
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 11.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 11.8Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾优化。
this one is open-world wow, it's too good to be true. thank you so much Team Ninja you are good since DFFOO 100% fan service. I just kill Yamagata, He is true warrior my tear burst with joy the music his spirit overcome me how could game be this good. I am transforming to Yamagata and free roaming so beautiful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #82, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和黑神话悟空一样这游戏质量很好,打斗也是真的爽 ,一不小心就挂了 ,游戏还是有点难度 地图很大 BOSS很多 值得推荐 至少要玩25小时才能搞明白游戏系统加点和阴阳术,地狱武技 ,召唤魂魄
虽然光影调的不太行,但是瑕不掩瑜 第一次接触ARPG,感觉本作动作的深度无需多言 装备BD的深度有但少点意思,大部分都是数值的叠加,比较有特色的目前只留意到坂上党的骄傲、凶王、木增紫 武器平衡这块,没咋玩,但就我体验过的太刀、大斧、薙刀镰、打刀、旋棍而言确实很有特色,而大太刀在不会各种取消的情况下还是相对笨拙,尤其这个冬月天的手感很怪,在朝风夕风后面键入的时间窗口不太舒服 总之还是很推荐像我这种喜欢尝试多种流派和玩法的玩家体验 至于上手难度,初期练习连招可能有一定门槛,但大斧和薙刀镰还是比较简单,忍者的旋棍和打刀也是。不过上手之后开始能够压制怪物打的时候还是很有成就感的 哦顺带一提通关后那几个连战恶心到我了,但总体还是推荐
仁王系列的终极大杂烩,之前有的他都有,游戏内容上只能说比二代好玩。第一张地图体验最好,越往后越敷衍,第三张图直接不演了放两个地狱直接收工。打完一周目完全没有动力再来一遍。怪物方面感觉没什么新怪,都是老素材,而且还不是都有。但是明明1代2代那么多怪都可以用,怎么就揪着你那个狱卒鬼不放呢?还好胜在量大管饱,只能说200以内的话还可以,原价就不配了。
A worthy successor to the 2nd game I'd say, but still, some aspects have room for improvement. Pros: - The customization got a little bit of an overhaul, with many of the choices that were only able to get through mods in the 2nd game are available now, and you can make your character incredibly good looking! - Once again, presenting real events in Japanese history but adding the fantasy sprinkles on top - The division of the two gameplay styles: Ninja and Samurai, and alternating them together feels pretty satisfying, and the combat itself is fluid - The open world is also beautiful to walk through, and the change of eras you are playing in keeps the environment fresh - Feels a little more forgiving than the 2nd, not every mistake being costly, which though can be a downside for the more fanatic players of a souls-like Cons: - The story base feels a little generic(little brother goes waah waah because he wasnt selected shogun and decides to destroy the entire country just bc he is jealous), but then the alternation of different times does keep the rest of it interesting to go through and experience - The samurai form feels inferior to the Ninja one, because I'd say both should have their own strengths and weaknesses, but almost always in a boss fight, the Ninja form is the way to go, being more quick and agile, and dealing double damage from behind, leaving the samurai in the shadow, which feels like its not the way the developers really intended it. - Many yokai are recycled from the 2nd game, and some of the ones that are new, feel more annoying and ugly - The same good looking open world is also a nuisance, even to newer PC's because of the pretty bad optimization. You won't really feel it on 50' series and new CPU's, but the ones that try to play it on a low end PC do feel the immediate difference, which is a shame, and they should optimize the game better for a larger audience. All in all, honestly I did enjoy my time in NioH 3, complaints aside, and I really do recommend it!
视力下降器。
Very good but waiting for complete edition sir. Also update that goofy ahh engine for the future game's gonna suffer really badly.
这游戏有一万个缺点,画面乌漆嘛黑,开放世界后期重复,怪物素材重复,优化不好,剧情打一个BOSS洗白一个。但是他的动作系统真的牛逼,各种武器攻击模组,各种武技,忍术,阴阳术,使役符,守护灵技突然一个眼花缭乱大显神通,战斗的时候很是爽快。作为动作游戏有这一点长处就够了。 作为RPG游戏来说,因为围绕战斗的各种系统比较多,所以能升级的东西也很多,武器装备在变强,属性在变高,阴阳术在变强,忍术在变强,守护灵技在变强,武技解锁的越来越多,连使役符招出来的大哥也越来越牛逼。玩的时候能够体会到自己的角色在一点一点变强,打起来也越来越得心应手。期待后续的DLC,能带来更多的新东西。
優化真的不好,然後開放式世界我也不喜歡,就是一直在打那些怪而已,探索沒什麼驚喜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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