
A pixel idle tower defense where your kingdom fights on its own. Workers gather, your army auto-battles endless waves, spells self-cast — you aim the bow, chain combos and choose what to upgrade. Bosses, titans, prestige, 100+ achievements. The night is endless. The bow is yours.
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About
An idle tower defense in a pixel fantasy kingdom. Your village gathers, your army auto-battles, your tower rains arrows — it all runs on its own while you watch. But the bow on the wall is yours to draw, whenever the night gets loud.

Workers chop wood, mine gold and herd meat — all on their own. Your army auto-battles. Your tower auto-fires. Your spells self-cast. Sit back and watch hundreds of pixel troops clash at 60 FPS, or grab the controls whenever you want. Active when you want it. Idle when you don't.

The waves never stop coming — there is no game over, only the next dusk. Every 5 waves a new modifier flips the rules: Burning Ground, Armored Horde, Glass Cannon, Necromancer and more. And the game watches you back — dynamic difficulty adapts to how fast you clear, sending elite squads when you steamroll and easing off when you struggle.

Enemies don't just swarm — they arrive in company formations. Five shapes: Crescent, Shield Wall, Wedge, Pincer and Fan. They hold rank in lockstep, march on your line, then breach it wave by wave. Real-time-tactics chaos, fought automatically.

Every 5th wave brings a boss. Every 25th brings a screen-filling TITAN — it telegraphs, charges, dashes through your ranks and flings your soldiers into the air. 18 unique enemies, 17 special abilities (web shots, ground slams, exploding dynamite, shell guards) and 6 mutations keep every horde dangerous.

30 spells across 9 elements — Fire, Ice, Lightning, Holy, Poison, Dark, Earth, Water and Special. Build a deck (3 slots, expand to 10) and chain 15 cross-element combos: Apocalypse Drop, Absolute Zero, Superconductor, Golden Execution. Ultimate spells fill the whole screen.

Your troops grow stronger as they fight. Watch them evolve: Bronze → Silver → Gold → Diamond → and beyond. Power you can see — every tier a new metallic shine, every rank a visible step up. There is no final tier, only the next color.

End a reign, begin a stronger one. Prestige to earn permanent Crowns and spend them across 9 Crown Shop tracks that never cap out. Each run, draw from a pool of 36 roguelike perks — risk-and-reward picks that reshape how you play.

Your army holds the line on its own. The tower doesn't. Aim your arrows, time your spell combos, hold the gate at the worst moment — or step back and let the kingdom fight while you plan the next upgrade. The choice is always yours.

