
This game is a Strategic game on the Eastern Front of World War II.It is a digital port from the famous and eponym boardgame, No Retreat!, designed by Carl Paradis.
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About

This game is a Strategic game on the Eastern Front of World War II.
It is a digital port from the famous and eponym boardgame, No retreat!, designed by Carl Paradis, which retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. With only 70 Army/Front sized counters for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.
The moderate complexity of the game, the light number of armies and the contained size of the map allows easier onboarding, fast play and fun experience.

In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia.
With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.
See the Axis hordes deeply invade Russia and encircle ill-prepared Soviet units.
Watch the Red army resist and slowly acquire experience to finally push back the Germans up to Berlin !
Each turn is alight with intriguing on-board challenges plus the surprise of 55 cards hand Events as players vie to win in one of three different ways.
TIME SCALE: 2 months per turn
MAP SCALE: 100km / 60 miles per hex
UNIT SCALE: Armies and Fronts
NUMBER OF PLAYERS: 2

6 Historical Scenarios: BARBAROSSA 1941, CASE BLUE 1942 , URANUS 1943, CITADEL 1943, BAGRATON 1944, NA BERLIN 1945,
THE BARBAROSSA CAMPAIGN 1941-45
Lightweight Hex maps with a scale of 60 miles per hex covering The Eastern part of Greater Germany to Moscow and the Caucasus.

German and Axis minor allies vs Soviets.
50 armies, split into 4 types of land units, Mechanised Infantry, Tanks and Fortifications.
One deck of 55 cards per Major Power. Spend it as events or as fuel for your different actions (improve, entrain, reorganise, counterblow, etc..)
Turn-based system, scale of 1-3 months per turn, with different phases: Draw, Organization, Movement, Combat. and Supply.
Asymmetric Combat Table.
Terrain and Weather effects.
An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.
Different playing modes: solitaire play, against the AI, multiplayer across several platforms
Available in English and in French upon release, with Spanish, German, Russian and Chinese coming afterwards.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Russian, Spanish - Spain
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] 简直搞笑 [/b],这么贵的游戏做成这个样子本来还能忍忍,还希望着以后优化体验并且把功能全做完,结果做个半成品出来就号称正式版收尾了,把桌游原有的设计变成额外付费的DLC,怎么敢的
Игра очень сырая. Интерфейс крайне не понятный и глюченый. Не могу назначить атаку, так как кнопки подтверждения нет!
I am enjoying this game much more than expected. It has just enough wargame crunchiness to make you think but not so much that it costs you hours of time to do a turn. PBEM is smoothly implemented.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Players by region
Where this game's players are, estimated from review languages.
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