
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend this game. It's a great game just like the rest of the series and I look forward to the DLC's.
终于可以跳了,以前要刷的技能书的武技现在获取也方便了,好多老熟人的怪,由于武技被拆开了,显得少了,派生武技的属性攻击什么时候能修改就好了,比如飞天剑雷,改成别的属性也行
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 35.2K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $672.3K | 4K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #64, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
staying strong since Nioh 1 love it all!
感觉越来越无聊了
Nioh 3 réussit à faire évoluer la formule sans renier ce qui fait l'identité de la série. Le système de combat reste extrêmement riche, technique et exigeant, tout en proposant davantage de liberté dans la manière d'aborder les affrontements grâce aux différentes armes, postures, compétences et possibilités de build. L'exploration constitue également une évolution appréciable. Les zones sont plus ouvertes et encouragent davantage la recherche, avec de nombreux secrets, collectibles, activités et défis. Le jeu conserve néanmoins une structure suffisamment maîtrisée pour éviter de devenir un simple monde ouvert rempli artificiellement. La progression est particulièrement satisfaisante. Que ce soit à travers l'amélioration de son équipement, les compétences, les maîtres, les armes ou la recherche d'objets et de secrets, il y a constamment un objectif à poursuivre. Pour les joueurs qui aiment explorer et compléter un jeu à 100 %, Nioh 3 propose une quantité de contenu conséquente. Le système de combat reste évidemment le principal point fort. Les affrontements peuvent être nerveux, brutaux et très techniques, mais la diversité des armes permet réellement d'adapter son style de jeu. Le jeu récompense la maîtrise sans empêcher le joueur d'expérimenter et de modifier son build. Le DLC Hell Rising s'inscrit logiquement dans cette continuité. Il prolonge l'expérience avec du contenu supplémentaire, de nouveaux objectifs et une nouvelle zone à explorer, tout en conservant la structure qui fonctionne déjà dans le jeu de base. La présence de nouveaux boss, missions et éléments à compléter donne une vraie raison de replonger dans le jeu, particulièrement pour les joueurs visant le 100 %. Nioh 3 n'est pas parfait. Son contenu peut parfois sembler très dense, voire intimidant, et certains joueurs pourront trouver que la quantité de systèmes et de mécaniques demande un investissement important. L'interface et le suivi de certains objectifs auraient également gagné à être plus clairs et plus précis. Mais dans l'ensemble, Nioh 3 est une excellente évolution de la licence : plus ambitieux, plus ouvert et toujours aussi solide dans son gameplay. Hell Rising complète cette expérience de manière cohérente et ajoute une nouvelle couche de contenu à un jeu déjà particulièrement généreux. NOTE PERSONNELLE : 8/10
好玩爱玩,量大管饱,依旧忍组独一无二的战斗设置,也是26年玩过优化最屎的游戏,8g显存疯狂爆
Bare bones of Nioh just good to look at meh gameplay
El mejor Nioh
优化不能说是差,只能说是一坨屎,压根就是没有优化就这吊样子还做开放世界呢,而且已经出了半年的游戏了,都出dlc了,居然没有好好优化一下???走路卡成ppt,过场动画更是超燃慢动作音画不同步,设置不管是怎么调怎么改cpu依旧是爆满的。游戏内容也是没活了,第一张图摸得七大八了,一眼看下去全是前作的小怪,新活没几个,尤其是走到塔前看到一个惊天大马头直接给我气笑了,依旧前作小boss拿到下一代做成精英怪,纯没活了。好不容易顶着超绝卡顿爬到boss房,结果进去卡的连boss动作都看不清,更别说弹反闪避了,气的差点给手柄砸了。要显卡命的游戏见多了,炸你cpu的还真是头一回,爱吃屎的想坐牢的往里进,再见了您内,pc端不想做可以不做,别他妈弄一坨什么玩意出来恶心人。
更新之后就打不开了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.