
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it. :p
Fantastic co-op zombie shooter. The guns are great, the melee combat is great. The zombies are awesome, so is the infection mechanic. I have a lot to say about this game but really it's something you and your friends should experience together. One of the best games i've played in recent memory.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeu tres simpa cooperation avec les autres joueurs, echange d objet et strategie
oui
aun con algunos bugs y siendo repetitivo despues de 27 horas, sigue siendo buen juego, algo pesado en cuanto a requisitos, pero nada del otro mundo. Buenas mecanicas de tiro, de mele, solo siento que faltan mapas como completamente de fuego o... con peligro nuclear o algo asi, lanza cohetes y un mini boss :V le doy 3 cuniques de 5
Recently got gifted this game, forgot about it since I wasn't able to play months ago due to crashing issues but the devs really turned this game around and I'm loving it. Definitely worth checking out and grinding. Plenty of content, maps are fairly big and spawn rate of zombies makes it feel like what the game advertises. Also, controller support and fixes make the game playable for those who prefer to use a controller. I would recommend this to those who's itching for that heavy grind, zombie extraction-style game.
le falta un unas cosas pero muy diviertido aun que repetitivo
Meh. It's okay for what it is but it's really not doing anything unique enough to stay long term. It's great for the price but not for me.
I've been playing the game for a while now, and I'm having fun now that I've figured out you can configure the game's graphics to "potato-ass graphics" in the game files lower your resolution, lower your aspect ratio to the lowest, and combine it with lossless scaling. I'm running a minimum of 70–144 fps. I wish I'd known this from the start, since I played the game for 10 hours straight before figuring it out, and it was a crappy experience. I'm still wondering how the hell this game is laggy as hell on default settings with low in-game graphics settings. I was only running 20–40 fps on objective maps and 30–40 fps on survival maps, with a decent mid-range laptop. Here's what I was getting before I configured anything: • Objective Maps • Power Plant | stable 30–40 fps Pottsville | stable 30–40 fps Lewiston | stable 30–40 fps Broadway | stable 30–40 fps Beaulieu Hospital | stable 10–20 fps (1st WORST ONE), especially in the middle part of the map, in the garden area Raven Rock | 10–30 fps (2nd WORST ONE) • Survival Maps • Flooded | stable 30–40 fps Lighthouse | stable 30–40 fps Night of the Living Dead (NOTLD) | stable 30–40 fps Okay, the graphics part is done let's talk about the perks that have been retired (removed) from the game. Since I started playing late, I never got to experience those perks, and I wish there was a way to still use them. My suggestion: don't remove them completely instead, make them harder to obtain, through achievements, higher level requirements, or something along those lines. And lastly, the matchmaking in Nightmare mode is like Russian roulette. You'll either get left behind and killed by zombies because of speedrunners, or paired with the "I'm level 1 and I can beat this game on Nightmare" type who actually just wants to get carried. My suggestion: only allow accounts level 10+ to play Nightmare mode, so players actually experience the game first before jumping into the hardest difficulty currently available in this patch. Overall, the game is fun to play, and it's the type of game I've been looking for since 2017. The extraction game mode concept has always been solid, but its biggest drawback used to be the PvP aspect. This game changes that by focusing solely on PvE instead of PvP, which is what I like. 67
Really fun combination of left 4 dead, ready or not and walking dead. The permadeath and difficulty really adds to the stakes. Thanks to the devs for fixing it and making a good product. Excited to see future updates maybe more gun selection in the survivor loadouts and a survivor hideout hub to walk around and chill in with friends inbetween runs would really add to the immersion. Give this game a chance!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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