
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вышла в релиз, оптимизона нет(Страшно представить что было до обновы), баги, анимации калл, сетевой код говна и нельзя подключиться с кем-то из списка друзей
At first, I didn't like this game and refunded it. It was too easy, and felt like a go here and do x sim, go here and do x sim. However, I repurchased it again recently and have put in some hours and I found that there's much more depth here than meets the eye. The harder difficulties offer real challenges at times, and even create panic in voicechat in game. The perks make you WANT to keep your character alive and going. This game is perma death, so there is times where abandoning your team might be the best option for yourself to stay alive and escape. I was playing survival, we lost 1/4 of our survivors already at the first point, and I told the guys, I didn't know if sticking around was a good idea. We should just leave I said. I joined them on the second objective in the house despite my protest and as soon as we got into the thick of it, I ran straight out the front door. I could already tell the ship was sinking one minute into the defense. The house was over run, people started going down and dying, and I linked up with the remaining 3 or 4 people at the helicopter extract to help how I could. The extract was had hordes of zombies, and the reanimated corpses of our teammates started sprinting at us. The 3 or 4 of us survived, barely, but man was it a nail biting moment, and I imagine there will be many more. Performance is alright, could be better. I was getting around 75 FPS in 4k on balanced DLSS.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏下次更新可以添加4-8名玩家选项或者在最高难度下把僵尸数量做更多,这样可以极大提升游戏可玩性还能缓解网络压力。
Clip and Magazine are NOT interchangeable terms. There are no guns in this game that take a clip whatsoever.
Its a living hell playing this game. i was carrying a kid i met to the very end and hiding the fact i was infected. after the he got on the evac i said goodluck kid, see ya on the other side. then blow my shi clean. all i heard was crying from the kid "ill never forget you what you did for me" 9/10 best game i would recommend fixing the zombie spawns
boff, j'ai pas trouver le jeux super
I really like this game but a game breaking bug that puts an invisible gun in your hands and prevents you from swapping in anything ruins the run especially when you get infected. Fix it
buggy as hell and an incredibly toxic community. not to mention the marker/map design is very hard to navigate and that's coming from someone who plays Darktide. Also for a team game it does absolutely nothing to encourage teamplay as there is usually one guy that just steals everything, and you learn a new slur as he call you ♥♥♥♥ while playing on the lowest difficulty. only good if you have a community to play with that aren't ♥♥♥♥♥♥♥♥.
Playing nightmare difficulty and risking my LVL 87 Responder Start was smooth Until the Chinese man Hoarding all the med kit with His satchel Chinese man refuse to give med cause he don't understand English we all fck up we almost heading to extraction with no meds to call the bird I'm trap in the electric fence with 6 runners and it's 1min left before heli to depart Chad bro jump in the heli with grenades and rifles bro rescue me and lure the zeds me open the door and extract bro has 15seconds left but bro didn't make it bro make a sacrifice just to save my lvl 87 Responder I will never forget bro:(((( would play nightmare again XOXO..
求生之路+猎杀对决,画面不错,沉浸感是有的,玩法这块看队友,组排8分,野排0分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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