像是有寓意的,并且还会影响到隐藏成就哦,记得游玩过剧情时确保自己把看到的雕像都摸过,正式通关玩到结局才会弹出隐藏成就,另外2个要注意拿的成就是朱利安悄咪咪吃几口猪排饭和朱利安喝三次可乐!) (二)多方面综合感想 1.游戏体验好,没有卡关卡剧情的地方,剧情紧凑,小游戏轻松能过(此乃谎言),全成就收集得很有意义,游戏整体能让人无卡壳、沉浸式走入无名归宿的世界(却很难走出 呜呜) 2.优秀的美术风格,萌萌的Q版像素人,表情和动作等细节感受制作组的爱意,真的画出特别契合游戏剧情的画风,好喜欢! 3.人物塑造在友谊和亲情方面上做得很出色,盖亚与阿萨、盖亚与泰格童年时期,尤其喜欢盖亚和阿萨的关系。 4.台词精炼,文字功底扎实,文字不用玩家再做阅读理解,开头动画后只用短短几段就介绍清楚世界观。 5.游戏的主题及真相引人深思,技术发达的2079年,人类的底线却在倒退;游戏的手握手小广告看似延续亲情,实为掌权者漠视生命与隐藏犯罪的正当化,游戏通过朱利安视角获取关键信息帮助盖亚推进主线,而盖亚因童年失去挚友得知复制人会异变,长大后不惜倾尽一切执行毁灭复制人计划。 结局,盖亚遇到童年的自己,温柔的小盖亚脱口而出的是“你脸上的黑色素沉积是不是很痛”,这句话看得非常感动,善良的盖亚打小就那么的关心他人。 石缝花最终长大成树,盖亚在审判雕像异变成‘树’的演出看得非常心疼,太深刻了,结局与OP动画的审判雕像首尾呼应,演出做得相当好 6.音乐非常好听,童年盖亚浇花、盖亚和泰格童年一起睡那段、盖亚和阿萨因花吵架那段,盖亚和阿萨在车上准备去机密室那段,以及最后的ed,音乐还有几首喜欢的,但音乐受主观影响较大,所以就不继续展开说了,Ost真的好值,感谢负责音乐的老师!!! (三)可惜和疑惑的地方: 1.游戏主界面里没有CG回顾有点可惜 2.剧情衔接处的疑惑: ①盖亚在分部刚遇到泰格的对话,感觉盖亚表现得似乎不够震惊。 ②当盖亚从首席研究员办公室10楼下去,再次遇到朱利安和扎娜,得知白鸽全员阵亡,随后盖亚进入12年前回忆,朱利安追上去。 再出来时,盖亚与阿萨去机密室,朱利安和泰格在一起,朱利安成为泰格助手。(因为没有朱利安遇到泰格的画面,所以只能猜想) 泰格为什么会让朱利安成为他助手?他难道不担心自己被总部查嘛。还是说,泰格也想保护朱利安? ③是否复制人身体异变的时间都不同?朱利安在2年半这个时间点就那么快出现异变征兆,而盖亚出逃后长达13年的从少年→研究员时间里是否异变过呢?(呜呜,总之盖亚成长过程平安就好!) ④泰格异变后是怎么恢复的?这个挺想知道的,因为这意味着复制人异变了不代表完全死亡!是个好消息。 (四)对人物的感想 1.阿萨,我游戏里最喜欢的角色,即使知道盖亚是复制人,也还是担心盖亚淋雨感冒。他把盖亚视为家人看待,没有利用只有亲情。在少年回忆中,先是给盖亚买了他喜欢的花花枕头,到家后问盖亚喜欢什么宠物。 尊重盖亚喜欢的东西,扔碎花盆,阿萨主动揽责,有担当,给盖亚再换一盆新的几乎一样的小黄花(阿萨意识到自己扒花是不对,花对盖亚来说是独一无二的,在后来,他还会关心花有没有长好呜呜)。 帮助盖亚解决ai问题,当看到人文科学研究院时第一反应是去AI种植部,这里就很戳我好感。 最感动还是他对盖亚的信任,在发现307号有问题,在与盖亚对话后仍然选择不多过问和支持盖亚的目的。(感动坏了这里) 而且他还非常可靠的大哥哥,在进入最关键的删库前,就已经提前把机密室的武装机器人解除掉。 最后结局,他下楼看到摩托忍不住崩溃的模样看得十分揪心(重要的人离去后的一瞬还能强忍不哭,可当看到盖亚的摩托意识到那里不会再有盖亚的身影,他再也忍不住了...) 