
A mini 2D puzzle platformer with double teleport mechanic. Brainstorming is as important as hands-on experience. Thinking clearly before taking action can make it easier; If you are confident in your operation, you can engage in simple thinking.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A mini 2D puzzle platformer procuded by Ninja Ming's team.
Players may Flash to resolve puzzles.
>> How to win?
Meet the goal, and touch the flag to win.
>> Features
- Flash-Skill
Shoot a bullet, then flash there.
- Ex-Flash
Shoot second bullet, then flash there.
>> Content
About 1.5 hours of playtime
60+ levels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
强推这款游戏!真的很有忍者的感觉!!!! 手里剑➕瞬移到剑 简单的设计却不失趣味与帅气🥷
设计得很好啊,好玩。不过希望能有更多的像最后一关那样的爽关。
有意思的游戏
[h1]非常有创意的独立小游戏[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《忍者明:悟》是一款非常有意思的甜品级平台跳跃独立小游戏。游戏中,主角可以掷出两把不同的手里剑,并可以瞬移到手里剑所在位置。由于游戏中主角的跳跃能力比较低,因此手里剑不仅可以帮助主角跳跃得更远,也可以使其前往高处,或者进行复杂的操作。 这款游戏有很多有意思的设定,从而可以延伸出不同的玩法,比如跳跃到达一定次数就会消失的平台,还有会自动关闭的开关,都让游戏有了对反应能力和行动策略的考虑与思索。游戏的核心机制也简单却又有扩展性,从目前的关卡的设计中就可以略知一二。因为该作应该是作者下一部作品的试水之作,毕竟作品中每关都是慢慢引导你去熟悉游戏中的机制,所以原来的一关实则会被拆成好几关来游玩。不过以目前游戏所呈现的机制及其可能性,确实会令人想要作者能否在下一部作品承接其中精细的思考并使其很好契合到大关卡中。 目前该作的第六章引入了风车的设定,也让游戏充满了更多的趣味性,使得游戏有了更多的操作性,也令人对忍者瞬移这一特点印象深刻。 不过部分关卡设定的不够好,比如6-11这块的关卡对风车的运用实在是少了些,感觉这么多个风车用处不大,没有使出浑身解数后发现刚好把里面的条件全部运用上这种感觉,就是关卡有些累赘,不够简练。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel(R) Core(TM) i3-1005G1 GPU:Intel(R) UHD Graphics 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
2 euros/dollars for an hour of ingenious puzzle design. Going straight to the point with an immediate restart button in case you fail and some challenging levels in the last chapters. That's a great deal to me !
I suck hard at this but I think it's pretty cool
对得起价格,还不错的小游戏
主要是解谜想出操作顺序,不是很硬核平台那种。关卡有点少,但也很便宜值了。
不错的小游戏捏
新关卡很有意思(全部通关的第二天就出新关卡了,现在才看到),第二章的新关卡思路跟忍者明的左右开弓一模一样啊,印象很深,看来作者是真的喜欢这一段,但由于忍者明悟里面手里剑没有存在时间限制,所以这一关不需要左右开弓那样来回飞,只需要跑到左边放一个镖再跑到右边旗帜处就能通关了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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