
A neo-noir point&click thriller about a delivery service for illegal goods. Play as a Courier who—after hours—has to solve the mystery of his friend's disappearance. Visit various locations, collect clues, navigate branching dialogue options, and hurry as time is not on your side.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English, Polish, Russian, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Cool neo-noir, pixel art, point and click game. Twenty achievements easily done in two hours (if you explore every option) and it's free. Definitely worth the time and effort.
Short but interesting. A nice little 2 hour mystery. I somehow stumbled my way into one of the endings and spoiled the story for myself in a way; I had all the pieces but hadn't put them together before I was confronted with the ending. Not a bad experience but it did lessen the intrigue for the second play thru.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Çekmeceleri kapatırsın ve arabanın anahtarlarını masadan alırsın. İlk teslimat buradan çok uzakta değil; umarım trafikte çok fazla zaman kaybetmezsiniz. Yasadışı mallar için bir teslimat hizmetini konu alan neo-noir işaretle ve tıkla tarzı gerilim oyunu.
Przyjemna, krótka, z niezłą muzyką (no, może czasami brzydko się zapętlającą) i z historią, którą faktycznie chciało się śledzić. Mechanika poszlak na tablicy jest świetnym smaczkiem, ale ubolewam nad brakiem możliwości łączenia ich nitką jak w filmach detektywistycznych.
☀️
Игра на часик, приятная музыка и стиль игры игра не плоха, ну и не прям вау, короче нормально
"No Questions Asked" is a 2D retro pixel point and click adventure that unleashes untold horrors as faceless monsters work together in a "noir" pixelcrap environment. You control one of the faceless monsters, tasked with visiting locations, collecting clues, and navigating branching dialogues to solve the mystery of a friend's disappearance, all while contending with time constraints. You would have thought more of the game would be oriented around the point that everything is a horrible, faceless monster. But no, it's about your missing friend, a horrible, faceless monster who went missing. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is only free in a rudimentary sense... the developer has their hand out for a $1 USD "donation" for this as you're expected to buy some extra DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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