
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实话说在1.1更新前是一个不错的游戏,但是在今天更新后又成狗屎了。网络正常无延迟的情况下频繁闪退是致命的,莫名其妙回溯害死角色更新后已经是普遍现象了。根本玩不了,现在想入坑的建议观望
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No More Room in Hell 2 m’a vraiment surpris. L’ambiance est sombre, stressante et on retrouve ce sentiment de survie où chaque sortie peut rapidement tourner au désastre. La coopération fonctionne vraiment bien, les affrontements contre les infectés sont tendus et le fait de savoir qu’une mauvaise décision peut coûter cher rend les parties beaucoup plus prenantes. Le jeu a énormément évolué et, avec la 1.0 qui arrive demain, j’ai vraiment hâte de découvrir l’expérience complète et de voir ce que cette nouvelle étape va apporter. Si vous aimez les jeux de zombies orientés survie et coopération, ça vaut clairement le coup d’y jeter un œil. 🧟 Rendez-vous pour la 1.0 ! 👍 Je recommande !
The game is pretty fun, though it could probably use a few more maps. But the worst part by far is the community. You’ve got people who take all the loot without sharing, even taking ammo they don’t even need. Then you’ve got the others who feel the need to glitch themselves out of the zombies’ reach while still keeping aggro on them(To make the game even easier than it already is, I only play on Nightmare, and even then it’s not exactly that difficult. So with people like this, you basically get a masterclass in how to kill the little fun the game has left.). Seriously, how bad do you have to be to need to glitch a zombie that is probably one of the weakest mobs in gaming history and is literally brain-dead?
bugs can kill you
傻逼玩意,就因为Steam网卡掉了就给我响应员搞没了,全部都要重新打了,破烂机制
Its way better than EA. Not even worth comparing to the EA build. I will say that they need to make Solo mode allow some XP to player because having ONLY multiplayer for XP can be really annoying. especially since so many player just SPEED run the map and so you are not allowed to actually explore or listen to in game radio announcements or other world based things. Its still fun though. Hopefully in the future they will add a server browser or modding tools. Because the first one is still alive and free now thanks to modding.
伺服器都不會維護怎麼不請條狗來當技師媽的
DOESN'T MATCH HYPE Honestly with the newer updates it isn't a 'bad' game. It just doesn't have staying power imo; past the first few plays it gets old fast. It does a greeat job at marketing itself, but it feels bland after a few weeks. PROS: -It's mostly set in PA (I live here!) Love the maps -It almost feels new (for the first few playthroughs) -Great ideas (just executed terribly) -Being on a good team can make your playthrough funny and lends you an enjoyable experience CONS- -No 'real' threats, very few kinds of unique enemies and they don't change the dynamic unless you play on 'nightmare' difficulty -Skirts around bringing stealth into question but lacks considerably -Being infected sucks but doesn't add any extra threats to teammates, just more loot lol that's not balance, that's incentive -Should have smaller team options for easier difficulty settings -Terrible teammates just run and loot leaving nothing for newer players to use. The Arc-effect for sure lol -Bad teammates can wildly skew how fun this game feels, best to play with friends otherwise it doesn't even feel like you're on a team -Although the maps can be fun, the objective should be longer and have more stopgaps in place to control the pacing -No story to tell, which wouldn't be bad if it was more fun to play -Doesn't encourage map exploration, could have done so if they had any world lore to give -No ability to stick with a team you like -Very little originality, which wouldn't make it better on its own but it would have certainly benefitted if it took more from the games/works that inspired it in the first place Overall, the price tag isn't justified for what feels like an unfinished, unloved game (even with the sale that encouraged me to purchase it). Just another cash-grab that markets itself beyond its actual capabilities. The brazen audacity to market Cosmetic DLC with a 30$ price attached while the gameplay suffers makes me question whether I can trust a game from anyone who had a hand in creating this. Maybe they can turn this around, but it's highly doubtful.
傻逼游戏,制作组死妈了。9月16的更新之后,不但原来的一堆恶性bug一点没修(金猎头还是会让金重击失效,局内还是非常容易卡手),服务器还变得跟屎一样,几乎没法玩。每次不是卡住被僵尸狠狠挠,就是直接掉线,每把的队友有一大半也猛猛断连。而且提高梦魇的难度是何意味,制作组是嫌玩家太多了?提高难度只会让这游戏变得更无聊,傻逼制作组快去死吧,别祸害这个游戏了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.8M | 41.1K | 96% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 |