
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
よくも悪くも簡単 DLCに期待 クラッシュ頻発は早く改善してくれ
very fun and diffrent then the other two games
No Recommendation unless u like Premium priced Slop
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最让我满意的还是战斗系统。武士与忍者两种风格的切换让战斗层次更丰富:武士形态保留了系列经典的架势、残心、精力管理和攻防博弈,打击感厚重;忍者形态则强调机动性、空中动作和快速压制,节奏更灵活。两套体系可以根据敌人类型和场景自由切换,不只是多一个玩法选项,而是真的改变了战斗思路。 开放区域的加入也让本作的推进体验更自然。相比过去偏关卡制的结构,这一代探索空间更大,支线、强敌、资源和装备成长之间的衔接更顺,既保留了《仁王》系列高压战斗的紧张感,也降低了一些重复跑图的割裂感。刷装备、研究词条、调整技能和尝试不同 Build 的过程依然很上头,越到后期越能体现系统深度。 当然,本作并不完美。部分场景的画面表现和优化仍有提升空间,偶尔也能感受到一些操作手感或性能上的瑕疵。但这些问题并没有掩盖它在核心玩法上的优秀表现。
8만원짜리 게임 아님
Ingiocabile, è vergognoso per un gioco del 2026 essere così ottimizzato male, non esiste che per giocare al gioco in maniera decente tu debba scendere al compromesso di impostare tutto a bassa qualità e bloccare il frame rate a 60 fps.
me encanta el nioh
Nachdem ich heute das NG+ "Die Reise des Shogun" abgeschlossen habe und die vielen negativen Rezensionen nicht nachvollziehen kann, erlaube ich mir meine Meinung kund zu tun. Das Kampfsystem ist hervorragend und vielseitig. Begonnen habe ich mit Katana und Kusarigama. Über Gleve und Doppelbeile bin ich am Ende bei Tonfa und Axt gelandet. Keine anderes Game bietet diese Vielfalt an unterschiedlichen Stile und Kampftechniken. Nicht einmal Elden Ring. Man hat zudem eine riesige Auswahl an Magie- und Ninjutsu-Techniken. Die Herausforderung war, diese nahtlos ineinander greifen zu lassen um beim Gegner die bestmögliche Wirkung zu erzielen. So kann man sich unterschiedliche Builds zusammen stellen und jeweils abspeichern, Weiterer Vorteil: Ich muss nicht parieren können. Dafür bin ich zu alt (68 J.) und zu langsam. In Sekiro hatte ich keine Chance den Endboss zu sehen, geschweige denn zu besiegen. Im Leveldesign hat sich seit Nioh 1 und 2 einiges getan. Riesige Open World mit Tendenz zu Schlauchpassagen. Es macht einen riesigen Spaß diese Welt zu erkunden. Vor allen Dingen die Shortcuts zum nächsten Schrein zu finden, weil gestorben wird trotzdem. Abstürze hatte ich keine. Die Grafik ist nicht Highend aber man gewöhnt sich schnell daran und läuft auf meinem Mittelklasse-System sehr geschmeidig und vor allen Dingen ruckelfrei. Natürlich gibt es auch Dinge, die mir nicht so gut gefallen haben: An erster Stelle steht hier das Gegner- und Bossrecycling. Bosse, Standardgegner und Minibosse aus Nioh 1 und 2 wurden hier gnadenlos wiederverwertet. Am Ende von NG+ auch gerne im Doppelpack. Als Einzelspieler kommt man hier an seine Grenzen. Coop ist hier von Vorteil. Die NPC-Gehilfen aus den "blauen Gräbern" halten aber leider nicht viel aus. Aber die Spielersuche mit menschlicher Mitspielern funktionierte schnell und einwandfrei und man bekommt vor allen Dingen starke Unterstützung. Auch manchen Texturen sieht man das Alter/(Engine?) der Nioh-Reihe. Teilweise ziemlich lieblos drübergekleistert. Das hat das Game nicht verdient! Das können andere Entwickler besser und die überladene Map im NG+ erinnerte an Ubisoft-Games... Fazit: Absolute Kaufempfehlung!! Ich habe mich 400 Stunden sehr gut unterhalten gefühlt. Den Kauf in keinster Weise bereut und freue mich auf den im September erscheinenden DLC.
Ayant fait Nioh 1 et 2 à 100% , je suis rester sceptique jusqu'a la moitié de ma 1er run. Après j'ai desuite était rassuré ... Aurait pu mieux faire sur le level design mais Nioh 3 est un autre jeux que je vais finir a 100% : tout est fait pour rendre l expérience encore plus complète .
就冲打boss好不容易快打死了,突然不知道哪里刷了一个精英怪加入战斗这一点,差评不过分。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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