
Battle your way through Christmas monsters in this laid-back co-op shooter. Equip a variety of firearms and melee weapons, face hordes of enemies and bosses in each level, and take down the evil Krampus.
Modeled estimate, not a reported figure. How we estimate →
About
Fight your way across high mountains, forest paths, deep caves, graveyards, spooky towns, and even Santa's toy factory. Experience 16 levels in total, all set within Christmas and Halloween themes.
Choose from a wide selection of firearms and melee weapons found in gift boxes. From lighter options like assault rifles and shotguns to heavy hitters like miniguns, rocket launchers, and flamethrowers, there's something for everyone.
It’s always more fun to play together! Relax on the couch, grab a controller, and team up with a friend to battle Krampus's minions. While the game is fully playable in single-player mode, having a companion makes things easier and even more enjoyable. This game supports local couch co-op and Steam Remote Play Together but does not feature an online multiplayer mode.
Each level introduces new enemy types and culminates in a unique boss fight. Encounter them, discover their weaknesses, and take them down!
Christmas may be over, but the battle between Santa and Krampus rages on! Enjoy free content updates for the summer and Halloween seasons, with even more exciting additions on the way.
The game runs perfectly on handheld devices! What’s better than a relaxing shootout to pass the time while you’re on the go?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Ukrainian, Japanese, French, Italian, Portuguese - Brazil, Spanish - Latin America, Polish, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
simple but great!
[h1]Felky Fun Meter[/h1] [h1]|-----|-----| [5/10] Kinda fun![/h1] Was fun for a little bit; got repetitive quite fast but still had a good time! :D Bet it would have been better with a friend but I can't afford those :o
Você já imaginou o Papai Noel trocando o trenó por um arsenal e as renas por... ARMAS? O Natal tradicional anda meio sem graça? As mesmas decorações, as mesmas músicas, a mesma rotina? Você anseia por algo novo, uma faísca de diversão que te tire do tédio das festas convencionais? Esse é o jogo que vai revolucionar o seu conceito de Natal: hilário onde o Bom Velhinho empunha armas para combater bonecos de neve malignos e até mesmo o Krampus, que aqui assume a posição de um chefão épico! Foi a maneira perfeita de passar o Natal de forma descontraída e totalmente diferente. A cereja do bolo foi poder jogar no modo cooperativo (LOCAL) com um amigo. Dividimos o teclado (WASD e setas)! Recomendo demais para quem quer dar um toque de humor às festas de fim de ano. Confira minha gameplay e acompanhe outros jogos incríveis seguindo o link abaixo! 🎮✨ 💜 youtube.com/vamppychan
Decent soundtrack, nice graphics, pretty interesting design of bosses. Nothing special, but not bad at all. Especially in winter, as it really gives some Christmas vibe
I completed this game on all 3 difficulties. I love the concept, the holiday themes and the music. It's a fun but janky game. The Jankiness: Some of the guns have rather weird aim - it seems to be a little off from the crosshair. The crosshair is white as are many enemies and backgrounds in the main campaign, which makes it hard to see the crosshair sometimes. Forthunately, you can just shoot in the general direction of the enemies and you will probably hit something. In certain areas, enemies can get stuck on map objects or walk off cliffs to their deaths, which is pretty funny and you can use it to your advantage. There were a couple of times where I fell to my death even though it looks like I shouldn't fall (like on the train map, I was crossing to another train and somewhow I fell off the train even though there wasn't a gap). Some enemies leave behind corpses which can temporarily block your movement. It's rather annoying but I got used to it. The Campaigns: There are currently 3 campaigns: main, summer and halloween. It looks like they're planning to add in endless mode - I'll probably update this review when it's added. The main campaign is very linear and simplistic - just keep moving forward and slaughter all enemies in your way. The final boss of the main campaign is a complete pushover in all 3 difficulties. I killed him within 10 seconds using the minigun on the hardest diffculty. Literally every other boss is more challenging, including the very first one. The summer and especially halloween campaigns are more interesting, with some puzzles and requiring you to backtrack in certain areas. Multiplayer: I haven't tried multiplayer because I have no friends. Verdict: I give this game 6.5/10. It's enjoyable despite its flaws - great for an hour or two of casual monster-shooting, if you can ignore the jankiness.
