
Play with 1-4 players online or local in this co-op roguelike game as you and the crew manage a vehicle to escape this crazy world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1] Сухопутные корсары [/h1] Яркий, динамичный рогалик про путешествия на странных кораблях с возможностью кооператива. https://steamcommunity.com/sharedfiles/filedetails/?id=2804134984 [h1] СЮЖЕТ [/h1] Отсутствует. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой одиночный или кооперативный (до 4 человек) рогалик о путешествиях по генерируемому миру на необычных кораблях. В начале стоит пройти простое, но довольно информативное обучение. Причём, оно сделано отдельно для разных типов пепелацев, т.к. геймплей довольно отличается. Всего, насколько понял, видов кораблей два. Это что-то типа передвигающихся по земле (сейчас осенило, самого передвижения мы не видим, возможно по легенде они всё-таки летают) корпуса средневекового парусника и космического корабля. Процесс одинаков, но на "паруснике" собираем камень и дерево, а в звездолёте энергетические шары. Несколько отличается алгоритм действий. После одоления туториала (а можно и без него) остаётся только отправиться в путь, соло или с друзьями. Выбираем корабль, сложность и стартуем. Попадаем в рандомно генерируемый мир выполненный в виде ветвистого дерева приключений, где ждут те или иные события. Как правило, это сражения, но есть и другие ивенты, даже бывают просто пустые точки. Главным геймплейным элементом являются сражения с разнообразными монстрами. https://steamcommunity.com/sharedfiles/filedetails/?id=2804134723 Враги представлены в виде мелкоты, время от времени высаживающийся к нам на борт, с которыми нужно сражаться непосредственно герою (или героям) и крупными боссами, которых нужно атаковать из оружия установленного на корабле. Противники весьма злые. Носятся по нашей посудине и крушат всё на своем пути. При смерти оставляют оказывающие отрицательное воздействие лужи. Особенно доставляют боссы, иногда на экране творится настоящее безумие. Задача всегда одна - надо победить врагов, сохранить корабль и двигаться дальше. Окончательным проигрышем считается потеря корабля. А вот герой реанимируется, выполнив несложный мини-квест и снова готов сражаться как ни в чём не бывало. Перед тем, как переходить в новую локацию стоит подлатать постройки, заготовить снаряды для оружия и ремонтные принадлежности, убрать негативные лужи. Если это не делать, то потом непременно придётся прямо в бою крафтить и нарезать круги по дамажащему героя полу. Игра не сводится к закликиванию врагов. Любой выстрел из корабельного оружия это создание снарядов и ожидание времени отката "пушек", так что приходится вырабатывать алгоритм действий для большей эффективности. Например, пока в откате катапульта - ничто не мешает стрельнуть из лазера или баллисты. Внутри сессии осуществляется прокачка героя. Это выражается в сборе выпадающих с противников предметов, сундуков с боссов и развитии пассивных навыков протагониста внутри серьёзного дерева улучшений. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Яркая, симпатичная графика. Особенные красоты образуются в процессе сражений, когда кругом всё горит и по борту бегают враги. + Хорошее музыкальное и звуковое сопровождение. + Оригинальный процесс управления кораблём. + Достаточно много построек из которых нужно выжимать максимум. + Интересные битвы + Хорошие крафт и процесс ремонта. + Можно играть соло или в коопе. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] +- Достаточно высокая сложность и проблемы с балансом. Лично мне пока максимум удалось одолеть несколько боссов за сессию. Враги неплохо усиливаются. Если в начале у мелкоты по 20хп, то под конец самого удачного похода уже было 60+. При этом, наш герой практически не становится сильнее. Например, мне выпала куча разных ручных лазеров или автоматов, но парадокс в том, что читая характеристики вижу, что герой не станет сильнее. Так и приходится бегать со старым мечом. Но возможно это просто я что-то не понимаю, да и есть люди, которым только и подавай сложности. Поэтому в чистые минусы не пишу. +- Это рогалик. Т.е. весь прогресс кроме уровня аккаунта сбрасывается. Глобальной прокачки, кроме открытия новых конфигураций кораблей не наблюдается. Хотелось бы роглайт. Но, на вкус и цвет - товарищей нет. [h1] МИНУСЫ: [/h1] - Глючное обучение на космическом корабле. Начинал его раз пять и как ни крути - на каком-то этапе тебя просят сделать то, что ты либо уже сделал (например, зарядил по указанию энергетическую сферу в модуль, сфера заряжена, а просьба осталась и дальше не пройти), либо сделать не можешь. - Отсутствие (подозреваю, что оно есть, но в модуле, который идёт после туториала на космолёте) обучения по вопросу уборки луж с негативными эффектами. Разобрался в итоге, как это делать, но крови процесс попил. - Нет русской локализации хотя бы текста. В списке внутри игры он присутствует, но отключен, будут ли делать - не известно. Требования к познанию английского - низкие, разобраться можно без особого труда в стандартных действиях. [h1] ВЫВОДЫ ОБЪЕКТИВНЫЕ [/h1] Симпатичная игра, которая подойдет любителям рогаликов и кооперативных приключений. Особенно запоминаются динамичные сражения, в процессе которых надо и драться и крафтить и иногда чинить что-то. Игра относительно хардкорная и определённо предлагает челлендж. [h1] ВЫВОДЫ СУБЪЕКТИВНЫЕ [/h1] Горькой пилюлей лично для меня было отсутствие глобальной прокачки и, соответственно, интереса реиграбельности. При том, что игра еще и сложненькая - начинать с нуля придётся очень много раз пока "карты сойдутся". PS: Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе или группе. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Всем хороших игр!
