
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not great. It's like a generic UBI game. There's no challenge nor fun combat at all. The first tutorial boss is the most challenging one. You can win every battle only with mashing buttons or spamming one strong skill. I'm not sure the game becomes more challenging after. But it takes too much time to reach there. I've already get bored. Most of enemies are from Nioh 1 and 2 so you have very few new contents in Nioh3. Performance is abysmal. I totally can't believe I need to wait loading over 30 sec even though low graphic (it looks like PS3/X360 games) and fixed 30 FPS settings. You are under pressure to search all collectable items (chests, kodama, jizo, or itachi) because they permanently boost your status but it's very not fun to do so (too repetitive). I purchased this game on 50% sale yet I regret to buy it now. I highly not recommend to buy the game if you seek another good Souls-likes. [h1]6.5/10[/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graphics are horrible, a straight up downgrade from Nioh 2 and the performance is even worse. The gameplay isn't good enough to overlook those since everything got casualized to hell. Enemies deal 0 damage, combos are way too easy to do on samurai with the new stance moves, ninja is a complete joke that doesn't even feel fun to mash on, everything is a level below Nioh 2 and I'm not even a N2 fanboy. Team Ninja stopped making games for their actual audience and decided to cater to gamerdads that will play the game one time then forget it forever.
Optimization could be better, but fighting is definitely at leeast as fun as nioh 2. Takes a bit of time to ramp up though
你本体素材复用不多,还算有诚意我不多说了,你这DLC卖的恁贵还全是素材复用是什么意思?你光荣要是能力不够我也就罢了,你这是最基本的态度问题,你压根就没想好好做游戏,单纯想摆烂恰钱,能力问题我从不苛责,态度问题我决不原谅
大体1か月約100時間ほどでクリア。結論、かなり楽しめたが人を選ぶ作品だと思う。 サブクエは幾つかスルーしたものの、収集要素は概ね全て取得した上でのプレイ時間なので、参考になると嬉しい。 有名な時代や人物しか出てこないので、日本史に疎い人でも何となく楽しめる作品になっていると思う。 次作どうするんだろうと思うくらい色々な時代が出てきたので、若干不満がありつつも楽しめた。 以下、細かい評価をしていく。 ・過去作からの確かな進化を感じた オープンワールドというか、大きな箱庭というか、フィールドは間違いなく大きくなっており、 関連して収集要素も多く配置されていて、自分のような収集癖がある性格だと楽しめると思う。 アクションは変わらずといった感じで、捌きで敵の攻撃をいなして攻撃をあてていくスタイルが王道で、本作のアクションを楽しめる要素だと思う。 難易度は多くの選択肢がある関係上あまり難しくはないが、しっかりと攻撃を見極めていかないと当然だが即乙る。 豊富な武器種や戦闘スタイルから自分に合った戦法を採用できるのが良いと感じた。 ・敵MOB、ボスの使いまわしが目立つ 過去作でおなじみの敵がどんどん出てくるが、ボスも出てくるのが少し意外というか、若干手抜きのようにも感じた。 新規ボスは確かにいるのだが、過去作からのボスも相応に登場してくるので、その点は新鮮さはあまり感じられなかった。 ・装備品が溢れる問題の根本的解決をしてほしい 自分は割と整理が好きなので、細かく分けて分別していったが、人によっては億劫になる部分だと思われる。 自動売却などの機能もあるのだが、もう少し抜本的に手を加えても良いと思う。 何パターンか獲得した装備品の整理方法を強制的に選択させるとか、それくらいしないと面倒で仕方ない。 UIの問題もあるかもしれないが、関連のUIは使い勝手が悪い印象だった。 装備品を全て売却してしまった後に分解のほうがよかった、ということもあるので、この辺りのチュートリアルはもう少し充実させても良かったのではと感じた。 ・出来ることが多すぎて度々忘れる 守護霊技を使わずにボスを倒してしまったり、茶室の存在を忘れていたり、称号でのポイント割り振りを忘れていたり、何かと要素が多すぎるのでいちいち覚えてられない。 一括で管理できるダッシュボード的なものがあれば、俯瞰して確認できるのでまんべんなく要素を利用できると思う(もしかしたら存在しているのかもしれないが)。 次作があれば取捨選択するか、UIを改善して分かりやすくなることを期待する。 ・UIの改善点は多い 上記でも触れているが、ユーザーが迷う点が非常に多い。 出来ることが多すぎることもあるが、導線がお粗末な部分を所々感じる。 過去作からのUI引き継ぎもあるだろうが、もっと根本的に変えてしまっても良いと思う。 元々良いUIとは言えなかったので。 もっと他作品を見習ってほしい。
The Open world aspect of the games really takes away what makes a Nioh game fun (the missions structure). Not for me so I can't recommend it. Also performance are absolute garbage and the game being locked to 60FPS is a joke..
Love the game, loved the first two, but the constant crashing has made me put it down and come here to cry about it. I have a 9800X3D / 7900XTX / 64GB RAM PC, which is pretty solid and performs stellar across the board until I play this game. It crashes my GPU, and has done since the demo. It wouldn't be such an issue if it saved progress regularly but I lose progress back to the last shrine I interacted with every time it happens, and I've now lost patience with retracing my same footsteps, collecting all the loot, sorting out my build, for the tenth time. The dev's don't/won't care, but if YOU care about a game being badly optimised (check all the negative reviews) causing you to lose progress, crashing or lag, then I'd recommend leaving this one alone. I'm gutted because I love the game, but losing hours of progress over and over because of a poorly optimised game is insulting, and I don't have time in my busy life for that when there are so many other options.
challenging enough to make the game fun works stable in most situations (but that doesn’t mean it’s optimised), looks average
Very Good
优化差就算了我还能忍忍,画面是真难受,能不能把你b美术给开了?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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