
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3A作品每一作都不容易,都耗费大量的人力财力时间等等资源,理论上类魂游戏应该给予支持。可是仁王系列实在是支持不起来。 玩100+小时只是因为想认真体验完游戏,客观的打个评价。 说5个点,因为这个无法给出好评。 1,土屋太鳳的表现力太差,出戏的厉害,声线简直蜡鸡到爆。这人物全程贯穿剧情,恶心到底。 2,PC兼容问题,也是制作组的老问题了。一次不行可以理解为能力不行,3代了,仍然坑配置画面渣渣,就是不尊重玩家。 3,游戏系统太差,多种武器和技能华而不实,动作不流畅,砍肉感全无(甚至还不如业界最差的三国无双),视觉物理技能不符合尝试,非常没有手感 4,声光电太刺眼,整体环境光影响视力,长时间游戏直接导致视力下降。同类作品都没有的毛病只有你独一份也是给你个赞 5,地图设计有点脑蚕,相比黑魂地图设计的细节来说,仁王3的地图就是粗制滥造 当然,近年来各种类魂游戏崛起,好游戏层出不穷,也是给仁王做了个完全相反的榜样。 都3代了,还是一点进步都没有,世界上的游戏公司都少有这么自信的。 team ninja真是长出息
소울류 처음해서 좌절하다가 좀 익숙해지니 재미나네요.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #74, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狗改不了吃屎 每一代都要放一堆連戰+圍毆 設計師自己有沒有進去玩過 操你媽的
剧情最差的一代,boss设计最糟糕的一代
还是同样的味道,这次开放世界的尝试倒是让我眼前一亮,架势系统改的还不错,但妖怪技改为符纸反而有点拖沓了,给个8分吧
Nioh 3 is where the fun begins compared to other souls that gives you depression, that's the best way to describe my feelings about souls-like games. Patience is the key to actually enjoy it (Below I will explain more about patience). At this time, after 19 hours of play, I can surely say it's fun. The variety of items to create different builds and options to accommodate different type of styles/gameplay is where the game shines. Now back to talk about patience; the game throw lots of information right in the start that's quite a lot to understand what type of weapon/gameplay is the best for you, that in reality will consume patience and time. At least for me, my recommendation is to look into those websites for builds to choose which type you are looking for to make it easier and then after that creating your own style. Use those websites just to start, that's the best advice I can give right now, it worked for me somehow... About optimization; I am not going to talk much about optimization, my PC Specs are below. The game runs great, I do use frame generation and it helps a lot for higher refresh rate monitors. Score? I would give 85/100. Hope that helped you!
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目前通关了一周目正在推二周目,我是首次接触仁王系列,玩下来感觉光影画面这方面做的确实有点问题,并且偶尔出现掉帧的情况,但是一款瑕不掩瑜,动作/战斗系统做到集大成的游戏,可玩性即使在多周目也是足够的。
非常好玩,和卧龙有一点像
爽啊!这才是ARPG!虽然依旧是雷霆饱满配色毫无对比度,依旧是该亮的地方黑,该黑的地方亮,依旧是优化有点小问题,但是这里没有马拉松,没有背板套路,没有老爷爷品茶,基本一半的武器都能打出轮椅的效果,打boss就是要压制啊,虽然说可能只是不断的复读,但繁多的类别弥补了这点,大世界和关卡两种模式各有优缺吧,但本作的难度曲线绝对比上作更丝滑,在问候美术的浮木的同时,希望后续的作品能呵护一下眼睛
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.7M | 61K | 97% | $14.99 | |
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| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |