
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
das game ist heroin <3 nicht unnötig kompliziert machen das raubt den spaß ! manchmal ist weniger mehr ! zuviele skills mit tasten kombis rauben den älternen spielern so wie mir den spaß ... aber ansonsten gute arbeit macht dennoch spaß :)
讚
인왕 1, 2를 구매하고 엔딩을 다 본사람으로서..... 3사지마시고 그냥 인왕 2를 사서 하는게 좋을것 같아요. 조금하고 이거 그냥 인왕2인데???생각이 듭니다. 2만원 정도면 싼맛에 할것 같긴한데... 굳이....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新手菜鸡首次入坑仁王系列的作品,对真正的手残党而言依然存在难度,但是难的又刚刚好,会让你一直有种“下次一定可以的”想法,所以绝不会有弃游的念头。最让我大推荐的是在仁王世界里遇到的高手大佬们,每一个都很温柔且强大,可以容忍我一次次的掉海里死掉、跳不上独木桥掉落n次、怕我跟不上站在原地等我、带领我全收集地图、大怪小怪都冲在我前面酷酷一顿杀、最感动的是在打武田BOSS的时候,留给我杀最后一刀!温柔是永远的必杀技~~呜呜呜呜~~~残忍冷酷的仁王游戏世界里却充满了如此多善良的前辈们!所以我必须诚心推荐每一位新玩家来感受仁王世界。我玩仁王的初心不纯,但现在我宣布彻底入坑,期待我也可以变强,成为仁王世界里温柔的大佬!
动作系统优秀的top级别ARPG系列 动作系统:这作相比前作上手难度低了不少,操作也变简单了。双形态切换,忍者模式可以理解为前期官方轮椅,在等级不够武技不多的时候能很顺滑的发育;武士模式基本和前作差不多,但是精防的设计让交互更加流畅、琢技让连续放不同武技达成自己的build和动作爽感的体验更多凸显。 地图、任务设计:基本和前作差不多,大世界的本质只是箱庭的连接罢了。任务只是引导你去不同地区开图。爽感都来源于使用不同的武器、不同的武技打不同的妖怪,上头的时候会很期待探索杀怪。这作武技相关的技能点设计也很好,攒的快还是对武器通用,流畅的尝试不同的武器对于打怪的新鲜度也是正反馈。
前面两张大地图玩着挺有新鲜感的,说是开放世界,其实就是把几个箱庭拼接在一起了,到后面容易疲倦,小怪重复且换皮,仁王系列最大的优点就是有无数种武器和流派技能构筑,战斗系统极其丰富。缺点是画质有点辣眼睛光污染。游戏难度看选什么武器吧,有手法武器也有轮椅,推荐打折入
Never played a Nioh game and never want to. More souls slop formula. Touch a shrine refill your limited potions, respawn enemies, and drop your exp. You have to run back in an effort to get it back and if you fail your exp is gone. I don't know why so many games are trying to be souls slop but it's really annoying. The combat feels god awful, coming from Sekiro I can't deal with this bland combat. Easy refund.
我草你吗,一个更新给我从幕府后期回档到平安,白他妈玩这么久了你妈个逼啊光荣
实在坚持不下去了,本来是个挺好玩的游戏的,但你这游戏一定要能玩啊。 5070应该不算太撇的显卡吧,可是你这他妈最低画质都能卡成PPT,体验感十分之差。 我可以接受因自己菜而死,但不能接受在PPT里面莫名其妙死,真他妈打得让人红温。 看了眼评论区,好多人都有这个问题,这都已经8月份了,而且你这游戏卖得也不便宜,为什么都6个月了还没把这事整好。 :(
画面稀烂,打妖怪就非要切你那比忍者打
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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