
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.8Kreviews | 63% | #97 | $12.8M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Same old BORING ♥♥♥♥♥♥♥ LOOP.... ZZZZZZZzzzzz ZZZZZZzzzzz
Poopy stinky booty
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has an INCREDIBLY gorgeous atmosphere. Dark creepy alleyways and forests, Destroyed cars crashed into eachother from the panic, dead soldiers from a failed containment.. Whispers in your ear from being infected, hearing your teammate's voice get disorted as they get closer to turning.. Then you have the ENDLESS amounts of zombies and hordes that constantly attack from a bigger range that you can reach them, constantly spawn, have eagle-eye vision and incredibly good hearing, often ignore your hits making you trade damage.. There's a genuinely good game hidden here, "Just go play on a lower difficulty!" It's exactly the same. The difficulties have no real difference in the game. I wish i could reccommend this game but as it stands its just.. Rough.
Acabo de ver como se morfaban a mi compañero. 10/10
As much as i love playing this game and i have been a no more room in hell enjoyer since 2014. I just cannot give this game in its current state a Positive Review. The only reason is how bad the optimization is in this game. I have a R5600 with 16gb RAM and a RTX 3070 which im pretty sure above the requirements. The most bothering map for me is the Hospital like that map i would not even hit 60fps+, even running the game mostly on all Medium settings specially like the shadows this does not fix it. Other maps will give me 70fps but will drop to 40 that massive immediate drop is very annoying. The game does not even look like that good "graphically" speaking. I hope in the upcoming updates they will prioritize making the game more run efficiently. But for now i just can't give this a positive review.
I wanted to hold off on reviewing this, but I don’t see things changing. Despite great graphics and solid level design, the actual game feel is awful, and the core loop gets boring fast. Gunplay feels great, but melee is incredibly clunky. Honestly, it is a step down from NMRIH 1. Zombie movement feels identical to the first game with no noticeable improvement. The infection UI is a mess. The screen effect doesn't clearly communicate how much time you actually have left, completely breaking the realism the original nailed. Switching the inventory back to a hot-wheel system was a mistake, those UI effects on the wheel actually feels painful to see every time you open it. This could have been the ultimate sequel everybody wanted, but it is really not. I doubt the 1.0 release will fix these fundamental issues. I really wanted to love this, but I just can't.
Firstly the concept for this game is really good and I believe it has allot of promise, which ALMOST makes me want to reccomend it... However some fatal flaws prevent me from doing so... Firstly its a game heavily based around team play but does not reward it, supplies are limited in such a way that players are too busy fighting and hording what they can instead of communicating to share that at the difficulties I play were highly frustrating and I imagine above difficulties impossible to complete missions, which with the concept of permadeath of characters really is not inviting. This 8 player experience is also unavoidable, which I feel is something skipped over in reviews, solo play does not progress and there is no middle ground, meaning you either have to put up with randoms or simply this is not for you. Combat feels good if simple, guns felt enjoyable and rewarding if unreliable mainly due to ammo probably being in some randoms backpack never to be used. aswel as loot spots not supporting the size of players on the team, I looted a gunstore in which I had to clear, turn the power on and find the code, only for a shotgun and an mp5 to spawn in two safes which contained a total of 45 .308 rounds... day 8 of a apocalypse. this might be 1.0 but work still needs to be done, that being said you can see effort put in by the devs to make it work, which coming from pre 1.0 reviews i feel should still be commended. I have played both modes offered survival and objective and while right now this game does not seem enjoyable, I will be keeping an eye on it in hopes that this changes which I do have some hope in the evidence from the devs!
Atmosphere and the gore is great
Несмотря на не самый удачный старт, игра приятно удивила тем, что разработчики не бросили проект, а продолжают активно работать над ним. С каждым обновлением появляются улучшения, исправления и новые детали, благодаря чему игра постепенно становится все лучше и лучше. Как большой фанат зомби-тематики могу сказать, что сейчас это один из моих любимых проектов в жанре. Атмосфера, механики и постоянное развитие игры заставляют возвращаться к ней снова. Видно, что у разработчиков есть планы и желание сделать действительно достойный продукт. Надеюсь, что игра и дальше будет развиваться в том же направлении.
19/07/2026 Antes de nada, quería decir que hace un tiempo lo jugamos y pudimos completarlo en la dificultad básica, es decir, la dificultad normal. Aun así, nos costó muchísimo y tuvimos que sufrir de verdad para superarlo. El juego ya era bastante exigente y, sinceramente, nos pareció un reto muy bien equilibrado. No sé si recientemente han cambiado algo, pero ahora mismo la cantidad de zombis que aparecen constantemente me parece exagerada. Apenas te dejan un respiro o la oportunidad de disfrutar de la exploración y del propio juego, porque todo el tiempo estás siendo atacado. No sé si han modificado el spawn de zombis o algún otro sistema, pero la sensación que nos ha dejado es muy distinta a la de entonces. Está bien que el juego sea difícil, de hecho es parte de su gracia, pero creo que ahora mismo se ha pasado de la raya. Personalmente, me parece una auténtica locura. Como ejemplo, ahora en la misión del bar han metido un escáner que tarda muchísimo en completar el escaneo y en permitirte desactivarlo, todo ello mientras tienes 200 zombis detrás. Además, los enemigos te detectan prácticamente por cualquier cosa: aunque vayas agachado, si golpeas algo o simplemente corres, ya los tienes encima. Creo que ese equilibrio debería revisarse un poco para que siga siendo un desafío, pero sin llegar a ser tan frustrante.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.9M | 17.8K | 71% | $29.99 |