最后阿萨还问孤零零在路边的朱利安要不要跟他走,他真的好好啊55555 2.盖亚(触摸的战车雕像和魔术师雕像以及审判) 盖亚是非常暖心、可爱、会关心他人的好孩子,童年时,放弃体质得分给快枯萎的花浇重要的水,在得知盖亚降等后,因为担心泰格所以故意咬研究员去到泰格身边陪他,过程中还把花一起带到了废弃等级管理室,最可爱的还是带上被子过去和泰格一起睡,隔着屏幕都感觉热热的! 在逃出废等室后,遇到布莱恩一家,在得知自己输血让阿萨也有黑色沉积素变得很伤心自责,他更加坚定自己要进入复制人研究员,破坏复制人项目。 开局准备前往总院时,盖亚看到朱利安手开始有黑色沉积素,又心软的带上了他一起去。 为了不让有更多的受害者出现,他非常坚定破坏复制人研究的信念,因为他知道如果不想让泰格异变的场景再次发生,只有彻底铲除复制人的全部才算结束。 盖亚不曾动摇信念真的让人泪目。 最终他为了给阿萨争取时间,加速自己身体的异变视死如归,冲向了宴会主场,在一切落幕,他的灵魂化为心爱的花树,以自身信念为根,感情为花,在我回忆里深深植下一棵感动花树。 3.朱利安 朱利安,开启故事背景的真相之钥,他推动着剧情发展,揭晓复制人尘封的秘密,并且过程中为盖亚提供不少关键帮助,寓意着游戏里重要的8个雕像,有5个雕像都是他触摸的 朱利安不仅是探索真相的关键,他的行动极大影响故事登场人物的命运结局。 朱利安也是萌萌一个崽,喜欢炸猪排和可乐,这么萌的崽,我必须助力他去推倒盖亚的摩托! 非常期待结局后续阿萨和朱利安会过上什么样的生活。 4.泰格 泰格非常关心朋友,温柔,内心强大,留意到他的房间也有一盆蓝花,看来他也和盖亚一样,也有了自己喜欢的花啦~ 在童年时期,他深知体质得分的重要到影响自己是否能存活下去,却还是把水给了盖亚喝。 在看到盖亚来了以后,是盖亚先问的“花带来了吗?想看花”并且催促盖亚赶紧把花种下怕花枯死,他是个超善良的孩子。 在日复一日的挖墙,他还是抵挡不住异变,而在他异变后,甚至还给墙壁给彻底破坏掉,从而让盖亚逃出去,可是,他自己却留在了研究所...成为总院的道具... 泰格在与这段时间是还有去了解盖亚现状的,对“以为你们兄弟感情很好”这句话很有印象,他真的是,我哭死 最后想说的是,希望泰格再次醒来时,能在潘拉朵斯里自由的浮潜、追逐夕阳和享受日光浴,祝他自由,祝他幸福。 5.扎娜 扎娜麻麻的伟大无需多言,将研究所有意识的复制人当成真正的人类看待并设法拯救,身为白鸽的领导人,她已在倾尽她能做的所有。 白鸽组织的覆灭对扎娜的打击非常沉重,希望扎娜可以振作起来。 还有一个非常有爱的地方,她还为朱利安取了自己的名字“弗朗西斯”,是很认真的把朱利安当成自己弟弟般看待的。 未来她或许就不用再为拯救复制人而操心,辛苦了!扎娜。 6.西塔 虽然有时会挖苦下尼娅,但有事他是真上的啊!在阿萨和盖亚陷入危难之际,即使付出源代码,也为盖亚他们开辟出最后一条道路,使最终的删库计划得以成功,他的觉悟我真的非常尊敬和欣赏。 7.尼娅 有感情的AI还能算作AI吗?虽然是面无表情的三无AI,但她内心却孕育着名为“情感”的代码之火。尼娅始终为盖亚着想,她甚至还为朱利安寻找到新的躯体,她的行动点燃了新的希望。 故事的最后,虚伪的复制人广告落下,化作尼娅伤心流泪的脸庞,这一幕让我久久不能忘记。 希望尼娅终有一天能与盖亚再次重逢!
(★ ω ★)(★ ω ★)(★ ω ★)(★ ω ★)(★ ω ★)(★ ω ★)(❁´◡`❁)
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