
Master the Art of Speed and become a Ninja Gamer! Ninja Reflex uses martial arts challenges to test your reflexes, sharpen your hand-eye coordination, and measure your reaction times to the millisecond. Wield throwing stars, katanas, nunchucks...even chopsticks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Japanese (all with full audio support)
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing off and on casually for 14 years. Great game to test your reflexes and timing.
Keep them reaction skills in shape !!!!
Alright, speaking from the perspective of a gamer, this is not a great game. It's somewhat repetitive and has no plot. However, speaking as a martial artist, it's actually quite good! It trains hand-to-eye coordination in a way that is extremely easily translated to the rest of your life (unlike some fps which develop incorrrect reflex responses) and it is not based in a hack-slash mentality. It's the best game-form of basic skill training I've ever found.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can only recommend this game by the slimmest of margins. It's enjoyment wears thin and the feeling of "more of the same, only a little harder this time" is unavoidable. This can be minimized by short sessions, which is probably how it was meant to be played anyway. Another gripe is that multiplayer seems to be discontinued, just as the dev's website is also nowhere to be found. This breaks almost half of the game's achievements and reduces its overall value considerably. However, if your expectations don't rise above a series of fun and unique minigames that test your twitch skills, then you should be happy with Ninja Reflex. Just wait until its on sale...
Wish I could recommend it because I like mini-game collections, but this one is extremely lazy and cheaply made. Ninja Reflex is a mini-game collection (or party game, as they are sometimes called) with 6 ninja themed mini-games. Right from the beginning, you're getting a red flag: a mini-game collection with just 6 mini-games. But this is just the tip of the iceberg. The game has three modes: singleplayer, multiplayer and zen meditation. Let's start with the singleplayer. In singleplayer you need to undertake several challenges in each type of mini-game in order to earn belts. The game boasts that it features „300 Ninja challenges to conquer”. While technically true, it won't seem as impressive when you realize that each discipline (mini-game) has only a total of six types of challenges, that get repeated over and over as you try obtaining a higher belt. Sure, they get harder, but apart from that, they're identical in nature to the challenges you undertook for the previous belt. I have not reached the end of the game due to boredom, but from what I can tell, once the game is over, it's over, and once the challenges are done, there is no replayability whatsoever. There is no score attack with highscores for any of the six games. The multiplayer is another dud. At first I was excited to learn that multiplayer is played in hot-seat fashion, with players taking turns while using the same mouse, so no extra controllers are needed. Unfortunately, my excitement was quickly replaced by disappointment when I realized that only three of the six mini-games are available in multiplayer, and that most matches last for less than a minute. It's very shallow and gets boring fast. Finally there is the zen meditation. I can describe this mode by using exactly one word: useless. It is a pointless option in the game, you simply stare at static graphics while the game plays relaxing music and tells you to keep your eyes closed and free your mind. People that practice meditation will probably tell you that you can do all of this without buying Ninja Reflex. Probably the most useless mode you will find in any game, and it just comes off as extremely lazy. Tl; dr version: repetitive singleplayer with little replay value, limited multiplayer and a useless zen mode. Not worth 10$ (this was the price back in 2008), not worth the current price of 5$, and it wouldn't be much worth even at a discount (if the game would get discounts, which it doesn't do anymore).
Muito bacana
プレイするとおごそかな気持ちになり、ニンジャソウルが高まります。 瞑想の仕方も学べますよ。
It's a cool concept for a simple reaction-time testing game. However they pushed it a little too far, some of the main levels are just not humanly possible, you can only pass by closing your eyes and randomly-clicking.
To me this game is more of a "Mouse burn-in" program. i often install and play it when ive gotten a new mouse or drawing tablet and wan't to get used to it asap. tough beyond that i hardly play. Its best to treat this game like a utility for mouse calibration, rather then a game to improve "skills"
Einer Vielzahl von Kampfsport-Herausforderungen. Dabei zählt vor allem die Reaktionsgeschwindigkeit. Trainieren kann man Reflexe bis zur Perfektion, um am Ende den schwarzen Gürtel vom Sensai zu erhalten. Im Mehrspielermodus spielt man gegen bis zu drei Freunde, um den besten Ninja unter sich zu ermitteln.
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Players by region
Where this game's players are, estimated from review languages.
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