
Horror Roguelike characterized by an experimental artstyle and storytelling, strategic gameplay and deep mysteries
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very overlooked little game love it to bits
Charming and smooth gameplay
This game is overly addictive and everything is based on chance, it makes the replay-ability not only challenging but satisfying, and even when you lose in the wildest and seemingly more unfair ways you're more than ready to hop back in and accept the challenge again! I still haven't beat it, but this was my first day playing and 3 hours flew by!
This truly is a great hidden gem of a Roguelike. The loop is fun and engaging, the visuals are striking and the story is interesting.
——记录:25/11/01入。 ——《NO-SKIN》是一款风格很特别的小众肉鸽游戏,画面走粗糙猎奇路线,我本身并不偏爱这种画风,但玩下来反而意外对味,甚至有点戳审美。 它的游戏模式也和常见肉鸽不太一样,机制新鲜、玩法有趣,算是近期玩到的比较有记忆点的小品。 唯一遗憾就是不支持中文,不过好在文本不多,基本不影响正常游玩。 26/05/19
Very interesting roguelike with great characters, dialogues and visual art. Maybe the gameplay is repetitive at some point...but the game overall deserves the try
For a roguelite, it has a slow and difficult start, and initially there isn't a lot of feedback as to when or how you get permanent upgrades between runs. You may get the impression that it's construction is lazy or it's difficulty and obfuscation is needless. If you stick with it, there is a strict design language, and you will experience mastery of the mechanics and deeply satisfying discoveries. As soon as you rise above the challenge there will be more to scratch the itch, as well as easier routes to god builds where you can still be progressing universal unlocks. There is a very cheesy yet fun cakewalk if you want it, and there is constant gradual challenge if you want it too, and I felt like every really good new bit had just enough challenge without frustration - but be prepared that the first few runs is one of those challenges. There are multiple playable characters, multiple endings, frog fractions-esque genre divergences and core mechanics can be completely upended and branch into a ludicrous amount of content with so many interactions that it must of taken ages to plan and execute. Eventually, what you once suspected might be sparse and derivative will suddenly dawn on you as too big and too thought-out to be the pixel graphic indie horror dime a dozen genre clone you might be dreading. I was hoping for World Of Horror and hoping I would NOT get Undertale, and it's far more the former, but a wholly unique thing. NoEye-Soft's design philosophy and vision is extremely distinct, but also extremely measured and considered rpg strategy design. Mechanics, lore, and the meaning of the game and it's inception take meta turns. Some people just will never like that kind of thing, but I thought it was fascinating, rewarding, and a weirdly personal and moving glimpse into an artist's process of creating. Like a painting that shows you, through curiosity, effort and surprise - how it was made, why it was made, but still doing it's job of being beautiful and thought-evoking. The value for time makes this a no-brainer to pick up. The craftsmanship as a game, where there is puzzles and gameplay nested into places you wouldn't expect, make it exceptional for any price.
Ciekawa pozycja. Choć trochę mało intuicyjna. Wymaga nauczenia się co robi która lokacja. ale to raczej moje granie w to raz na kilka tygodni niż ewidentna wada. Za to oprawa wisualna jest fenomenalna.
C'est un jeu incroyable. Les musiques collent parfaitement à l'ambiance 10/10 J'adorerais avoir une version mac du jeu.
Undertale for lesbians with BPD Its criminal how cheap this game is for how good it is and how much content is within.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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