
No Delivery is a procedurally generated CRPG, pizzeria simulator where you are the newest in a long line of employees for a local decrepit pizza parlor. Despite the rumors and shady history, you sign up for the night shift… Luckily, it’ll just be a boring job in an empty pizzeria… right?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
F4 = Fullscreen. Curiously, this appears to be a sequel of sorts to One Night at The Steeze, which was a game jam entry years back outside of Steam, but there is no mention of it in the store page. Perhaps due to issues with the previous composer, though I would not know. Could be that the title was considered too small to mention. Well, from what I could gather, playing it is not necessary to enjoy this one. Previous music has been replaced with low ambiance but I wouldn't have realised it if I had not read of the matter after-the-fact. This being the case in all of oates' titles I believe. While I encountered some minor bugs and typos, the game felt better to play as a game than oates previous Steam title "Sorry We're Open". Though that one is also worth playing for a similar, although different setting. Much like "Sorry We're Open", this game is hardest at the beginning, but once you obtain enough in-game currency/consumables to use whichever attacks you please, things get smooth from there. Stun-locking a boss for most of the fight is not unheard of. Gameplay is, however, slightly more involved this time, since "roguelike dungeons" are involved where you gotta make it to the end through random encounters on a linear path. Nothing too crazy, but keeps things from getting too stale within the game's short run time. Your character essentially gets randomised upon their demise and there are different classes within the game you might end up with, but given that I completed the game without deaths, I can't speak much for all of them. My impression was that while there are a good amount of systems in-place such as the stats and such, they don't really affect gameplay in a meaningful way apart from some minor details. Which could be considered good or bad, depending who asks. Overall I enjoyed it and I believe it does improve upon the first title, but all the "systems" in-game that end up not being that significant, leave me wondering if they were that necessary to include to begin with.
Fun, creepy and not too difficult. It's got all the trigger warnings, but if you can put up with FNAF this shouldn't be any issue.
Pls add achievements
I genuinely love this game. It's one of my favorite RPG games ever, and it feels unique and fresh. If you haven't bought this, now is the time.
Do you wish Earthbound had more 90s pizza parlor horror? Do you wish Lisa: The Painful would swap out sweaty dudes for unsettling mascot animatronics? Do you wish Chuck. E. Cheese involved a little more...necromancy? It's short, fun, atmospheric, and inexpensive. It's not perfect, and at times it's a little tedious, but it's a fun experience. I'm excited to see what oates does in the future!
No Delivery is a surprisingly good RPGmaker game about a haunted pizzeria. The mechanics are fun, the environments are solid and while I do have issues with the game, it is overall a decent ≈10 hour RPG if you want to get every ending. (I only bothered getting the survival and termination endings). There is unfortunately very little information about the game online, so I've included some tips below in case you find yourself getting stuck. Overall, it's a good game with some flaws. I look forward to more games by Oates and hopefully next time they have steam achievements :)) mechanic spoilers below -when you get access to the out of bounds areas, make sure to check thoroughly around every area. -The mirror in the first bathroom can be broken with a certain item -Firecrackers and soda are incredibly powerful items, once you can regularly afford them, they should be used as much as possible -any character with Competence ≥ 2 can remove spills on Wrong Turns without incurring the HP penalty -The guy in the first storage closet never actually finishes hardening, you can just fight him for access to the gift box
This is a fun game, its from the maker of "Sorry we are open" that is a better game but this one is cool, for the price its a great pick up!
A fun and spooky employee sim at a cursed pizza place. Highly recommend. Great atmosphere, Great visuals, Great story. Highly recommend. I think this is my fav game from this dev.
Incredibly charming little game with some wonderful art direction. It lets its inspirations show through shamelessly while still being its own thing. My only critique would be its usage of the default rpgmaker battle system, however I think it manages to carve an identity for itself even there with its focus on items. Also, accurate simulator of retail work.
This is genuinely one of the best games I've ever played that immediately left me speechless on completion. Needs to be played to be understood.
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