
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想个中等评价,一半浪人,一半仁王,boss少,人型boss占一半多,浪人是不是做上瘾了,仁王2妖怪就挺多的
Je super celá
仁王系列集大成,修改了曾经很多诟病的缺陷,设计更现代化、便利化,动作深度依旧还有推陈出新,风格切换很好玩。主控捏脸要强调,自由度高,沿袭了怎么捏都好看的设计。新引入的开放世界构建中规中矩,扩大了体量,总体体验尚可。 可惜大红大紫色调有改善,却不多,依旧刺眼,审美没救了。还有素材复用,玩一部仁王3相当于把制作组大多游戏都玩过了,演出贯彻简陋,省钱这一块。剧情偏幼稚,好在没什么雷点,主角跑一段流程圆满了。 优缺点都很明显,偏向推荐给动作游戏受众,值得一玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an amazing game, I started playing Nioh on console and my love for the series grew from there. The combat style is slightly repetitive although still enjoyable with how many things you can chain together. I definitely recommend this game to anyone looking to further deepen their love for souls likes games. 10/10
Great game! Definetely need to play it
本来还想吐槽一下,但是玩了一下仁王一,不得不说仁王三真是一款好游戏,二代凑活吧,推荐二三。
Everything feels smooth and the gameplay is great.. love it!
E la vamos nos para mias uma Analise...Bom apos longas 77 horas de jogo explorando todos os mapas fazendo todas as quest possiveis e acompanhando uma historia Fenomenal senhores esse jogo é maravilhoso. A historia em si é muito boa todo o plot os personagens as regioes no qual voce passa e explora cara tudo é muito bem encaixado fora que a gameplay é fenomenal tudo que tinha de bom no Nioh 2 eles pegam e melhoram em um nivel absurdo, recomendo de mais que joguem não so esse Nioh mas todos os outros são jogos que valem muito apenas. Enfim conclusão final é um jogo que vale muito a pena combate extremamente divertido a horas que cansa explorar tres mapas gigantes ? Sim, da uma cansada mas no geral vale muito apena ansioso para os novos conteudos ou futuras dlcs caso tenha.
purty gud stuff
个人评价 9/10 好玩!出色的 ACT + 魂lite ! 有魂味的动作游戏。战斗入门门槛低,新人也可以打出华丽的连段,天花板高,随着推进会有多种 “结题” 手段,甚至很多技能、流派你都会忘记使用,你可以 “条条大路通罗马” 的执行你的战斗之道。不过后期一旦流派稳定了,就会有一点进入垃圾时间的感觉,后期的惊喜会变少。不过瑕不掩瑜,很推荐喜欢动作游戏的玩家,尤其是对于魂有些畏惧的玩家试试。而且我认为”仁王3“是该系列最适合新人入坑的作品,体验只针对本体。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
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| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |