
Go on a trip through time! Experience the freedom of traveling into any date, hour and minute in time between the years 1 and 3033 AD! Help your best friend Edward in his scientific affairs! Watch out for the Time Agents & avoid yourself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Explore all possible time periods on Pine Island, each with their own stories, and myths and quests to explore!
Stalk your past selves, or do a race against them. Watch out for the mysterious Time Agents, as they search for any hint of you in the past in order to take you out! Help out your buddy Edward in his scientific affairs!
This is THE Time Travel Simulator. A nice mix of simulator, story and action, "No Time" takes you on a trip through time. Just type any date from 1 AD onward!
Above all make sure to avoid yourself and not to behave out of place in the past!
Main Features:
Stalk your past selves in time!
An open world that changes based on the time period.
Let your Steam Friends join you and travel together through time through a P2P system!
(Work in Progress)
Procedural Family trees, NPC's marry, have children, die, can become criminals based on the economic situation of the year you travel to.
A Full-fledged Day and Night cycle with weather and seasons and special in world events!
Crafting! (Make crazy weapons or time chips to travel to special locations in time)
A main story with up to 12 hours of playtime!
Many exciting side stories and mini jobs!
Your own time machine which can be modified to your liking! (Workshop Support Included)
Genres
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это алмаз среди камней. Игра явно должна стоить дороже! Столько игрового контента и возможностей за копейки. Очень жаль что о данном шедевре мало кто узнает, без должного продвижения.
nice game. Respect author.
игра супер мега крутая залип на долго
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely amazing idea! Crazy to think it’s a one-man project(so you should expect bugs). It is really charming, interesting, and really sucks you in to it. I found myself writing notes while playing, which means the game is deeply intresting/ understands how to attract you, and encourages you to think outside the box! For example you can code inside the game and "cheat" the time(or find ready codes in the syeam workshop). What’s more fun — the dev wants you to do so, to "break" the game. It is a really special, well-thought-out, and overall great game! I’m looking forward to coming back to play it, since I got stuck in a bug loop and I'm waiting for it to be fixed :D
No Time is one of my favourite indie games of the late 2010's/early 2020s. It has so much potential. However, this is also its drawback. quick TL;DR: I'd give this a solid 8/10 as of 21/06/2026 when I'm writing this. If the bugs can get ironed out and the gameplay can become a bit more seamless, I'd unironically call this a 10/10, but to anyone that doesn't mind a bit of jank, you'll love this. The long bit: The Pros: - low-poly artstyle looks nice, and is kept consistent throughout, so nothing looks out of place - writing can be quite funny at times - dev is great at listening to community feedback and adjusting things - exploring the world, improving the car, gaining more and more access to better and better tools is great - destroying the stock market by purchasing gold in the 1800s and selling it in the 2020s for 20x profit is hilarious, and takes a little bit of the tedium out of grinding for extra money for the few times the game requires you to have a little bit laying around. - it's amazing watching your past selves run around and replicate exactly what you were doing. One of my favourite things now is to travel to a few minutes BEFORE I left my previous time when bringing stuff back, just to watch myself leave again. At times, I end up with 10 of me all arriving and leaving at similar times, which is really funny to watch. the cons: - for a game of this visual style, performance is POOR. Don't get me wrong, it runs, and it runs well, but the fact that an RTX 5080 can only push about 80 FPS at 1440p high/ultra is not terribly impressive for a game that looks like this (I know the way I've worded it makes it seem like a seriously first world problem, but I've seen this issue permeate on devices like my Steam Deck to a much more extreme degree, making what should be totally fine ultimately near unplayable) - it's a buggy mess. I fully respect it's a one-man dev team, and it's amazing what the dev has pulled off, but if you're looking for a polished experience, look literally anywhere else. I routinely had items bugging out and disappearing, my health and hunger were practically random sometimes, enemies had inconsistent damage ranges, hitboxes were inconsistent, some of the car mechanics can be a bit rough in certain time periods, quests can routinely get frozen if you do them even remotely out-of-order (e.g. grabbing an item you'll need later in advance of needing it can sometimes cause the NPCs to get stuck), and not all objectives are inherently obvious for where you need to go, leading to a lot of running in circles hunting for the specific spot or NPC that triggers the next interaction - the game drags somewhat in its 2nd and 3rd acts, because the gimmick of the time travel wears off somewhat, and certain mechanics get limited utilisation, leading it to feel more like a bunch of fetch quests than a fun sandbox overall: it's an amazing game held back by still being very firmly trapped in early access. You get what it says on the tin, a game still heavily in development, and very much not ready for a "wider audience" yet. The fundamentals are there, and it's absolutely a blast to play around with (hell I have 35 hours in this game as a spare time mess-around sort of thing), but it's definitely not 100% finished, and I have faith the dev will pull through and keep improving the game. Highly recommend, unless you can't stomach jank, in which case, maybe give this one a pass for now.
Needlessly complicated. If you want immersion (clicking controls to activate certain features like reactor cooling and manual date entry) then the low poly look isn't the way to go. If you're going low poly, then relax on the complicated controls. Pick a lane. Refunded.
time travel is cool
its fun and you can time travel
Best Time Travelling game I have ever played.
great game, Ive played it for years now. only getting t write a review now a bit late after roughly 390 hours yes i know. Story is great and a lot of possibilities when it comes to just messing around.
Players by region
Where this game's players are, estimated from review languages.
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