
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game looks awesome, but it runs like complete dog water. I can't play more than 5 minutes without INSANNNNNE stutters. Game is totally unplayable on my PC. I want my money back if there is no fix for this..
建议仁王制作组原地解散,三代了画面还是这么狗屎,boss动作设计还是这么垃圾,地图设计还是那么蠢,一天到晚用快慢刀,高频率的攻击来恶心人。3代了还是毫无进步,你们这个制作组根本没有任何必要再留在游戏行业了,早点转行吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the very few games where I can't optimise and run without stutters/lag.
優化有夠差
具有忍者组一贯的战斗风格,但是素材美术和音乐复用过多,一看大多数都是老熟人,音乐也基本都是以往作品照搬过来,定价却如此高昂,不推荐购买
I legit upgraded my GPU specifically for this game and it still has some insane loading issues. I would load into the game and my character and the area around would take an extra 5 minutes to load. content in the game is phenomenal but the game needs to be optimized. i cannot recommend this game in the state that it currently is in. I may be late to the curb on this so i hope something is already in the works to fix this.
Good gameplay but very very bad optimization, game is not that good looking and we can't even have stable 60 fps with a good/okay config.
とても気に入っている作品。 アクション性が高く戦闘中にできることが多い、広いマップを探索するのも楽しい。 不満点として、戦闘時の操作や戦闘システムの理解が大事なゲームなのに、それを学ぶためのチュートリアル等が不親切に感じました。
So this is undeniably Nioh (3)- a lot of vets are disappointed in that it's bastardized from Nioh 2 and they're correct. Your experience will vary, if you've come from a FromSoft background, you may enjoy sticking to the Ninja playstyle. Ninja plays more a drugged up, more powerful, kitted out version of something from FromSoft. Samurai stance plays just like you'd expect it to- with the small exception of now combos are not just limited to HOLD, AFTER QUICK/HEAVY, there's directional combos in addition now. But there's also small little additions that muddle the amount of tools at your behest, like you can still TRANSFORM like Nioh 2 but it's more a panic button than anything. There's spirit attack, which is the replacement for AMRITA SUMMONS in Nioh 2 which is just a boring extra attack. You can still summon, but now it's a limited, chargeable item you have to go rest for. Oh, and jump attacks/combos etc. Thing here is, the deletions/strange changes don't really make for a "better" game, they make for a game that has TOO much. Yeah, you can ignore Ninja/Samurai mode entirely, but the game constantly drops Ninja(other)-related items/skills/etc. Like literally only eating white bread when there's all different kinds to try out and potentially mix together with sandwiches. The open world design is "open-world" in that you can go anywhere but it's hardly what I'd call an open world. Open Field I think is what they've officially called it and that's correct. This is basically one big level, with corridors splitting off to sections. It kept making me think of how much I miss Rise of the Ronin's (mediocre) actual open world design. Now, that game had a whole host of issues- but apart from being able to play this game entirely together with friends, I'd recommend RotR over this because it's more a traditional open world game, with its own actual fun despite not having real coop play. The Nioh gameplay doesn't suit too well with the OPEN FIELD design- like it works, but it's never exceptional. It doesn't feel natural? [b]I think it's because Nioh works best in tightly designed missions, with cutscenes, story beats, rest spots- here, it just feels like one continuous mission with no cutscenes, you running in a big level with no rest (despite you being able to rest anywhere). I think this game forgets that open world games have to have a REST gameplay mechanic or a home base, or SOMETHING to relax to. Nioh 3 doesn't have any of that. Yeah, you can just, IRL stop playing, afk at a shrine but it's not the same as going home. Talking and checking base with companions. Y'know what I mean?[/b] I've a "beefy" PC build so playing on ULTRA 2k, I didn't have any issues- -Sound design is fine- granted I'm still just past the demo section, and Nioh opens up nearer to the end, but nothing's exciting. -Level design is Team Ninja staple (in that, it's mediocre or bad- it "works") -Animations are recycled, and that's real disappointing, yes there's only so many ways you can swing a katana, but these animations aren't even smoothened out, or redone, nothing from its first iteration from Nioh 1. Look at Bayonetta 1, to 2, to 3. Animations are recycled there yes, but so many more are improved, or changed. That's not to say there aren't small little improvements and additions here. It's just, again, disappointing that so much is the same from Nioh 1 still! -The game never impresses with its artstyle. The graphics are nothing to talk about. It works I guess. (Little rant; I thought they'd learn from Wo Long, Rise of the Ronin but it seems that the failure of those titles, because of their rampant change from the Nioh formula, made Team Ninja back themselves into playing safe with a hybrid style of taking nothing cool from those series, but the open world aspect and full multiplayer. I hope RotR2 is in development, cause I loved that game, or at least a successor) [b]TLDR: It's Nioh but 3, they tried a lot of new stuff, rearranged old stuff, removed things. You may enjoy it, you may not- unfortunately, Nioh 3 just doesn't impress me.[/b]
忍组游戏还是推荐玩学习版或者顶尖高手买游戏,忍龙不吃药打不通超忍的不推荐(忍龙2黑的伊丽莎白做的最好了,我劝每一关boss战都放两个),仁王每一个boss都打不了无伤的不推荐(因为奈落狱boss一下秒你),浪人崛起每一个boss的每一招都能弹到才推荐买(因为你失误一次就要被连死),这就是光荣特酷魔游戏,只适合顶尖大神推荐购买,至于其他人还是算了吧,画面和优化这点都能先把人劝退,后面boss逆天,总之不能无伤全游戏全boss的还是去玩学习版吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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