
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩好玩很好玩很好玩,拯救了我的电子阳痿
太恶心了
Awesome game! Souls fan get it and play it!
动作系统的深度相比于一代进一步深化,无游戏可及,但即使和一代相比做了内容的优化,作为商业游戏层面依旧是一坨屎,说白了,这游戏就是只有和boss1v1你才能感觉你在玩这个游戏,还要看忍者组长没长脑子会不会设计出斋藤利三这样的cs,只要是推图做任务那就是全程折磨,我就一句话,不是打boss而是推图大大方方开挂,b忍者组设计的是你妈的推图体验。我草死你的妈光荣,从仁王1开始就一直在这供着你手柄爹,动不动就在那检测你那b手柄直接切换到手柄模式去,一旦触发整个画面掉到30帧,动一下鼠标能旋两圈,加上这游戏做两代了还他妈必须到神社才能保存,如果你推图推到一半触发成功这个b检测你还要顶着这种状态走到神社那存档你才能退出,到二代比一代更逆天,玩到一半也切换模式,玩十个小时不到起码有五次因为你这个b玩意在悬崖边摔下去,就光这一点你做不好就给我滚出pc端,如果第三代还他妈有这种问题,你个b忍者组设计师全价似光;还有这作切一个段位就不能跑是什么意思,沟槽的忍者组是脑子哪根筋搭错了给这个改了,人物动作也比一代迟钝,移动比一代卡的多,转个圈还要担心会不会从悬崖掉下去,还有这个悬崖,你妈宫崎英高都没在任何一张地图里弄这么多恶心的地形杀,忍者组就盯着这b地形恶心人,本来我看见二代终于没了一代那种死了妈一样的到处藏一堆b怪在毛用没有的精华和箱子旁边觉得你个忍者组终于长点脑子了,玩到第二篇章发现还是之前那个畜样;还有一些支线和特殊场景作战,和一代相比没有任何长进,忍者组就会个无限堆怪,一出出两三个一起弄你,配合上特定的地形恶心你,你他妈哪怕打完一波怪稍微等一下再出下一波都不至于这么让人反感,刚解决掉第一波第二波立马空降,跟他妈完成kpi一样往里塞,请问这样的怪物和地形的双重恶心,怎么才能体现你动作系统的深度呢,除此之外二代是我唯一一个见过锁定之后视角存在不是正对着而是歪斜着的游戏,这点只要打过镰鼬和夜刀神的估计都懂,打着打着你看见boss的位置就是歪斜到一侧去了,还要重新锁定才能恢复;怪物ai比一代还逆天,无限读指令,无限霸体后撤,人形敌人跟你出一样的招必霸体,你出招石子都能打断,吃药用道具比吃屎还慢,经常性按半天一点反应没有,闪避手感一坨屎,冲刺和奔跑永远分不清,做冲刺动作前必须先执行一小段奔跑动作,玩你b光荣的游戏还必须要学会防御闪避,做的是你妈臭逼;配色也是纯一坨,妈蛋的一到常暗里面跟他妈进了墨水池一样,又暗又油;引导依旧一坨屎,粪怪相比一代有过之无不及,开荒经常就是垃圾锁定配合龙车加冲刺没法撞坏的小障碍物的司马八角笼给你逼到墙角边狗屁看不见就死了,点名柴田胜家的八角笼,boss无限霸体龙车,你在墙每边放点小盒子小架子撞不破到底什么意思,给你妈做贡品吗,经常拉扯着就走进死胡同也撞不破反应过来人家已经一套连死你了;说到着就不得不提数值的设定,我草你妈忍者组是不是没上过小学,跟一代比这数值改进到哪去了,两刀不死也残成血皮,配合上角色的超低韧性,小石头碰一下都要顿半天吃一套,配合上忍者组的超绝赛怪1v多,被一个人碰到基本就是没。这是个商业游戏,弄两代了连卡输出法的问题都解决不了,这是要拿出来卖,你当是你自己搞研发呢,难怪连着几作了都是叫好不叫座。
I recommend this game to anyone best game with non doxed content.
秀千代,快用你无敌的压胫+上段轻+龙虎天地+双龙乱舞想想办法阿
红了
没仁王3好玩。
数值严重不平衡,纯受虐的
个人觉得仁王2比仁王1简单,但玩起来依然很吃力,尤其是前期,开局的牛头鬼根本打不动,刮痧的一批,后来才知道这个牛头鬼是要到七八级回来打才轻松。还有夜刀神和崇枭是真磨人,加起来卡了我不下4小时,但后面的boss不难,除了大太法师和长壁姬这两个出生,如果实在斗boss不过,可以召唤蓝色血刀冢,虽然是ai操控,但可以起到吸引火力的作用,那么你便可在可乘之机中将自己的状态补满。仁王2的混沌效果被大砍。在仁王1中只要敌人被挂上混沌,那么他的攻击在混沌效果时间内将不再带有霸体,仁王2把这个设定取消了。另外,仁王1的九十九武器在仁王2中被替换成了妖鬼化,在战斗中不能像一代那样无脑用灵石续命,这点感觉有点失望。仁王2真正令人无语的地方是地图设计和堆怪,依旧天花板藏怪,依旧车轮战,依旧拐角杀,依旧门貌似不能从这一侧打开,依旧在战斗中安排一个骷髅射手在刁钻位置远程消耗你。仁王2的画面比一代好了不少,但依旧保留了浓厚的暗黑风格。总体来说仁王2作为一款arpg游戏,对追求爽感与挑战的玩家还是非常值得一试的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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