There is no ceiling. A 16-node skill tree across 3 branches, enemy research, Plague Covenant pacts, 100+ achievements and full 30-language support. Whether it's Wave 1 or Wave 1000, the climb never ends — only the hand that draws the next arrow.
KEY FEATURES
- Idle tower defense / auto-battler — it plays itself, you optimize
- Endless waves, no game over, dynamic difficulty (DDA) + 8 wave modifiers
- Enemy company formations — 5 shapes that march and breach
- Bosses every 5 waves, screen-filling Titans every 25
- 18 enemies, 17 abilities, 6 mutations
- 30 spells, 9 elements, 15 cross-element combos, deck up to 10
- Endless color evolution: Bronze → Silver → Gold → Diamond → beyond
- Prestige + 9 Crown Shop tracks + 36 roguelike perks
- 16-node skill tree, 59 upgrades, 4 unit types, 4 player formations
- 100+ Steam achievements + Leaderboards + Steam Cloud
- ECS-powered — hundreds of units at 60 FPS, runs on a potato
- 30 languages (TR, EN, JA, ZH-CN, ZH-TW, KO, AR, TH and more)
- Singleplayer PvE. No pay-to-win. No microtransactions. One purchase.
A demo is available — try it free. The night is endless. The bow is yours.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch +18 more
Reviews
ver 1.09: Now soldiers can fall into the water and drown, so you need to be much That's one of their update posts. I didn't cut anything off, it is just an incomplete sentence. The dev doesn't seem to be taking any care to their updates if they're not even finishing their sentences on update posts. I don't imagine they'll bother playtesting if they don't even proofread.
비추천 플레이가 불편할정도로 쓸모없는 요소가 많음 재화 수치나 늘어나는 상승폭을 알 수 없음 솔직히 인간이 만든것같지 않음 gpt가 만든것같음
I tried liking this game, but at the launch of this game I can't recommend it. The good: - The game is only €5,- (3 on sale) - The music is great - Numbers go up at a nice increment. - the art style looks clean, if you've got time to look at it - Unlocked like 80 of 100 achievements in 2 hours, great for some quick dopamine - Sheep! The Bad: - The UI is very clunky, it feels like it was only made for one specific resolution, while I like to play my games fullscreen. There are a lot of unnecessary tooltips that keep reappearing in your screen, and some text does not fit in the boxes. - the icons are not clear indicators of what everything does, especially the buttons on the left side. - The game needs a guide. You get every tip explained exactly once, and if you didnt pay attention or forgot what something does, there seems to be no way to retrieve that information. - There is too much going on on the battlefield. You have the archers shooting, your own units running around, enemy units, and spells. I cant even see what spell is triggering in the fastest mode. - There is no way to lose, you just press some buttons and numbers go up. Maybe in the late game it might matter what spells you use, what units you build and in what formation you position them, but for now nothing sees to matter. - I tried every combination but I cant seem to unlock the last spell combo. - After prestieging I unlocked some steam achievements that I definately did in my first run. - There is no Pause button, If you would ever want to see what is going on, or you want to change tactics, you need to be quick. - where the hell are the guys in their boats going to? valhalla? TLDR: for €3,- you might like this, but it feels like an old flash browser game from 2006. I might revisit the game in a year if there have been some qol updates.
The game is quite satisfying for its genre. There is a good amount of variety in enemies, units, defenses, and upgrades. The only thing I would ask of the developer is to improve the UI a little. I also liked the music, it adds nicely to the medieval atmosphere.
es ist ok ich erkenn den sinn von dem spiel aber nicht. und sterben tut man anscheinend auch nicht ^^. irgendwann kam ne schildkröte die war unsterblich nach 10 minuten hab ich antrag für refund eingegeben. ich mach nun kein daumen runter weil es günstig ist und nur weil bei mir der funken nicht übergesprungen ist heißt ja nicht das ein anderer versteht was der sinn von dem spiel ist ^^. naja 1h gespielt 61 erfolge aufgeploppt ne danke :). ist kein daumen hoch oder daumen runter eher nen neutrales rating. Edit: Cancled my refund because somehow the game rly makes fun and the dev patches cool stuff and listen.
i am not sure :D I "think" it is an OK idle "defender", but with all honesty : i do not know for sure 1) You need to get used to the UI. at first its very overwhelming, with all the buttons and menues. But you get used to it. 2) i am unsure what the goal is. i am at wave 130 while writing this, and i have no clue if i am winning or loosing :D My guys seem to kille most of the enemies, some get tthough, but it seems not to matter? I just invest whatever ressources i have, and it seems to keep up? i "could prestige", but i am not sure why i would? is there a way to lose ? 3) the game itself is kind of chaotic. Its hard to tell whats happening on the battlefield. 4) The game really needs a PAUSE funktion. there are some long tooltips, and if you want to read those ... tough luck when one wave after another spawns in ... BUt, for 3 Dollars, its ok i guess. But its kind of a "wtf am i doing" game :D
O jogo tem tudo pra melhorar, mas resetar não te dá tanta vantagem, o jogo não tem uma dificuldade, você não sente o progresso, poderia ser muuuuito melhor, falta muita coisa pra ficar BOM.
The game was selling itself as an RTS and just before launch it became a clanky Tower Defence game. The interface is bad, the condition to unlock spells doesn't work in my language, I still cannot understand why I could just let all the mobs pass my defense and not lose, a 100h achievement when I almost unlocked all the others in 2h.... Honestly, I would not have been so harsh with it if I was not feeling scammed by the completely u-turn before the launch of the game but it feels like the game has tried to disguise itself into something better to increase its wishlist before launch.
game is hardly a game, impossible to lose can just not buy anything and be fine, impossible to tell what's going on when you do buy stuff, horrible ui with bugs and bad translations marketed as rts swapped to bad auto tower defense game can get every achievement besides play for 100 hours and the 3 achievements that are currently unobtainable: Daily Devotee - Complete 7-day reward streak Manual Mastery - Trigger 100 manual combos Golden Touch - Collect a Golden Siege bounty
I cannot recommend a game that launches with achievements for things that don't exist. I will update my review if those achievements get removed or if their objectives are changed so that they're completable.
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