
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego muy entretenido sobre todo si como yo juegas con un amigo, es un soulslike con otra prespectiva y graficos de dibujo Esteticamente esta bien, los personajes son un poco estrboticos de complexion Si es cierto que el sistema de armas deberia cambiar en la version final, no me gusta que te den tantas armas como si fuera el Diablo, y las curaciones se sienten escasas ademas hay que farmearlas
Csak ajánlani tudom. Nagyon jó a harcrendszer, és a story.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely focking cinema
女朋友晕3D,专门找俯视角游戏玩,奔着这个游戏画面精良,打击手感好来的。买之前因为评测褒贬不一有点忐忑,买了之后发现差评中的摔死啊之类的都是可以接受的,而画大饼这一块因为刚通关第一次所以不清楚。总之在俯视角同类型游戏里领先一个大档次,越玩越上头,现在已经通关了,也是因为联机功能我才能和女朋友一块玩,玩的很开心。 不过本着让游戏越来越好的期望,我还是简单讲两句我个人对这款游戏的一些建议: 1.赶紧更新:现在版本的体量太少了,走到凯伦城就有一种失落感,想着“啊这就没了”。因为相比起刷道具给武器材料升级,我们更喜欢探索新地图,与新敌对生物进行交战。所以确确实实希望制作组不要画大饼,我是真找不到同类型的平替。 2.塞利姆试炼:在多人联机的情况下进入同一个试炼,假若有一方死亡,能否不要让死亡方直接退出试炼,而是可以让未死亡方复活,不然死亡方就只能在外厅干等。 3.能不能给俩社区箱子开通一个快捷的上下梯子,前期没买房没做箱子,存东西跑到中间存,存满了又跑到最下面,一直跑有点麻烦。 最后也是祝这个游戏蒸蒸日上。
Overall a great game with yet some minor bugs and balancing issues. I've been watching this game for quite some time now and I am really glad I bought it. I played PoE 1 and 2 before I got really bored by the min/max gameplay after a while. I LOVE the games though, don't get me wrong. But this here really hit me good! The thing that stands out the most for me is the level design! You move in all three dimensions and the maps come toghether as you progress because you enable shortcuts along the way. Really thought through and crafted with love. It is so much fun to progress in this world! Every fight is potettially challenging. The story is interesting so far and the characters are very well voiced. The crafting and upgrading ist really rewarding and keeps me engaged. Even the housing makes sense and is fun. Boss battles are challenging but not too much. Some minor negatives are the sometimes disapointing loot from rng when you find a special place that was hidden and a piece of wood is there ore something like that. Biggest negative for me is the design of the gear sometimes but especially the headgear. I get it, lets do something new, but I don't want to look like a complete idiot while I am supposed to be some legendary hero. I mean c'mon! Nobody gonna adress the potato sack I have over my head while we discuss the future of this world? And I wear this seriously because it is the least ridiculous helmet I found. At least one NPC in the village comments honestly on my "ridiculous outfit". Besides that, awesome game so far with great gameplay, great characters, great story and awesome level design. Really highly recommend it!
剧情太谜语人了,建家系统没怎么发展就结束了,流程还有内容太短了,美术很出色,战斗各方面做的挺好的,副本(刷装备和钱)的地图重复度太高了,而且有很多恶心的“失足”地形,那个跳要一直长按,有的时候不灵敏,副本搞跳跳乐,有时候被小怪一个冲刺直接“失足”,掉下去直接去世,又得重新开始打一样的地形(我是多人玩的),没有中评,等完整看看怎么样才能推荐
Jogo gostosinho. Não curto muito essa coisa de Missões diárias/semanais, reset de mapa a cada X minutos e tempo para poder fabricar as coisas, mas fora isso, o jogo é sensacional. Algumas coisas no co-op poderiam ser melhoradas, como poder ativar/desativar bater no companheiro, o loot ser compartilhado (das missões diárias/semanais) e droppar um loot diferente pra cada player, pois atualmente quem chega primeiro fica com o loot. Fora que várias vezes meu jogo simplesmente fechou do nada, sem erro ou algo do tipo, além de que o jogo perde muito fps em áreas aleatórias, ou em certos ataques de inimigos. Meu pc não é ruim, e mesmo com tudo no modo desempenho, o jogo ainda roda bem mal.
amazing
如果评价一个狗屎,那这款游戏绝对再好不过,自诞生以来,到目前接近于正式版其内容,不到其30%,主线都乃未完成,更别说等正式版,第一狗屎在操作的延迟,攻击下去之后延迟正反馈极差,他并不懂魂游或者类魂类.他只觉得我为了难而难为了设计,而设计才是正道.Boss很多时候设计就是跟废物一样,地图少的可怜多人联机模式也是让我开了眼,队友可以有友伤,关键他没有pvp内容.那开友伤究竟有什么意义?如果我说的话,那就是狗屎这游戏就是狗屎。
期待更多内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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