Jeez where to start... No More Snow is a game with a very simple, yet somewhat original concept of running around with a gun, shooting snowmen. I have to say, there was actually some potential in the beginning. But then, gameplay... The guns feel off. Some of them have too much spread, other doesn't make sense at all. Why cannot you aim with the sniper before taking your shot? Some came out to be too OP, other useless. Either way, you literally cannot shoot straight! Your aim is just a little offset from the cursor. Movement is meh. This game would really need some dynamic thing. Jumping, sliding, comboing the two and landing an ultimate attack with you weapon - we have none of that. Little Santa cannot even run. Only capable of walking slowly. Except when there's debris under his foot. Speaking of which, next problem. I get it. Snowmen exploding into its components looks dope. I only have two concerns: why are all the debris interactive, meaning you cannot shoot through it nor walk properly on it, and why isn't it optimized? I played on a weaker laptop, so this was a serious problem for me. The main problem at the second question isn't even the debris, instead it's all the non-interactive particles which the debris turned onto after a while and the lack of options turning it off. Puzzles? Seriously? This game doesn't need puzzles. Even if it does, they should be GOOD. Hated all the bells. Great concept, but not in this game. And the gamebreaking bugs? I had to refight many bosses, just because I died after I killed them. That it self would't be a problem, it's a nice rule that you have to stay alive, BUT you are unable to move after finishing the boss because you are celebrating. Similar bugs with cutsenes, instant hit if something got in after you in the gate to the boss. Overall the game wasn't that bad. Playable, I might say. It was a disappointment because there was no difference between this and the demo I played on itch.io a long time ago. Sadly, the game was unable to take a step forward. I hope my bad review won't take away the sake of making games from the developers, this game is a great start. But there are still plenty to learn. This game is exactly how an overmade prototype should look. Wish y'all the best and a merry Christmas!
Bardzo słabe i mało satysfakcjonujące. Rozrywka w kooperacji także jest bardzo mierna i nie ratuje gry. Gra wygląda i chodzi jak jakiś wrzucony gotowy szablon gry z asset store bez większych usprawnień. Idziesz strzelasz i nie ma żadnej frajdy z tego niestety.
Looks much better than it actually is, Graphically it's pleasant, overall vibe is good. But when sh|t hits the fan and there are a lot of enemies and their remains on the ground - the fps tanks tremendously. Controls are a bit weird. You press D to go forward (not W+D from the characters' perspective) . Usually in games you move right when you press right (button D) on wasd, but here every button has switched their meaning, heh. It f*cks with your mind, especially while walking on moving platforms. Aiming with weapons is not precise and you tend to shoot over enemies' shoulders quite often. At least there are no reload requirements for weapons, only a slight cooldown for grenades. Dead enemies and their remains have annoying physics that will slow down/block your character from moving futher, the same applies for enemies, They often get stuck on the corpses of their buddies. Your projectiles are also not immune to this issue. Needs Dash/Evade. Badly. You can get killed after you kill a boss, because the game locks you in your current position, but does not eliminate any remaining boss projectiles. You can get damaged (very easily) during that time. The first chapter (main campaign) is about 1h long. The rest 2 smaller chapters introduce annoying puzzles and repetitive mobs that makes this game even more sluggish. This game works, but... it's very barebones.
un bon petit jeu en coop très fun pour voir mon gameplay c'est ici https://youtu.be/hxym7ZUMWjY?si=N3jtEr_8P0mBF4yu
yanında arkadaşın ile oynayabileceğin kısa keyifli mükemmel bir oyun. Çocukken böyle sen yönet ben ateş edeyim mantığı ile tek ekranda 2 kişide oynanması aşırı keyifli. Öneririm. PC de kurulu olsun arkadaşın yada yeğenin falan gelrise 2 kişi girip biraz kardan adam tokatlayabilirsin.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cyber Attack | $3.7K | 186 | 70% | $4.99 |
| Broken Hearts Island | $3.7K | 409 | 78% | $0.69 |
| They Came From the Sky | $3.7K | 67 | 94% | $2.99 |
| Aiball | $3.7K | 165 | 52% | $1.99 |
| ANKI | $3.7K | 165 | 67% | $0.99 |
| 元素召唤 Summon Elemental | $3.7K | 57 | 89% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |