
Survive in an off-world research station that has been overrun by a contagion that turns its victims into bloodthirsty Ninja.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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[h1][Оценка в блоге 6.4 балла][/h1] Шел 1960 какой-то год. Советские разработки на поверхности Венеры зашли в тупик после того как армия модифицированных ниндзя подняла восстание и лишь один человек, в лице обычного ученного, способен остановить этот ад… Вот такая вот интересная завязочка для инди проекта под названием Ninja Outbreak от разработчика Renegade Sector Games. Сам процесс игры не настолько захватывающий, как сюжетная линия, но обделить вниманием его нельзя. Когда вы только запустите игру, то увидите что-то в небольшом окошке. Именно в таком формате игра запускается. Настройки графики не хитрые — только разрешение и режимы оконный или во весь экран. Затем начнется сама игра. А это по-сути увесистый пинок в прошлое. Сперва вы немного понастальгируете о чудесных 90ых, затем вы сначала скорее всего ничего не поймете, и уже с третьей попытке врубитесь в чем дело. Перед нами настоящая ретроспектива игростроя. «Ужасное» по современным меркам графическое оформление, «ужасное» управление, минимум информации — вся необходимая эстетика, чтобы почувствовать себя вновь в эпохе поколения пепси. Если бы ещё были какие-нибудь секретные коды для пропуска уровня и таинственная возможность локального совместного прохождения то можно было бы подумать, что это творение откопали там же, где долгое время были погребены картриджи Atari. В игре реализован тот самый старый добрый интерфейс. Несколько полосок жизней, штука, которая лечит, небольшое количество пушек и разбросанные по всем этажам пули к ним, разного цвета двери и ключи. По ходу прохождения мы будем редко взаимодействовать с терминалами и NPC, чтобы узнать историю игры и кнопками, чтобы открыть двери. Может это я ещё не испортился современными играми, а может в Ninja Outbreak есть то самое, что называется душой, но мне было крайне приятно слоняться по оси X и Y по небольшим пиксельным коридорам, искать пропуска разного цвета, чтобы открыть ту или иную дверь на другом конце карты, но факт остается фактом — я почти 6 часов просидел за этим славным занятием. Игра пока не пройдена, но думаю ближе к концу вряд ли случится что-то координальное. Все установки уже есть. Спасти всех, уничтожив главного ниндзя, чтобы остальные отступили и Советский Союз вновь восторжествовал. Я больше чем уверен, что многие не обратят внимания на этот скромный проект. Я больше чем уверен, что частые смерти из-за нерасторопного управления, заставят играющих забить на игру. Лишь единицы узнают судьбу лаборатории на поверхности Венеры, лишь немногие доведут спасителя ученого до конца. Спасибо разработчику за маленький флэшбэк. Копия игры предоставлена Renegade Sector Games Кураторство - http://store.steampowered.com/curator/5763270/
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Released last September but recently making an appearance on the new releases list on Steam, Ninja Outbreak is a step back into gaming’s past. The game’s pixel graphics, the way in which it tells its story, its presentation and its sound remind me of the type of games that I played on the Commodore 64. As an occasionally proud retro gamer this can be a very good thing. In the case of Renegade Sector Games’ title I have to admit to being more than a little torn. In a number of ways I am deeply attracted to the game yet in others I feel detached and questioning whether I made the right choice in featuring the game. This may be because I never did get around to playing the under appreciated Venusian Vengeance even though the game has long been in my Steam library. As such I have no connection to the game – which is an indirect sequel, arguably more of a spin off. Therefore there is an understandable disconnect to the game even if I have been advised that you don’t need to have played this game in order to have a good time playing this one. There is a genre difference between the two games as well as this is a classically styled survival horror game. If you are the type of player that retrieves most of their story through cut scenes and prefers not to read journal entries, computer terminals and the like then you would easily be forgiven for having ignored the storyline. But there is one and it is up to you to find it. As this could be a game breaker for a large number of players it is something that has to be stated. I am personally on the fence in regards to stories being told in this fashion. It works very well as a tool for games that the player finds deeply engrossing because you want to investigate everything and read everything while for other games it can have the opposite effect. There is something on the in game sounds that I wanted to make a mention of but it was more of a candid observation than anything critical. Have you ever played the original Ghostbusters game that was on the Commodore 64? I haven’t heard that typing sound in a video game since and the sound as writing comes up on the screen in dialogue reminds me of it. This is a game where you are going to die a lot and will appreciate the save points when you find them. It is also a game where you are going to want to be someone who conserves their ammunition because it can occasionally be very few and far between. You wont necessarily know when and where it is scarce so it is in your best interests to be both a scrounger and less trigger happy. Enemies can prove to be ruthless and you may at times feel as though the AI is too strong but it’s not supposed to be easy – which it is at other times. Ninja Outbreak has the potential to be considered an outstanding game for some players. I know that several of my friends who played it when it was in Greenlight were as eager to play the full release as any game that they had come across in recent times. Visit [url=http://www.steamified.com/]Steamified[/url] for more reviews and our epic giveaways
You walk around a lab hitting things with a wrench and then it doesn't work for some reason and you die. The end. ♥♥♥♥♥♥♥♥♥, they want €10 for this? That's hilarious. You can get Hotline Miami for less and that's a real game. [b]1/10[/b]
https://youtu.be/_qxLcMV-YBU Providing far fewer ninja's than expected, abstract goals, and loose level design there is not going to be much to hook players to invest the time required to parse this game.
