
Set at the heart of a cataclysmic event in Edo Japan, Ninja or Die: Shadow of the Sun is an ultrafast Roguelite inspired by Japanese folklore. Unleash the power, speed and soul of the Ninja, using acrobatic jumping to move and attack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Korean, Traditional Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
右手にマウスがあるだけで忍者になれる! 基本左クリックで飛んでくピンボールアクション。その性質からコントローラーは非推奨、マウスで遊ぼう! 中盤以降1ステージが滅茶苦茶広くてだるさが勝って来る。しかも失敗したらローグライト特有のやり直しで面倒。永続強化の仕様もあるが、正直テンポがいいのは序盤だけでもういいかな、ってゲームを起動しなくなってしまった。 2Dドットゲーとは思えないほどパソコンに負荷がかかってるようで、マシンがうるさくなるのが気になるところ。オプションで設定下げることもできないし……。
フレンドからギフトでいただきました。 ジャンプアクションが爽快でおもしろかったです。 ジャンプ後の挙動や、壁を昇ったり降りたりが慣れてくると、戦い以外の移動の部分も楽しめました。
This game is... different. Definitely not bad but not kind of confusing in many ways. Once I learned how to use items properly, the difficulty seems very manageable. People compare this to Jump King but it really is a lot less frustrating than that game due to the fact that you have little dots that show your trajectory when jumping. I beat the second level just now and I don't see how people are calling it masochistic in level design. The only part that kinda sucks is getting poisoned a lot but it really doesn't take too much damage and is yet to kill me. The boss fights seem like the highlight and they are unique so far. I will probably update the review once I get further, but I wanted to dispel some of the points made on many of the negative reviews. It's far from being a masterpiece but I give it props for being different.
スゴイ=ジャンプキング=サン! スゴイ=ジャンプキング=サンじゃないか!! アワレ敵のサンシタは爆発四散!
基本操作はとてもシンプルで、ジャンプの方向を定めてマウスをクリックするだけ。しかし、できることが以外と多くて、アクションゲームとして奥深いです。足場のした斜め方向移動を連続でやることでの横方向への高速移動、移動方向を適宜きりかえての三角飛び、などボタンは少ないですができることはすごい多いです。主人公である忍者のモーション数もとても多くてカッコいいので、ただ動かしてるだけでも楽しいです。
Esta es una reseña muy prematura, pero lo que puedo decir del juego es, que su mayor atractivo y su defecto, son los controles. El juego maneja una mecánica muy simple en la cual solo tienes que apuntar y con solo un botón, saltas y atacas al mismo tiempo en la dirección que se está apuntando. Si mantienes presionado el botón mas tiempo, saltarás más lejos, y atacarás mas fuerte. Esto suena muy simple (y lo es). El problema viene cuando tienes que hacer saltos muy precisos para entrar a callejones o espacios muy estrechos, dado que una vez que saltas, no puedes volver a saltar en medio del aire (al menos al inicio del juego, no sé después), lo que resulta, en un salto todo tiezo que te puede llevar a donde querías llegar, a caer al fondo de un agujero con picos/trampas, o a caerle en la jeta a un enemigo para que te den un abrazo de bienvenida. Igual, esto se resuelve con algo de práctica. Pero sí siento que le sacará canas verdes a mas de uno. Visualmente el juego tiene un arte pixeleado muy bonito, tiene artos pantallasos blancos(demasiados Flashes) tanto que te hacen sentir como celebridad en alfombra roja, NO APTO PARA GENTE EPILÉPTICA. Y el soundtrack está bien... le queda al juego. Si te gustan los juegos rogue-lite este te mantendra enganchado un rato, si es que logras adaptarte a los controles. Si es tu primer juego de este genero, es muy buen comienzo, por lo simple que es de jugarse.
シンプルゆえ片手でもプレイできる。 ジャンプの行き先も表示されるし、溜めれば画面がスローになり狙いやすくなる。 とてもテンポのいいゲーム 2面のボスが唐突でひっかかるかも。理不尽じゃないけど
Jogo esquisito a primeira impressão. O personagem não anda, se locomove através de pulos , interessante mas estranho . Tirando isso o jogo é legal.
I'm going to get a refund on this because I can't see myself playing this past what I've already played. So, basically, I tried ignoring the negative reviews on Steam, thinking maybe people had different tastes than I did (maybe) so (maybe) they might be being a bit harsh on the game. Nope. The game's controls are all mapped to one button as the game trailer says. One problem: All movement and combat is also designated to that button. Literally. Wanna move across a map? Hold down a button. Point with your controller stick. Launch at that direction. Wanna attack an enemy with a projectile? Point while MID AIR at the target while you've got a split second WHILE flying after having hit the aforementioned jump button. Nevermind that regular combat is done AUTOMATICALLY (you'll attack enemies just by touching them), which kind of takes the fun out of things...but then again if they kept regular combat in (using the ONE BUTTON configuration) I'm not sure that would be a fun experience. It's a mediocre experience at best already. Anyways, I don't mind highspeed combat, that's my jam. But this is a bit much. I wish the Devs well and hope their next game will be a bit less like this. At the very least, separate regular movement from the precision jumps that your character's going to need for navigation. Removing my ability to run around (on top of the combat limitations) kind of makes this game feel like a chore. If I had to give it a score: 2/5 I usually buy up and eat up Ninja games like crazy but alas I've found a game I don't like that stars a Ninja main character.
Hated this game. It looks great but the controls are incredibly bad and the level design is awful.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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