
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“露落露消我太阁,难波之梦梦还多”。 从“提鞋杂役”到“天下人”,真了不起啊藤吉郎👍👍👍!
Un juegazo, muy bueno tiene niveles un poco injustos si vas pegado al nivel recomendado pero se deja pasar, goty
个人觉得仁王2比仁王1简单,但玩起来依然很吃力,尤其是前期,开局的牛头鬼根本打不动,刮痧的一批,后来才知道这个牛头鬼是要到七八级回来打才轻松。还有夜刀神和崇枭是真磨人,加起来卡了我不下4小时,但后面的boss不难,除了大太法师和长壁姬这两个出生,如果实在斗boss不过,可以召唤蓝色血刀冢,虽然是ai操控,但可以起到吸引火力的作用,那么你便可在可乘之机中将自己的状态补满。仁王2的混沌效果被大砍。在仁王1中只要敌人被挂上混沌,那么他的攻击在混沌效果时间内将不再带有霸体,仁王2把这个设定取消了。另外,仁王1的九十九武器在仁王2中被替换成了妖鬼化,在战斗中不能像一代那样无脑用灵石续命,这点感觉有点失望。仁王2真正令人无语的地方是地图设计和堆怪,依旧天花板藏怪,依旧车轮战,依旧拐角杀,依旧门貌似不能从这一侧打开,依旧在战斗中安排一个骷髅射手在刁钻位置远程消耗你。仁王2的画面比一代好了不少,但依旧保留了浓厚的暗黑风格。总体来说仁王2作为一款arpg游戏,对追求爽感与挑战的玩家还是非常值得一试的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's awesome but it also sucks but I guess I like it sometimes???
hay
学习成本比较高,想要体验到所谓“爽”的感觉,是要下一番功夫的
perfeito. 10/10
Loving it. Not far yet, but a lot like Nioh 1 but with a lot of new interesting stuff added! COMBAT GALORE!
1
好玩 就是心态容易崩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 25.6K | 86% | $34.99 | |
| $33.2M | 32.8K | 90% | $39.99 | |
| $33.8M |
| 36.3K |
| 93% |
| $29.99 |
| $33.2M | 78.3K | 96% | $19.99 |
| $33.2M | 33.6K | 92% | $39.99 |
| $33.1M | 55K | 86% | $34.99 |