
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Love This Game
재미가있었다~
仁王依旧动作游戏天花板,深度广度全部在线,每换一把武器就是全新体验,蘸豆爽。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
incrivel
仁王2玩家有點不習慣,但上手了以後還是很好玩
量大管饱,支线+主线全清50h,绘卷战役没打;忍者前两章轮椅乱杀,第三章就开始刮了,而且换皮怪越来越多;难度适中,招式随便选几个顺手的就能一招鲜推图;变身很帅。
作为一个刷子游戏,却能一周目全成就,这是它的巨大优点。同样因为是刷刷刷游戏,装备,等级起来以后再适当采用轮椅武器打法,boss战几乎没有任何难度,全程轻松碾压过去。剧情没什么好说的,穿越千年,精彩,但缺乏细腻的刻画。总体来说,作为一个开放世界,玩得很爽。但就我个人而言,没有二周目的体验冲动,这也就导致他大量的武器和功法设计过于庞杂且空洞,一周目打通却几乎没体验到这些内容,很可惜。
您猜怎么着 一开始是ppt,更新了显卡驱动和windows11,竟然一点都不卡了 什么垃圾优化
通过加入琢技,难度明显降低了非常多,也能看出来想要吸纳更多没尝试过仁王系列的玩家。对于仁王系列,个人一如既往的是玩双刀。新手玩家前期尽量选择忍者推图,善用忍具能极大改善推图体验,后期等级上了一般就常用武士,利用不同武技来无限续琢技,忍者通常用来挂异常,效率极高。三代对于人形boss,个人用双刀基本就只需要一个套路,大风车推板然后水形剑就能做到无脑压制。对于3,个人评价算还可以,但是地图设计这块真的不好评价,已经做了三代了,一点长进都没有。还是希望后续dlc能用点心,地图好好做一做。
j'adore!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.7M | 88.4K | 98% | $9.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 |