
Zero Mana. Massive Debt. No Mana, Just Dice is a tactical turn-based roguelike. Play as a dropout witch who needs dice just to take a single step! Use your limited dice to maneuver and attack, outsmart your bad luck, and seize the wish-granting scroll to rewrite your fate.
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About
Meet the disgrace of a prestigious magical family: a 'Zero Mana' dropout witch. All she has are massive debt and a set of 'sketchy, defective dice' bought from a loan shark. To overturn her miserable fate, she reluctantly enters the dungeon to find the legendary 'Wish-Granting Scroll.'
She acts like a cool, dark mage on the outside, but inside? She’s trembling in her boots. At every crossroads of fear, guide her with your 'Perfect Strategy!'
"Use the dice to run, or use them to fight?"
Perfect Information: Enemy actions are 100% telegraphed. Find the optimal ratio between movement and offense each turn.
Desperate Resource Management: You hold only 4 dice. Use a high roll to sprint away, and you lose firepower. Go all-in on the attack, and you're a sitting duck. Every die counts.
If the dice won't listen, just change the 'Scroll'.
Rethinking Dice Values: Every scroll interprets numbers differently. A generic '1' could be a failure on one scroll, but a critical hit on another.
4 Scrolls, Condensed Strategy: You can only bring 4 scrolls into battle. Find the perfect balance between range, AoE (Area of Effect), survival, and impact.
Dice-Driven Tactics: A desperate survival roguelike where every action—from walking to striking—hinges on your dice rolls.
Telegraphed Combat: Enemy intents are fully visible. Enjoy the strategic thrill of allocating limited dice between 'Survival (Move)' and 'Impact (Attack).'
Dynamic Scroll Deck-Building: Collect scrolls that change range and effects based on dice values. Control every variable with a compact deck of 4 scrolls.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сама задумка интересная, и как-будто реализовано прикольно, но по факту геймплей не интересный. На одну две клетки отошел и вопрос закрыт, тебе ничего не угрожает. Так же очень смутили нейро-арты. Это вообще позорище на самом деле. Музыка прикольная, пиксель-арт тоже милый. Но тем не менее, это не заслуживает положительного отзыва...
Extremamente curto e fácil. Basicamente uma experiência, uma ideia/conceito. Interessante e poderia funcionar como um jogo completo e grande, se trabalhado melhor em suas mecânicas. É okay. 5/10
good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
回合制战术策略游戏,通关时长40分钟。 魔力为零、负债累累的魔女为了还清债务,前往地下城寻找能实现愿望的传说卷轴。通过摇出的骰子数进行移动和攻击,击败每一个房间的对手,简单有趣。像素风格不错,不过CG都是AI生成的,感觉和游戏不是很适配。
Un buen juego para pasar el rato, un rpg de mazmorras donde debes saber moverte entre los enemigos y saber que hechizos usar dependiendo los numero de dados que saques en cada turno. Lo recomiendo mucho si quieres jugar un juego corto para pasar una linda tarde y con logros bien bonitos.
Не моя история.
음.. 게임 진행 자체는 새로웠지만 아쉬운 점이 많네요. 일단 주사위를 4개나 굴리기 때문에 운빨을 안타고, 그냥 톡 하고 이동만 해도 공격이 다 피해지는 점이 좀 아쉽습니다. 공격 스크롤도 다양하게 쓸 필요 없이 그 마그마폭발이었나 숫자 6만 뜨면 다 화염먹이고 광역뎀 다 들어가서 그거 하나만 써도 클리어가 되네요. 전반적인 밸런스나 스테이지 컨셉, 적 공격 정도만 다양화 해도 훨훨씬씬 재밌을 듯..
They need to add a signifier to let you know which spells can be upgraded No Replay value
过于简单了 依然是Jungle Game Lab出品的免费游戏。人物立绘一股浓重的ai味,剧情是负债魔女带着骰子去地下城找传说卷轴,玩法则是像素形式回合制战斗,掷出骰子然后根据点数决定移动的步数以及使用的魔法,由于敌人的攻击轨迹都是提前预示的,除非运气不好被卡在墙角,基本上第一次玩都能通关。游戏体量也很小,关卡、敌人种类,以及可选的技能并不多,你需要做的只是移动到一个安全位置,然后出招一个个击杀敌人&引诱它们互相攻击,甚至于只带初始第一个技能都能通关,也开发不出来啥玩法。 由于该工作室的游戏都是游戏初级开发者的作品,带有鲜明的一次性特征——简单易上手、流程短跟demo一样、基本第一次玩就能通关、体量玩法少不会有打开第二遍玩的想法,属于速开一把就卸载的类型。 (ps:其他成就第一次通关基本都能拿到,斯巴达那个需要有创造深渊和风暴俩技能。造个黑洞然后算好点数推下去即可)
Concepto interesante, algo facil pero tiene potencial lo unico criticable seria el uso exagerado de IA en todas las imagenes XD, lo acepto porque es un juego de practica para el creador, es entretenido y pasas un buen rato no hay mucho que pensar
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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