Ninja Outbreaks is one of those games that is a slow burn. There are mechanics that will definitely frustrate you at first, but once you get a better understanding of how things work within the game, you'll enjoy it a lot more. You may have to redo your entire playthrough because of how badly you messed up. But you end up playing better and conserving your limited resources. Who knew that encountering ninjas would take on a sci-fi horror feel, but here we are. It works.
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Funk, time just flies, huh? I finished this about a month ago (after owning it for a couple months), and it's a captivating game! However, life had other plans for me, much like it did for the protagonist of Ninja Outbreak, stranded in a lab after an experiment gone wrong. Such a typical story, especially when it involves work towards creating supersoldiers, right? Yet what's interesting about this game is how it plays into a low-fi survival horror-esque style and gives you the tools to fight back. Not only that, but where it tries, and succeeds most effectively to some degree at creating this survival horror tension, is through the ninjas' unusual ability to [i]silence[/i] everything as they approach, complemented by their use of smoke bombs to largely knock out two of your senses. Two senses one relies on so heavily in a game, just ripped away from them completely, with the only hope of survival being to lash out till they see some spark of contact and reestablish their orientation in the world. At times, it's both an unnerving and swiftly satisfying sense, almost of catching an object before it hits the ground, when you pierce the ninjas' ambush and strike back against them. All things considering, it is this frequent sense of overcoming the odds that perhaps makes the game the most enjoyable, even as one may get a tad turned around at times in the labs. Speaking of getting turned around, what's most important to remember is that you [i]don't[/i] need to thoroughly scour the labs before setting off to face the final boss, despite the game cautioning you to be prepared before going forward. So long as you have more than a single clip of ammo left in whichever weapons/gadgets you have, and some food, you should be fairly good to move ahead. What simply moving ahead also ensures is that, should you wish to revisit the game, there's absolutely more to find, such as hidden ninja hearts that I imagine may do something more when all are acquired, but I couldn't find all of in my first playthrough (due to also missing some weaponry/gadgets that may have opened more paths). Finally, I haven't mentioned this until now, because I wanted all of the above to guide you to whether or not you may want to pick this up, but this is definitely a semi-sequel to the developer's previous work, Venusian Vengeance. I say semi-sequel, because you can easily play this without ever playing Venusian Vengeance and, I believe, enjoy it as much, if not more. The reason's simple: the gameplay styles are totally different, with Venusian Vengeance being a faster paced shoot'em up, and Ninja Outbreak being a slower paced, survival horror-esque game. That said, what's probably most interesting about these games is observing just how [i]different[/i] they are from one another. Venusian Vengeance feels more drawn out & distanced from what one is doing across Venus, whereas Ninja Outbreak feels drawn into & intimate to the aftermath of things gone wrong (as one would hope, given the game's focus!). In some respects it's almost like, say, if Bungie hadn't been pushed ahead to make Halo 2, were more experimentally minded, and instead had doubled down into the brief horror aesthetic of Halo's Flood levels, except from the perspective of a rookie soldier that first encountered the Flood alongside his troop, only to see them get wiped out & try to make the best of a terrible situation. Nobody would expect that coming from the more guns blazing style of Halo 1, and that's roughly speaking what Ninja Outbreak is like following Venusian Vengeance. Guns blazing, to carefully scraping by & doing what one can to overcome supersoldiers gone wrong. Thankfully, Ninja Outbreak makes the stylistic transition rather well, and in a number of ways is all the more interesting for it, so do give it a look on its own, but also don't hesitate to check out Venusian Vengeance as well! Both are short, and well worth it!
buna 105 verecek bi sığır varsa bana yazsın bişey dicem
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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