
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.57/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大粪
I have been debating on the game for a while. I saw a lot of reviews were mixed but I figured I might enjoy it. I was wrong. I bought it on sale and thought that $8 couldn't hurt. I was wrong about that too. I started the game and immediately was met with a critical error crash. Then when I get it going again I was so sad to see that the game had such a bad attack and shoot dynamic. The forging tools and scavenging is clunky but a good design that works in general made it ok. The worst part was the fighting, with guns even a head shot wasn't always guaranteed to finish a zombie, let alone with an axe to the brain needing several shots it allowed for being overtaken quickly. the overall mechanics were clunky i felt like my character even running 60 frames felt jerky and missing realistic movements. its just not great and free is about the only time you should get this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is really great. Sometimes character legs are in the ground on elevation. Wouldn't mind having markers for missons or jobs. And inside the mines are little pockets where the floor is missing. I havent fell through them yet but i keep trying. Cant wait to see this game through.
O jogo não é de todo ruim, pois o mapa é bem grande que é algo que eu gosto de exploração. porém a dificuldade para matar zumbi é surreal, mesmo no FACIL, pois p matar um zumbi na flecha, vc gasta 6 a 8 flechas. Pontos Negativos: Zumbis conseguem pular mais alto o personagem principal, conseguem subir em locais que nem tem apoio, as vezes saem voando p cima de vc (bug), esquema de construção é meio bagunçado de usar, poderiam isso.
Honestly I have to say no for this game. While it's alright fun it's nothing special and with the speed of development being a snails pace and lack of optimisation... I'd say look elsewhere... literally anywhere else until the dev starts making this game at a faster speed.
晚上太黑了啥也看不见,只能干等,地图太空旷,贴图痕迹太重,新手指导不完善,最无语最致命的一点是,所有东西耐久太低了,比现实中东西的耐久还低,这一点已经很反人类了。砍两棵树斧子耐久就没有了,游戏可玩性不是通过用这些小事来折磨玩家,而是在内容 建模 画质 玩法上。为什么会退款呢,东西耐久性的设置太离谱,可以说是我玩过的游戏里最离谱的一点了。希望游戏开发商重视这个问题,我真的很受折磨。
WIRKLICH GUT GEMACHT
Honestly it's not a bad game at all. I actually like the gameplay. My main complaint is that adding the massively overpowered bandits killed the game for me.
As a lover of survival and base building games, this is ideal for me. The game comes with two maps with more than enough terrain/areas to explore and collect supplies. Zombies roam around everywhere and there is another enemy patrolling which will attack on sight. The play options are multiplayer or single with difficulty set by the player.
2025年6月のアップデートでランダムでゾンビと野盗が発生するようになりました。ゾンビはともかく序盤に野盗とあった場合は逃げるしかありません。序盤の難易度がかなり上がりました。 後は前からですが、マップが広く車がないとかなり面倒です。自転車が追加されていますが、入手は運の要素が大きいです。 電気を扱うための必須アイテムが非常にレアなので苦労します。 真の難易度調整は画面の明るさです、これを最初にやることをお勧めします。(自分は初期値が最低でした) あと自分の場合、被写界深度にチェックが入っていると室内が不自然に暗くなります。 色々と不親切、バグが目立ちますが自分はまぁまぁ楽しめました。 攻略小ネタ:立て看板の建設予定でマップにマークできます。リュックサックは手に持つ(ドラッグ)ことで重量を無視して運べます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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