
A mini 2D puzzle platformer with double teleport mechanic. Brainstorming is as important as hands-on experience. Thinking clearly before taking action can make it easier; If you are confident in your operation, you can engage in simple thinking.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A mini 2D puzzle platformer procuded by Ninja Ming's team.
Players may Flash to resolve puzzles.
>> How to win?
Meet the goal, and touch the flag to win.
>> Features
- Flash-Skill
Shoot a bullet, then flash there.
- Ex-Flash
Shoot second bullet, then flash there.
>> Content
About 1.5 hours of playtime
60+ levels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很适合上班摸鱼放松脑子的游戏。整体难度不高比较有趣,键盘玩起来比手柄方便
挺好玩的解密游戏。一个简单的瞬移机制 + 很多有趣地图设计 音乐很好,暂停游戏单独听也很耐听。
简单易上手,关卡很多巧思
好玩
A very interesting indie game, two teleport and one jump could be combined into so many possibilities. Since the end of chapter 4, I have to press several buttons consecutively, it starts to feel like, My mind: OK. My hands: Not yet. It becomes more of an action game with some smart puzzle elements, not what I expected but good enough.
设计得很好啊,好玩。不过希望能有更多的像最后一关那样的爽关。
[h1]全成就通关还来得及退款的平台跳跃游戏[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [b]这可能是一款为数不多的全成就通关后还能退款的游戏了[/b](笑) 这游戏核心玩法就一个,就是通过闪现和跳跃进行闯关。因为小游戏级别,游戏整体内容比较蝇量级,还没尽兴已结束,3个小时的时间基本就能通关。好在创作者没有设计一些比较变态的关卡,全程卡关的次数不多,大部分不断尝试都能过关。 后期关卡也能看出作者还有点设计想法,感觉玩法还能延伸出更多关卡的时候,突然在第六关后弹出了制作名单,我还觉得还特别惊讶,就这么通关啦? [h3]有点考验肌肉记忆[/h3] 游戏总共六大关,循序渐进,内容虽少,教程也几乎没有。 立志让每位玩家都成为飞雷神大师,熟练运用手上的一白一红飞镖,使用飞身术与瞬闪术,中间再穿插点跳跃,基本就是游戏的玩法了。 玩法虽较为单一,但比较考验肌肉记忆和手速,后期基本就是背板。Wasd四个方向键,jkl三个功能键,在极短的时间窗口正确按下一组连招,想过关?无他,唯手熟尔。 [h3]试探性与沉浸感[/h3] 现在说可能有点马后炮,能看出《忍者明:悟》就是个类似demo的游戏,为后作试探玩法的可玩性,但本作游玩时还是能看出作者的设计巧思——关卡内容层层递进,每一章都是采用相同的设计点,不断加大难度,当你熟练掌握之后,下一章可能会继续沿用某些操作,不断强化肌肉记忆,让玩家在后面的难关中不会太吃力。 或许在平台跳跃游戏中,这就是一个不起眼的游戏,但能调动玩家的情绪,体验到闯关的纯粹快乐,我觉得就不错了。(9块还要什么自行车) 只是简单的关卡设计,我却感觉惊心动魄。 没有精彩纷呈的画面,我却能保持异常专注力。 特别是后面两个章节,一口气通关后才发现自己手脚疯狂冒汗,有沉浸感,也有成就感。 [h3]手柄不能适配,遗憾[/h3] 我看操作键位不多,加上像素风格的画面,UI与小霸王及其类似,我也就顺势试了一下手柄玩是不是更带感,结果发现手柄不适配,我也没看到设置有匹配手柄功能,让我略感失望。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Inter 13490F GPU:NVIDIA RTX 4060ti 手柄:某智544pro 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
2 euros/dollars for an hour of ingenious puzzle design. Going straight to the point with an immediate restart button in case you fail and some challenging levels in the last chapters. That's a great deal to me !
简单机制下的敏捷游戏,需要熟练度和一些解密思路。玩起来还是很不错的
强推这款游戏!真的很有忍者的感觉!!!! 手里剑➕瞬移到剑 简单的设计却不失趣味与帅气🥷
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| PENTALOOP -ペンタループ- | $4K | 58 | 74% | $3.99 |
| Greenhouse | $4K | 58 | 91% | $3.99 |
| VITATIO 2 | $4K | 533 | 71% | $0.49 |
| The Walking Vegetables | $4K | 198 | 89% |
| $0.99 |
| Light Fairytale Episode 2 | $4K | 63 | 95% | $2.49 |
| Escape From Russia: Mobilization | $4K | 289 | 84% | $0.49 |
Related
| s&box | $7.4M | 9K | 59% | $19.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Turbo Dismount™ | $2.1M | 5.9K | 94% | $9.99 |
| G.O.P.O.T.A | $1.5M | 1.7K | 81% | $29.99 |
| MAVRIX by Matt Jones | $1.3M | 926 | 80% | $39.99 |
| Russian Village Simulator | $893.5K | 1K | 85% | $29.99 |