
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.5Kreviews | 57% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun, you should play it.
也就那样吧,50块钱来说还可以,有些地图太大了跑路有点无聊
现在甚至无法打开这款游戏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você está procurando uma experiência de sobrevivência de tirar o fôlego, No More Room in Hell 2 é uma recomendação indispensável. O jogo eleva o terror tático a um novo patamar, entregando uma atmosfera brutal onde cada decisão pode ser a diferença entre a vida e a morte. Abaixo, destaco os principais pilares que fazem deste título uma escolha excelente para os fãs do gênero: 🌟 Visuais de Tirar o Fôlego e Atmosfera Sombria: Os gráficos transformam o apocalipse zumbi em um cenário terrivelmente realista. A iluminação dinâmica desempenha um papel crucial na jogabilidade: caminhar por florestas ,casas ou prédios abandonados apenas com a luz trêmula de uma lanterna cria uma constante sensação de vulnerabilidade. O design dos zumbis e os efeitos de física e desmembramento dão um peso visceral aos combates, tornando cada confronto tenso e visualmente impactante. ⚙️ Mecânicas Realistas e Combate Cadenciado Diferente de shooters frenéticos, este jogo aposta em mecânicas de sobrevivência realistas. O combate é cadenciado, onde a munição é escassa e o gerenciamento de inventário é vital. Você não é um super-herói; o cansaço afeta seu desempenho e os erros são punidos severamente. O sistema de morte permanente (permadeath) dos personagens adiciona uma camada extra de tensão, fazendo com que você valorize cada recurso encontrado no mapa. 🤝 Sistema Cooperativo Intenso e Imersivo: O verdadeiro coração do jogo está no seu sistema cooperativo para até 8 jogadores. O grande diferencial começa no spawn: os jogadores surgem separados em um mapa gigantesco e escuro. A primeira missão é se encontrar utilizando o rádio de proximidade, o que gera momentos cinematográficos de puro alívio quando você finalmente avista a lanterna de um aliado. Cooperar não é apenas uma opção, é a única forma de resolver os quebra-cabeças complexos e sobreviver às hordas implacáveis para alcançar a extração.
A very refreshing take on the Zombie survival genre Even fresh out into 1.0 I was surprised at how great the gameplay loop is The devs have taken the feedback from early access seriously and it shows The graphics are breathtaking and the performance is shockingly good even on a level as demanding as Powerplant with the giant smokestacks in the background I recommend giving it a try, especially if you're into more hardcore experiences
\m/ (>.<) \m/
Despite a couple of bugs, specially on the menus, the game is fun to play with friends. I hope they improve it, but it's already a decent game.
I enjoy myself some zombie games especially with good physics. I turned into a zombie. But my team made sure to shoot me in the face before I ate them.
At the core, the gameplay is fun and challenging. Easy to play, hard to master. The permadeath aspect is exactly the thrill I and many look for in looter shooter extractions with a new zombie theme. I have high hopes for this game. My only gripe is the loot system. Personal loadouts for your character seem lackluster. I buy a gun, but am only able to carry 20 extra rounds into the game? You can buy a permanent loadout for your character, but you'll find yourself usually ditching your gear for the stuff you find in the round. When you extract with it, It dosen't come home with you. If items brought home could be turned into more XP or currency or something I don't know. It just seems a little underwhelming in that department. Other than that having a great time with friends.
just genial. aucun bug pour le moment
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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