
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,比二代玩法更多样化
优化再好点就好了
好玩,这绝对是仁王最好上手的一代,我一个仁王小白也能玩得很开心,游戏是那种一打开玩就停不下的,但隔一段时间不玩,就实在不想再拾起来玩的游戏,而且隔了一段时间玩发现,我去,眼睛真的好难受啊。 珍爱眼睛,远离仁王!
爽刷,只能说这就是仁王
还不错~除了优化差了点,一如既往的光污染
卧龙、仁王、浪人,全部买了,我是真的贱呀,我都看不起我自己
太好玩了停不下来
垃圾优化。
this one is open-world wow, it's too good to be true. thank you so much Team Ninja you are good since DFFOO 100% fan service. I just kill Yamagata, He is true warrior my tear burst with joy the music his spirit overcome me how could game be this good. I am transforming to Yamagata and free roaming so beautiful.
虽然光影调的不太行,但是瑕不掩瑜 第一次接触ARPG,感觉本作动作的深度无需多言 装备BD的深度有但少点意思,大部分都是数值的叠加,比较有特色的目前只留意到坂上党的骄傲、凶王、木增紫 武器平衡这块,没咋玩,但就我体验过的太刀、大斧、薙刀镰、打刀、旋棍而言确实很有特色,而大太刀在不会各种取消的情况下还是相对笨拙,尤其这个冬月天的手感很怪,在朝风夕风后面键入的时间窗口不太舒服 总之还是很推荐像我这种喜欢尝试多种流派和玩法的玩家体验 至于上手难度,初期练习连招可能有一定门槛,但大斧和薙刀镰还是比较简单,忍者的旋棍和打刀也是。不过上手之后开始能够压制怪物打的时候还是很有成就感的 哦顺带一提通关后那几个连战恶心到我了,但总体还是推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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