It reminds me of Overcooked. Instead of cooking you have to maintain a spaceship all while defeating bosses and fighting enemies. You use key cards to activate certain functions of the ship (Ex. using the white key card to send energy to cabinets to charge your weapons). You have to constantly feed energy spheres into the energy generator and these can also be loaded into the ship's cannon which is used to attack the boss. There are random scenarios where you sometimes have to decide on doing one thing over the other (Ex. choosing to explore which can mean loot or enemies entering and inflicting on the ship). If you're playing with other people, decisions are made using a voting system. You have to repair your ship with the repair tools which also needs to be recharged. I'm having fun with this game! Pros +The core gameplay loop is already enjoyable and well-established +Cute art style +Easy to get into, difficulty increases over time +Random scenarios +Rewarding upgrades Cons -Still lacking in enemy variety and items -No local co-op (yet?) -Needs more random events, minigames, quests
Hareketli bir oyun ortamı görebileceğiniz bu oyunda; kendinizi sürekli bir koşuşturmacanın içerisinde bulabilirsiniz. Sahip olduğunuz araca saldırılarda bulunan düşmanlara karşı etkili savaşlar ortaya koyup, bu aracı ayakta tutmak için elinizden geleni yapmaya çalışabilirsiniz. Oyunun mevcut çevrim içi oyuncu sıkıntısından dolayı da, satın alırken arkadaşlarınızla birlikte alıp oynamanız sizin için daha iyi olabilir.
游戏挺棒的 画面很流畅,我刚刚在大厅就看到一个房间带密码的,只好自己一个人玩,但一个人手忙脚乱的。后面来了个人和我一起受苦2333,可能价格劝退了一些人吧,希望多点人玩
Honestly a great cooperative game with roguelike elements that's being slept on. It's a little rough around the edges, but really fun with 4 players. However, I'd suggest finding friends to buy and play with, because of the very small player base you will rarely ever, if at all, find a public lobby.
Fun multiplayer game! I'm always on the hunt to play stupid games with my friends. Reasons to yell at them you know? So it was perfect for me. (: I was very confused at first, kind of like a puzzle on what goes where. I'm hoping that they'll continue updating the game. I feel like it needs more. Right now the $15 is fair. The art is super cute, the music is perfect. Overall I recommend it for people who love multiplayer games.
