
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本质一本道的大世界,探索奖励一般,开荒一般也就玩一两把武器,别的武器技能约等于没有提升,新加的技能栏位少,提升也不明显,难度还低,后期舔图较无聊,没有dlc的情况下不如2
6
没时间为真38和浪人崛起的开放世界感到恶心,现在向你迎面走来的是仁王3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打的有点慢,130h才全成就完结。预购的豪华版,只能说勉强不亏。 优点: 1.兼具深度与广度的武器设计,中后期两个职业分别可以使用两种武器,这点特别好。 2.属于量大管饱的开放世界爽游。 3.人物建模符合审美,不错不错。 4.地图设计算是用心了,很多场景有柳暗花明的感觉。 缺点: 1.难绷的剧情,好多神人啊。 2.超模武器带来的敌人强度提高,点名中后期的三个人形怪,霸体高韧疯狗红光连段后撤步。 3.后期重复度极高的画面美术,前中期还好,并不是玩之前想象到只有黑红光污染,但后期地狱全是模版黑红色调的场景。 4.某一次更新后出现神人bug:拔掉键鼠或手柄的USB后,游戏才能正常进入。。。
感觉美术比12还要瞎眼是我的错觉吗 ----------------------------- 捏人拉了————(哭)
优点:量大管饱的体量,传承自仁王一二代的优秀战斗系统,啄技以及冬月更是把战斗系统的正反馈拉到极致,转心取消和使役符取消更是为游戏提供了极高的操作上限,同时一周目难度对新人十分友好,非常值得入坑。如果你是只打一二周目的普通玩家,那么看到这里就可以结束了,可以说推荐购买。 缺点:糟糕至极的人形boss设计,我无法理解忍者组是如何想的,废掉了二代成熟的二击迫防以及ai机制,转而制作这种随机性极强的半霸体人形怪,人形的ai设计好似是把饭店后厨的泔水全部放进大锅里蒸煮,最后根本什么也看不清,我不知道我为什么在弹反成功后依旧要挨打,也不知道为什么boss转阶段连受击判定都会消失,我只知道我玩的恶心至极。
13400f的cpu一直100%占用导致掉帧变成ppt,5060.1k都玩不了,看了各种优化都没用
reasonably challenging, lot of different weapons/skills/potential builds
hao
伤害合理了,打击感更好了,优化还可以 依旧是最爱的ARPG,必须好评
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $935.2M | 1.2M | 93% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8M | 23.5K | 90% | $29.99 | |
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| $18.8M | 18.9K | 94% | $29.99 | |
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| $18.9M | 35.2K | 97% | $13.99 |