
Zero Mana. Massive Debt. No Mana, Just Dice is a tactical turn-based roguelike. Play as a dropout witch who needs dice just to take a single step! Use your limited dice to maneuver and attack, outsmart your bad luck, and seize the wish-granting scroll to rewrite your fate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Meet the disgrace of a prestigious magical family: a 'Zero Mana' dropout witch. All she has are massive debt and a set of 'sketchy, defective dice' bought from a loan shark. To overturn her miserable fate, she reluctantly enters the dungeon to find the legendary 'Wish-Granting Scroll.'
She acts like a cool, dark mage on the outside, but inside? She’s trembling in her boots. At every crossroads of fear, guide her with your 'Perfect Strategy!'
"Use the dice to run, or use them to fight?"
Perfect Information: Enemy actions are 100% telegraphed. Find the optimal ratio between movement and offense each turn.
Desperate Resource Management: You hold only 4 dice. Use a high roll to sprint away, and you lose firepower. Go all-in on the attack, and you're a sitting duck. Every die counts.
If the dice won't listen, just change the 'Scroll'.
Rethinking Dice Values: Every scroll interprets numbers differently. A generic '1' could be a failure on one scroll, but a critical hit on another.
4 Scrolls, Condensed Strategy: You can only bring 4 scrolls into battle. Find the perfect balance between range, AoE (Area of Effect), survival, and impact.
Dice-Driven Tactics: A desperate survival roguelike where every action—from walking to striking—hinges on your dice rolls.
Telegraphed Combat: Enemy intents are fully visible. Enjoy the strategic thrill of allocating limited dice between 'Survival (Move)' and 'Impact (Attack).'
Dynamic Scroll Deck-Building: Collect scrolls that change range and effects based on dice values. Control every variable with a compact deck of 4 scrolls.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Милая игра. Подойдет тем, кто хочет просто расслабиться. Спасибо разработчикам за этот опыт :)
Un juego demasiado bueno para pasar el rato, aunque sea IA los dibujos, no le quita el hecho que el juego este hecha por manos humanas. Las habilidades son muy buenas y entretenidas.
No Mana, Just Dice is a short turn based tactics roguelike in which you roll a set of four dice to move and attack. You can gather up to four upgradeable spells, each potentially with a condition to activate, to attack with. Apart from this simple gameplay, there's sine dialogue elements added as well to add a small enveloping story to the game. The game uses AI assets, which they declare straightforwardly. While I personally don't like the look, sound and feel of Ai generated assets, in this scope they makes sense since the game is both free as well as created over a relatively short period of time. Apart from that, the game, while simple enough, fells decently polished, leading to a smoother gameplay experience. Overall, if you can overlook the clearly stated AI usage, this game is a nice way to spend an hour or so.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somewhat interesting, but the AI art really is really distracting, would not play again
They need to add a signifier to let you know which spells can be upgraded No Replay value
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
Cute, fun, simple and well worth the time investment for what feels like an enjoyable little game jam game. From a "Constructive feedback for the dev" standpoint: Some of the communication of stuff is a little off (Magic Missile-> Void Missile only allowing the use of a 1), but it's a 'quickly learnable' thing. As much as replayability was built in by trying to allow only 4 selected spells out of a collection of them, because the game has a very short end point that will have the same ending, I'm not sure if it really has any. I'm not sure how to improve this. Having options of other paths to take, similar to some of the other games in this jam's products, might have helped, or perhaps relics of some sort to chose from. There doesn't seem to be much choice, as it were? But again, lovely, fun little game! Very glad it was made and published.
Игра простенькая, но всё же не плохая. Если же разработчики будут развивать этот проект и внедрять новые механики, сюжетное развитие, новые способы сражения, оружия и магические атрибуты и действия, то игра, несомненно, станет лучше и даже, возможно, что популярней. Наверное из самых выраженных плюсов это то, что игра бесплатная, а сама по себе представляет подобие стратегии, как шахматы, но со своими особенностями. Следующим шагом довольно забавная сюжетная проблема, причина по которой начались путешествия по подземельям, если разработчикам удастся сделать из юмористического начала сюжет с переходом на серьезные мотивы, то успех гарантирован. Также игра не потребует много времени для обучения, да и для самого прохождения - игру можно пройти на чиле максимум за час, если постараться то и быстрее. А из минусов можно перечислить то, что эта игра однотипна и быстро наскучит, поэтому и стоит внедрять разные новшества, к примеру можно создать локации по мимо самого подземелья, как например деревни и города, либо другие места, где игроку предстоит сражаться с монстрами. Также было бы хорошо, если разработчики сделали более удобный интерфейс, так как то, что сейчас имеется относительно неудобно, но, тем не менее, привыкнуть можно. Вкратце, эта игра на один час, чтоб просто расслабиться: уровни не особо сложные, а задумка интересная, но из-за малого количества контента и отсутствия дальнейшего развития по сюжету(после окончания подземелья) становится скучно. И вновь повторюсь, если разработчики возьмутся за эту игру всерьез: добавят локации, сюжет, новые механики и прочего, то есть большой шанс, что эта игра станет действительно популярной. Я наверное многое упустил в этом отзыве, но мне главное оставить свое видение о проекте и предложения для разработчиков. Я вижу, что у игры есть потенциал, как пошаговой стратегии.
Милая, быстрая, (нейронная).
BYD内容太少了,而且剧情不是很完整,游戏性不错,就是有点简单
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $3.7K | 32 | 88% | $3.99 | |
| — | 252 | 96% | — | |
| $0 | 267 | 85% | Free | |
| — | 0 | — | — | |
| $0 | 53 | 87% | Free |