While this game has some neat ideas in it, it is severely marred by flaws which prevents playing it from being fun. I got this game to play with 3-4 players total, and it was so rough feeling and so full of bugs, I am astonished it isn't still in early aceess. [h1]Game Play[/h1] The game itself, when it works, isn't really a bad time. It has a frenetic feeling to it that is rather reminiscent of `Overcooked`, with everybody running around dealing with all sorts of problems. There's making things which largely takes two ingredients that suck up energy. There's the energy to deal with which was hard to keep track of and confusing because it didn't seem to obey normal rules (it also refilled every time you move which added to the confusion). There are bosses that you have to shoot with tools on your ship which varying cool downs. These are all fine. There are occasional enemies that range from incredibly easy to kill to ridiculous bullet sponges that you just die over and over trying to take down. They just seem to do constant damage around themselves, and bleed freakin' lava, because why not? The combat was horrible because you just held down your attack button and watched their health very, very slowly go down... oh, out of ammo, tie to make more ammo while so much stuff is hitting me. Oh good, I died, I get free ammo when I come back! *ugh* When you die, you become a ghost and have to pick up 7 souls which are little lights scattered around the stage. The shops, "quests", and travel system are a lot like `FTL`, except everybody votes on what to do every time. If it's a split vote (2 on one thing, 2 on another), it makes you wait the entire minute before moving on. If there is only one choice, it STILL makes you vote, which is a waste of time. You get new weapons that all feel lackluster and are hard to try out in comparison to each other, shields which seem to be a tiny little buff, and auras that help everybody. The game doesn't tell you, but when you switch to your weapon, you cannot interact with anything else until you switch off of it, which caused all sorts of random frustration and made the game feel broken when it happened. During the game play, there was an announcer that sounded like they were at most 10 years old, and were overly exuberant. I turned down the announcer because it got really annoying really fast. Whenever text occurs on the "quests", it constantly said, "Blah blah blah" really fast which was equally obnoxious, but I couldn't figure out how to disable that. [h1]Grammar Problems[/h1] It is clear right away that the creators do not speak English very well. There are so many grammatical errors and inaccuracies that information in the game is very confusing and misleading. For example, there is a perk tree where you can spend points after you level up. The second tier of these say "Requires 5 Points Spend", the third tier says 10, etc. What does that even mean? We all thought it meant that it would cost 5 points for each perk in that tier. What it really means is "Unlocked after Spending 5 Points" for that specific tree. [h1]Problems with the Tutorial[/h1] I tried to do the first tutorial, and had to compare what I experienced to other players, because it didn't make a lot of sense. My tutorial skipped a bunch of steps, and I was never introduced to the mop nor repair runes or other basic things you need to operate this game. Right when it first started, it highlighted the three resource generators and told me to make a boulder for the catapult. Fuddling around for a while, I made one, then the message changed to making gold, but I picked up the boulder because I made it... went to the catapult, it just dropped then despawned, and the tutorial message changed back to telling me to make a boulder. I made the boulder again, didn't touch it afterwards, then proceeded to make the gold and was able to continue. After a bit, I fought a boss, was told to make ammo for my sword (very confused by that one), and then got a new weapon as a reward. Picked that up, then the message at the top of the screen started talking about Auras. Nothing around showed an aura and I couldn't find one, so I gave up trying to figure out what the tutorial wanted for auras, made a gold and travelled on. I got to a new location and the game soft locked. I could run around the ship and do absolutely nothing, and none of the menus worked. Alt-F4ed... I just gave up and told the other players to just tell me how to play because the tutorial was bugged. When we got into a lobby, they were all level 2 and I was only level 1 (I still have no idea what that means in the lobby). [h1]More Problems[/h1] We played one game just fine. Nobody leveled or anything, but that might be because the game hard crashed when I tried to send everybody back to the lobby. A Visual C runtime popup about calling a purely virtual function causing it to fail came up, taking the game down and causing all of the other players to get stuck on a black screen for 10-20 seconds. I started the game back up and we played a second game. This time, we did significantly better since we all knew what we were doing at least. However, in one battle, when dying, almost all of the souls were past the bow of the ship and unreachable. A few spawned on the ship and we finally succeeded and proceeded. Another battle shortly after that had absolutely no souls spawn when we died. There was one player still alive who made certain everything was repaired, but no souls showed up. Using gold didn't let us move. In other words, the game was over due to a bug preventing the ghosts from coming back to life. After 2 1/2h, I have not been able to complete the tutorial, nor to complete an actual game of this game. I am done trying...
played this game with some friends and i got to be honest it needs some improvements on fighting mechanics and gameplay, looks like a game with potential but still has some work to do.
Good idea but poor execution. Would love to see more updates and fixes but the game is abandoned. Game is very buggy. Skills in the tree are poorly worded and sometimes just don't do what is described at all. Balance is the biggest problem, most of the weapons are just worse than the basic sword you start with... Player scaling was broken, felt much easier with 4 players than with 2. Most enemies are just way too tanky and/or do too much damage. Player levels, upgrades, and abilities in the skill tree don't actually feel significant. Quest / event choices were lackluster, usually no matter what you choose you're just going to end up fighting something. There's a lot of odd kinks too like having to advance the ship twice in a row sometimes.
This game is absolutely amazing. 10/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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