
You wander into the dangerous Asran Exclusion Zone. You will have to survive hunger, thirst, dangerous factions, radioactive emissions and the wild life. Remember, this is no man's home and you are not the hero.
Modeled estimate, not a reported figure. How we estimate →
About

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.
Main features:
Open World: No loading screens, just a free environment ready to be explored.
Immersive Survival: Player has many needs including hydration, nutrition and sleep.
Crafting & Hunting: You will be able to gather resources and craft items as well as hunt for food.
Weapon Attachments: Scopes, silencers, flashlights and lasers!
Weapon Jamming: Weapons will jam based on their condition stat. Every fight will be more immersive and intense.
Overwatch AI: A system that simulates NPCs whether they are seen by the player or not. All NPCs will live their own lives and pursue their own goals.
Persistent NPCs: Overwatch AI ensures every NPC is persistent in the world until they get eliminated by the world.
Dynamic Goal System: Dynamic goal system creates unique unscripted scenarios. Every NPC has an assigned goal that they will work toward. Capturing&defending camps, working on jobs given by other NPCs or avenging their fallen brothers.
Immersive Healing System: Every critical wound has it's own treatment and every situation will play it's own unique animation.
Smart Combat: You will face smart NPCs that can lean, crouch and use advanced search algorithms to overcome their opponents.
Drone Warfare: You can attach explosives to FPV drones and use them to take out your opponents. Be careful, NPCs can also use kamikaze drones to hunt you down!


NMH is set in a radioactive exclusion zone known as the Asran Exclusion Zone. The zone is filled with dangers. Violent factions, constant fights, wild-life, radioactive emissions.
Asran suffered a civil war for 12 years and finally it all got to an end with a nuclear explosion. This explosion created what's known as the zone today. It also spawned strange illuminating artifacts known as the Radianite and today many factions in the zone are fighting over it.
NMH offers dynamic faction wars. Politics in the zone is very unstable. Many individuals wander into the zone and join one of the factions to pursue money. You will find yourself fighting against these factions or be a part of them. Choice is yours.

NMH focuses on offering the best combat experience you can have against a computer. NPCs use a cover based behaviour tree system. They can lean, crouch, self heal and use advanced search algorithms to overcome their opponents. NPCs will pick the best cover after analyzing the envinoment.
Goal is to create a combat AI that feels like playing against an actual human. Every individual is part of a faction in the zone. You will need to use your binoculars to observe people around you.
Getting caught in the open might be end of you, that's why you need to make sure you are always close to a cover.


Combat always carries risk of getting fatally wounded this is why you will always need to carry medical equipment with you. Antibiotics, bandages etc. Every wound requires it's own treatment. If you get shot, you will have to take the bullet out before you can use a bandage on that wound. Every bullet wound also carries the risk of infection which you will have to treat with antibiotics. NMH offers a very immersive healing system.
You will also have to worry about hunger&thirst in the hot desert. Explore the zone to mark the locations where you can find water and always make sure you have enough water. You will have to hunt to gather meat. You can use the dedicated camp fires to cook.
You will be able to collect resources and craft items when you run out of options.
The zone also has radiated areas you need to avoid. You can buy a geiger counter to make sure you avoid radiation pockets.
Zone occasionally suffers from radioactive dust-storms. During the dust-storms the ground will shake and wind will carry radioactive dust. You will have to immediately seek shelter otherwise you will risk getting radiated. If you get radiation sickness you will have to treat it with anti-rad medication.
Zone is also filled with wild animals which can sometimes be hostile. Always keep your guard on!

Genres
Stats
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Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For about the cost of Big Mac meal I think its worth it
Still long way to go but the bade already there, even the devvery listening and responsive to feedback and suggestion, so its lit af
It's been such a long time since a game has had me hooked. There is a lot to enjoy with this one, and so far, I'm really loving it. It does have some issues (Needs more content). Great game Dev, really. Keep up the good work.
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Languages: English*, German, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Побегал часочек, забайтился заверениями о крутом A.I, аж том самом СТАЛКЕРСКИМ каким должен быть... Вайб у игры имеется, потенциал тоже огромный, поведение ИИ реально смогло удивить и подарить эмоции восторога) Офигел когда два враждующих отряда стрелялись через местную речку вонючку с минут 5, пока один из них не врубил дрон и не отправил гранату по воздуху. Топчик.
Please, you owe it to yourself to get past the borrowed ideas and give this game a real shot. Basically most obvious inspiration is the stalker games this guy played gamma. Has light Farcry elements but what stands out most to me is the gunplay and overall feel of moving around the map. Feels like what I imagine a battlefield must be like. I mean you cant even plop down and cook some meat without snipers popping off shots from range. Its honestly very addictive and my only explanation as to why Its not more widely talked about and streamed is the whole borrowed idea thing. At first even I was like oh no its just a rip off of these games but trust me this game has its own identity and man is it awesome. For me, no other game feels like this, and thats what i love about these kinds of titles. You get raw new ideas that hook you and keep you interested for the duration of development.
Ola. Bei mir sind alle Fraktionen feindlich. beim Fernglas steht zwar neutral aber sobald sie mich sehen eröffnen sie das Feuer. auch ohne Waffe in der Hand. nur wenn ich einen getroffenen Gegner aufhebe ist er freundlich. oder gewinne ich die Fraktion für mich indem ich Aufträge mache? kann mi9r jemand helfen?
Enjoyable gameplay loop so far, performance really needs to be addressed though. Very poor for the visuals you get.
Игра довольно прикольная, но жаль что нет мультиплеера((
It is very early, kind of clunky. Overall my biggest gripe is that it is incredibly punishing. Graphics are not awesome and you can just start taking fire from well out of your view range, so you use your binoculars and have to switch back and forth. Its almost like a dark souls level shooter, you will die. You wont know where from. Youll return, die again and repeat until you finally win. Over all, yes I recommend if you like the stalker type games. it has a good future I think
For what it is, and how much it costs, this game is a solid EA and has serious potential. I have had some performance issues that are uncommon for games of this size, but I don't mind playing on lower graphics. It reminds me of Far Cry 2 meets STALKER, with some DAYZ thrown in for good measure. I hope that it continues to develop and grow into a more refined and better polished game.
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