
A sudoku-inspired strategy roguelike where you build a team of animal sailors and guide your ark through perilous seas. Master tactical placement, face unpredictable encounters, and battle deadly foes as you chart a course through this reimagined world of Noah's Ark.
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About
Noah's Dilemma is a crew-building strategy roguelike set in a reinvented mythology of Noah's Ark inspired by Magical Realism, featuring unique placement-centric gameplay inspired by sudoku and autochess.
A successful run typically takes around 2 to 5 hours to complete, with 5 to 10 attempts expected before beating the game for the first time.

Embark on a journey to gather animals who will also serve as your sailors. Harness their abilities, ignite synergies, and turn your ark into a swift vessel.
Sail through a procedurally generated map, venturing to untamed islands filled with hidden treasures, hot springs, altars, villages, and more.
The Coral-Born are hostile creatures that emerged after the Great Flood. Command your animal crew to defend the ark from their relentless assaults.
Each of the Four Seas is ruled by a formidable boss. Defeat them all, bring every animal onboard to the promised land, and claim your title as the conqueror of the Four Seas.
After victory, unlock 2 new playable characters, face 6 tougher quests, and activate a 10-level challenge mode designed for veteran players.
Noah’s Dilemma emphasizes gameplay first, presenting its story in a minimalist style. Still, every element in the game is carefully crafted to fit into a rich, coherent world, leaving room for lore-seekers to uncover its deeper mysteries.
Four sea areas to conquer, each with its own traits and governing boss.
Three playable characters, each with their own strengths and weaknesses.
50+ creatures, ranging from familiar mammals to deep-sea inhabitants.
50+ encounters and events randomly woven into your adventure.
50+ animal natures and abnormalities to trigger risks and thrills.
50+ animal effects with abundant variations and synergies.
150+ items and relics designed for strategic play.
1 core mission, 6 extra quests and a 10-level challenge mode.
A fresh and engaging 10-hour experience for all players, with many more hours for those looking to complete the game and master every detail.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
风扇转得比玩全最高特效的3A游戏还夸张,怕不是用我显卡挖矿吧
とにかく準備が大事なゲームで、戦力不足したりリソースを枯らすとあっさり詰むストイックさ 戦闘は敗北確定するまでなら何度でもやり直せるのでやはり準備のほうが大事 可能な限り戦力を上げつつ、いかに制限に間に合う航海力も維持するか、そのためにお金をどこに回すのか きっちり悩めるのが良い
难度挺高的
游戏初期的引导略显不足,刚开始的时候玩起来会有点困惑,配乐略显青涩,但这些都是鸡蛋里挑骨头的问题,游戏本身的完成度很高
挺有意思
结论前置超级超级好玩,完成度非常高!战斗过程设计得很精巧!首日体验十小时达成 ;)
The combat can be brutal at times, but the gorgeous art style more than makes up for it
サンセットルートに戦闘要素を+したようなローグライクゲーム 津波から逃げる為に動物の配置によるコンボで船のスピードを確保し、海洋生物と動物達で戦いながら終点を目指すのが目的です。 よっぽど下手な手をうたなければ津波に飲み込まれて終わることは無いと思いますが戦闘はかなりシビアめ 次から次に嫌な能力を持つ海洋生物が襲ってきて死屍累々の箱舟がゴールに到着することになります。 戦闘で発生する処理は単純だけど量が多くて複雑、しかし結果プレビューが(ほぼ)完璧だし初見殺しな攻撃パターンが合っても戦闘を最初から何度もやり直せるゆるさもあります。 バランスは大雑把な印象、世界観やイラストは良い、システムの出来が良い、テンポも悪くない 動物の犠牲とリターンという取捨選択は楽しめるし独自性もありおすすめできます。
最开始是被怪诞的画风吸引 觉得动物长的都好有特色哈哈哈哈哈哈 但真正进游戏游玩发现玩法也很特别!独特的创意和巧妙的设计值得让更多玩家看到 毫无疑问这是一个十分消耗脑细胞的策略型游戏,我认为其实简单来说核心游玩点主要分为两部分——航海与迎敌。 为逃离洪水的追击 累计足够的航海点数(sp)确保能够抵达一片又一片的陆地 稍不注意就有可能暴毙在路途中(这点我已经深有体会。。。。。) 航行同时还要击退海域里攻击方舟的敌人(突然发现都是熟悉水性的动物(?) 不同于传统的回合制战斗,道具的使用、动物的配合还有合理的站位 无论是哪一个都能成为决定局面的关键 相互之间的所能产生的蝴蝶效应可以是海怪彻底的胜利亦或是诺亚华丽的翻盘 但我觉得最棒的部分要数boss的设计了,攻击方式跳脱了格子的限制但又不违背战斗机制的核心规则。我只能说这款游戏的战斗体验是绝佳的,进行的每一步都关乎着下一步的选择。开动大脑做出的选择赢下战局的快感和成就感远远大于失败带给我的感觉,让人沉溺其中 作为一个肉鸽和回合制类游戏小白,刚接触到这款游戏的时候我原本以为我可能要相对较长一段时间才能够理解游戏的玩法,其实不然 这游戏意外的非常好上手 游戏机制其实很简单 只是多重元素组合造就了一种入门门槛很高的错觉(当时以为自己会卡在第一张图很久。。。。。) 但在过完新手教学之后其实我就已经差不多懂个大概了 就算教程看不太懂 开个简单模式玩两把基本也能把游戏玩法摸透了 总而言之 非常推荐游玩!来成为诺亚为拯救仅存的动物燃烧脑细胞吧!
简单模式通关,大概一下午打完了,感觉对与新手来说难度正好,第三章boss比第四章难哈哈哈,总的来说对于肉鸽+策略+收集癖爱好者来说是一款不可多得的好玩作品,小众但上头,接下来试试普通难度了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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