
Face the mysterious slime army in the peaceful canyon! As the lone fixer, hunt endless swarms with unique interdimensional mercenaries. Build your own style through a vast skill tree and rare relics. Upgrade weapons for massive firepower. Can you find the mastermind and save the canyon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The once peaceful Miallut Canyon has been overrun by a mysterious army of slimes.
What started as a mere nuisance has now escalated into a massive commotion threatening the entire canyon.
You are the only fixer who can quell this chaos.
Break through your limits as you hunt the endlessly swarming slimes,
and join forces with unique mercenaries who have crossed dimensions.
Will you be able to find the true culprit behind the Slime Pandemonium and restore peace to the canyon?

Depending on which path you choose within the vast skill tree, you will become a completely different being.
Harmony of Auto-battle and Strategy: Mercenaries track and attack enemies in their own unique ways.
Placement and Tactics: They play a decisive role in turning the tide of battle.
Powerful Relics: Collect 'Relics' dropped with a low probability while hunting monsters. Relics can unlock the player's hidden potential.
Special Cards: 'Special Cards' obtained by investing level-up points grant unique abilities to the player.

Defeat monsters and continuously strengthen your weapons to increase your attack range and take down more enemies in one blow! You can grow by collecting 'relics' that randomly drop when hunting monsters.


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 28reviews | 82% | — | $5.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[h1]Kill Da Slimes![/h1] This game (the devs cannot settle on single title for the game at the moment] is a fun, quick semi-idle game of defeating slimes and leveling up. Your humble village is threatened by an invasion of slimes. One heroic mercenary, a beginner warrior type, steps up to hunt them and find the true boss behind it all. Eventually, said merc is joined by other archetypes: (more experienced) Warrior, Rogue, Assassin, Mage, Paladin, and a charging Cavalry knight. You can field a party of up to three heroes at any one time. Each hero has a basic attack and a special attack that you have to trigger. The Mage, for instance, has a Meteor Rain that spawns a bunch of meteors to fall on the battlefield. The Cavalry guy calls a squad of his fellow mounted warriors to sweep across the field in a cavalry charge. The special attacks take a full bar of mana, which slowly recharges. Passing a level requires you to slay so many slimes within the time limit. Your heroes auto-attack with their basic attacks, and you have to trigger their special attacks as they become available. You also get your choice of weapons to use for yourself. Currently, these are a cannon, a sniper rifle, and a Molotov cocktail. This also has a countdown. Every tenth level, you fight the boss of the area. This consists of the boss and an army of slimes attacking the wall of your fortified town. Your heroes stand outside the walls and are aided by some archers on top of the wall. In these boss levels, the limit is not time but your wall's integrity. The boss and/or members of its army has an attack, unlike the tamer slimes in the other levels. Both your town wall and your heroes can fall. This goes on for eight cycles. Once the eighth slime boss is killed, the final slime boss attacks. Then a dimensional rift opens, through which new enemies appear. Each area spawns slimes of its boss' color and any previous color. The closer to the boss level, the more likely that the next slime type will also spawn. Slimes come in three variants: Plain, ordinary common slime; a stronger bunny-eared (!) slime, and the strongest is a cowboy-hat wearing slime. Slimes drop, well, slime, of their color/type. The advanced slimes drop more slime per kill than their common brethren. Boss slimes drop a special slime unique to each one. These drops are then invested in a large tech tree for various upgrades, such as extending the battle time, increasing XP gains or loot drops, and improving your town wall's strength. Outside the tech tree, you can also upgrade each hero for better HP. Global combat upgrades come in upgrading a weapon. As you fight, you also earn XP points per each kill. You also gain more points for multikills and other combos. XP is used to choose one of three cards randomly given to you, each of which offers a permanent buff. Early in the game, black slimes spawn alongside the colorful ones. These have a chance to drop a unique Relic. One's a boomerang that bounces around the battlefield hitting slimes. Another is a bottle that randomly draws a bonus at the start of a run. This is a quick game and can easily be done in short spurts of 15-30 minutes. Individual levels finish in 10-20 seconds at first and a minute or two at most. Slimes quickly become numerous on the screen. The game screen practically [b][i]explodes[/i][/b] with color as your heroes attack, damage numbers appear, slimes fall, and new ones spawn. Fortunately, the game has controller support as well as mouse/keyboard, making it an easy quick stress reliever.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 28 reviews with recorded playtime.
사냥 시작 버튼이 스페이스 바가 아니라는 게 흠이긴 하지만, 스킬이 거대하고 화려한 것들이 많아서 시원하니 스트레스도 풀리고 좋다. 팡팡 터트리는 느낌을 주려고 광범위 스킬을 넣은 듯! 솔직히 이 겜 처음 나왔을 때 9 스테이지가 끝이라고 해서 안 사려고 했는데 새로운 컨텐츠가 추가되었다고 해서 삼. 실루엣만 봐선 버섯이랑 성게 같은 데 몬스터의 외형이 기대됨.
큐레이터 커넥트로 게임을 제공받았습니다. 저는 다른 리뷰랑 다른 관점에서 좀 평가를 하고 싶습니다. 솔직히 게임이 좀 난잡합니다. 너무.. 너무 뭐가 많아요. 공격 방식이 시작하자마자 호버링 + 용병 자동공격 + 용병 스킬(x3) + 대포까지 네 개인 게 말이 안 된다고 생각합니다. 다른 리뷰가 컨텐츠 부족을 지적하던데, 개인적으로는 컨텐츠 포화와 배치가 문제가 아닌가 싶습니다. 맨 처음에는 공격 수단이 하나였는데, 가면 갈수록 언락하는 식이었다면 지금보다 훨씬 적응하기도 쉽고 재밌었을 거 같습니다. 지금은 시작하자마자 공격 수단이 전부 주어지니 정신도 없고, 성장하는 재미도 부족하다고 생각합니다. 일단 언락할 게 남아있질 않으니까요. 마찬가지로, 시작하자마자 정산창에서 잡은 슬라임 수가 안 잡은 슬라임 종류까지 전부 뜨는데 보자마자 좀 압도당하는 느낌이 들었습니다. 뭐가 이렇게 많아? 싶더라구요. 유사한 다른 게임을 해보시면, 보통은 내가 잡았거나 언락한 재화나 몬스터의 수량만 뜨는 게 일반적입니다. 굳이 불필요한 정보를 보여줄 필요가 없으니까요. 그러한 측면에서 시작하자마자 주어지는 정보량이 너무 과도하지 않나, 개인적으로 그런 생각이 들었습니다. 가격이 비싼 것도 납득은 갑니다. 그렇게 보면 게임 자체의 컨텐츠 볼륨은 말도 안 되게 많아보이니까요. 문제는 그 모든 걸 처음부터 전부 보여주는 방식이 아니었나 생각합니다. 완성도는 투박할지언정 게임에 대한 애정은 곳곳에서 보이고, 포기하지 않고 꾸준히 업데이트하시는 모습에서 더 잘 되시길 바라며 추천 남깁니다.
잘만든 아이들류 게임임 업데이트도 계속 되고있고 재밌음
oo
아기자기하고 재밌네요 시간때우기 좋아요!
ветка умений от которой толку мало, в целом скучно(
어라...? 왜 해가 뜨지....?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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