
Zero Mana. Massive Debt. No Mana, Just Dice is a tactical turn-based roguelike. Play as a dropout witch who needs dice just to take a single step! Use your limited dice to maneuver and attack, outsmart your bad luck, and seize the wish-granting scroll to rewrite your fate.
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About
Meet the disgrace of a prestigious magical family: a 'Zero Mana' dropout witch. All she has are massive debt and a set of 'sketchy, defective dice' bought from a loan shark. To overturn her miserable fate, she reluctantly enters the dungeon to find the legendary 'Wish-Granting Scroll.'
She acts like a cool, dark mage on the outside, but inside? She’s trembling in her boots. At every crossroads of fear, guide her with your 'Perfect Strategy!'
"Use the dice to run, or use them to fight?"
Perfect Information: Enemy actions are 100% telegraphed. Find the optimal ratio between movement and offense each turn.
Desperate Resource Management: You hold only 4 dice. Use a high roll to sprint away, and you lose firepower. Go all-in on the attack, and you're a sitting duck. Every die counts.
If the dice won't listen, just change the 'Scroll'.
Rethinking Dice Values: Every scroll interprets numbers differently. A generic '1' could be a failure on one scroll, but a critical hit on another.
4 Scrolls, Condensed Strategy: You can only bring 4 scrolls into battle. Find the perfect balance between range, AoE (Area of Effect), survival, and impact.
Dice-Driven Tactics: A desperate survival roguelike where every action—from walking to striking—hinges on your dice rolls.
Telegraphed Combat: Enemy intents are fully visible. Enjoy the strategic thrill of allocating limited dice between 'Survival (Move)' and 'Impact (Attack).'
Dynamic Scroll Deck-Building: Collect scrolls that change range and effects based on dice values. Control every variable with a compact deck of 4 scrolls.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most fun combo was Wind Push + Blink + Dark Hole. Pro: - game mechanics are fun. - UI is ok Cons: - story ending makes no sense - debt from the story makes no appearance in the gameplay - not all spells have upgrades, so I didnt have anything to use the gold on - path finding of some of the enemies broke occasionally - maps could be a bit more intricate I would recommend to use a pixelized filter if the story scene images are done with image generators and your whole game is already pixel style.
ai剧情没啥用倒也没关系,最多嫌烦,可最大的问题是没有存档???这个发行商做教育培训,学员们发布的这些小品作这类离谱问题是真的多
小品类玩法,期待后续开发,地图的元素互动性和卷轴化学反应略少,这个算是一大痛点 Mini-game mechanics are anticipated for future development. The interactivity of map elements and the chemical reactions in scrolls are somewhat lacking, which stands out as a major pain point
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A brief puzzle game where you roll 4 dice and you can move and/or use one scroll per turn based on the values you get. Very easy to beat without taking any damage-as the enemies all telegraph their attacks and it would be unlikely for you to roll poorly enough to not be able to move out of the path of damage. You can upgrade scrolls and get new ones, but get a strong AoE one and you can use that for the whole experience. Doesn't overstay its welcome-can beat it in 15-30 minutes.
Interresante para passar o tempo.
а прикольная игрунька, за пол часа пробежался с первой попытки. хочется продолжения)
Nice Demo for a full game but i had a lot of fun here.
Great little fun game
玩了一下 覺的還不錯的 SLG小品遊戲 不過我還是要刪掉它
딱 1시간하기 괜찮은 게임 근데 너무 기대는 하지 마시고
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.