
Black Skies is a grounded survival simulation set in the Wyoming wilderness after an EMP. As a forest ranger, explore, scavenge, hunt, craft, cook, and build fires while managing cold, hunger, thirst, fatigue, and psychological strain. Think for yourself, adapt, and uncover what happened.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a forest ranger with a military past, alone in the Teton Mountains of Wyoming when every engine, radio, and modern convenience stops at once.
Winter does not care why.
Black Skies is a grounded survival simulation built around a simple idea: the world follows rules, and you're expected to understand them. Cold moves with the weather. Wind finds exposed ground. Animals forage, move, and thin out when an area is hunted too hard. A fire only helps if you can build one.
The story exists in the same wilderness you survive in. Follow it, walk away from it, or stumble into parts of it before you were expected to. The game doesn't funnel you toward the next objective.
Pay attention. Use what you know. Figure out what you need.
Explore a remote Wyoming wilderness after the infrastructure you depended on is gone.
Harvest the land and craft what you need, from cordage and tinder to traps, medicine, tools, and carried embers.
Build fires from tinder, kindling, and fuel, using materials you gathered or made yourself.
Hunt, trap, butcher, cook, and manage wildlife populations that respond to how heavily you use an area.
Manage cold, hunger, thirst, fatigue, health, and psychological strain continuously.
Find shelter, secure supplies, follow the story when you choose, and decide when moving on is worth the risk.
Fire Is Something You Build
Fire begins before you strike the match.
Harvest trees by hand or with a knife. Work firewood into sticks and shavings. Gather bark and resin. Make a tinder bundle, refine it into a Fatwood Tinder Kit, or carry a live ember from the fire you already earned.
Tinder, kindling, fuel, ignition. Better preparation means a faster, more reliable fire when you actually need one.
The Weather Doesn't Roll Dice
Weather moves across the wilderness in a simulation rooted in the region's historical conditions. Temperature and precipitation develop locally as regional influences shape what reaches you.
Wind matters. Shelter matters. Where you choose to stop matters.
The cold isn't a debuff applied because you entered the wrong zone. It's the result of where you are and what the weather is doing there.
Survival Never Stops Running
Cold, hunger, thirst, fatigue, health, and mental state continue whether you're ready for them or not.
They interact with what you're doing, what you're carrying, what you're wearing, where you've stopped, and how long you stay there. Survival isn't a sequence of meters to refill. It's a condition you manage while trying to accomplish something else.
Make What You Need
Craft directly from what the wilderness and abandoned world give you. 23 recipes turn what you find into what you need: 17 across Bushcraft, Materials, Medical, Packages, Structures, and Tools, with 6 more made at a lit fire.
Firewood becomes sticks. Sticks become shavings. Shavings become tinder bundles. Bark becomes cordage. Cloth becomes bandages. A tin can and cordage become an ember carrier that lets the next fire begin with something from the last one.
Cooking continues the same logic at the fire.
The Wilderness Lives Without You
Rabbits and deer exist as populations, not endless resource spawns. They forage, move, gather, and respond to pressure. Hunt an area too heavily and there will be less left to hunt, and the population takes time to recover.
Wolves establish territory through the same living simulation. Their range can grow, contract, and shift as they patrol the wilderness.
Not everything out there is afraid of you.
A Place to Come Back To
A cabin, a shed, a tent, a fire.
Shelter gets you out of the weather. Storage lets you leave supplies where you'll need them. A secured place gives you somewhere to recover before you decide what comes next.
What you leave behind will be waiting when you return.
The Story Is Part of the World
Orders, locations, objects, memories, and discoveries are already out there. Follow them when you're ready, ignore them when survival demands something else, or find your own way across the mountain.
From its first clues to its conclusion, the game never stops being a survival game to tell it.
A Record of What You've Lived
The Codex grows with you: survival knowledge, the things you've found, and a Chronicle of what has actually happened.
The Chronicle isn't a quest log. It's the ranger writing afterward, when there's finally enough distance to put a few words around what happened.
More than 120 entries document the wilderness, its tools, and the journey through it.
Reviews
The game looked like it would be fun, however my character dies from cold and hunger before the intro scene is completed and there is far too long of a delay between voice intro instructions which cause too much time to be wasted before you can actually play the game and causes the character to die due to cold ,hunger and lack of instructions during the intro. It could be a good game in the future after updates and fixes, but for now it is not very good.
I can see potential here but the game needs to be optimized. It is really laggy and not very fluid. Some spaces that i would deem to be walkable, aren't and that's difficult for an immersive experience. I will be watching the development of this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Definitely has LOTS of potential. I really liked the premise of the game and the snowy atmosphere. Curios about the storyline too. Still needs a couple of more updates I'd say, but the dev said in the game he's actively working on it and updating with every new feedback the players provide so I'm very hopeful that this game will achieve its full potential and thrive. Time will tell, I guess, but for now, as an early release, I really like it!
Not a bad game with decent foundation to be something unique with further updates and fine tunning of certain systems ...recommend if you like to support the dev
Terrible game has major optimization issues and currently unplayable.
Selling now
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