
A thrilling ninja action game based on the hit original anime “NINJA KAMUI”
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About
Play as a shadow named Tsukumo as you slash and shoot your way through hordes of henchmen and deadly ninjas, discovering origins untold in the anime with this exhilarating 2D ninja action side-scroller.
Power up with your special "TYPE 0" boost gear to unleash hell on anyone foolish enough to resist!
But be careful who you trust, your life is literally ticking away with your boost gear counting down the seconds until it's game over.
Features:
Immerse yourself in this side-scrolling action game that lets you experience the world of the original anime!
Master the art of timed attacks for devastating combos that keep enemies on their toes.
Utilize homing kunai to stun locked-on enemies and gain advantage of the battle with your own unique style!
Explore 3D mode by attacking enemies and collecting various items from a first-person perspective.
Storytelling through captivating comic strips and character dialogues during each stage will help reveal hidden truths.
Challenge yourself in Score Attack mode, competing with other players from around the world on the online leaderboard!
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Storyline:
Step into the role of Tsukumo, a member of the Ninja Organization within AUZA, committed to eradicating all traces of "evil" within its ranks.
One day he learns that a deadly attack by AUZA mercenaries on his former comrades is being planned. He receives an experimental "TYPE 0" boost gear from his buddy, J, a researcher in the same organization.
Tsukumo arrives at the hidden village of the “exiled ninja” where he encounters the leader of the AUZA Ninja Organization - Lil, Big D, and others...
©Rainmaker Productions ©G.rev Ltd. ©SOLA ENTERTAINMENT/Sunghoo Park
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Ever wanted to be a ninja on a caffeine overdose with a ticking time bomb strapped to your soul? This game delivers that... Could use keyboard and mouse controls. [b]Join my curator group for more chaotic recommendations you didn’t know you needed: https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
Full Walkthrough: https://youtu.be/zx-zSKGPIH0 ★★★★☆ Gameplay: Good Graphics: Decent PC Requirements: Potato Story: Decent Game Time: 2 - 3 hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
I will say this: this is pretty much exactly what I'd expect a game based on a relatively unknown but recent license made by a shmup studio in a genre they don't normally work on to play like. This game has extremely smart system design where nearly everything has a purpose and contributes to a pretty fun flow of combat, but the actual controls and animations have a lot of stiffness and weight to them even when you can cancel (which you can't about half the time; though that commitment isn't really an issue). The rail shooter sequences despite being played on analog sticks flow pretty well and reward target priority since you can only destroy environmental aspects with guns and your slash is your best way to defend yourself from projectiles. My biggest issue is honestly Stages 6 & 7; I was giving this game so much benefit of the doubt for the first 5 stages (even when a stage immediately started with you getting hit with half your health bar worth of bullets if you don't instantly start moving and then you have to face a bunch of bosses and sequences a second time just to pad the midpoint of the game) but the "maze" aspect of Stage 6 is just not well done at all and loaded with enemies that are more of an annoyance trying to get to where you want to go than anything, and all the optional rail shooter rooms are either not worth doing or totally worth doing depending on if it's the one with multiple barrels/crates or not. Stage 7 just felt like they had even less budget than the rest of the game with a bunch of rooms and doors that are copypasted, a fight with two of the exact same tank you fought at the end of Stage 6, and then a really short elevator segment before the final boss. I found the bosses to be mostly solid, though some were significantly easier than others and some of the easier ones are later on than others (outside of the Tank the first two bosses are probably the hardest). As for everything else, the music is actually very good though I can say the writing doesn't do anything to make me want to watch the anime this is a prequel to, and the art is pretty decent but very limited in variety. A good game, but one that is only for the 2D Action diehards who want something distinct and can handle a lot of jank.
A very jank but uncompromising and fun 2D character action game from G.Rev., with their signature slick 3D graphics and synth-infused soundtracks. Honestly the story in this game kinda sucks, I hadn't heard about the Ninja Kamui anime before playing this and I don't think I''ll care to watch it now, but narrative is probably not why you're here, and the cutscenes/tutorial can be auto-skipped for a smoother experience. Also the highest difficulty is available from the start, more of this please game developers! Ninja Kamui: Shinobi Origins has a focus to its moveset and level design that you usually don't get nowadays. As a revival of classic 2D ninja games that seem to have become a trend since this game came out, I genuinely think this game is better than both Ninja Gaiden Ragebound and Shinobi Art of Vengeance from a pure gameplay perspective. All of Tsukumo's movement and attack options have strengths and weaknesses that you need to understand and respect throughout the game. Once you get the hang of things, you can do some pretty slick movement and combos, but not so much that enemies don't get a chance to fight back. Enemies and bosses synergise in interesting ways, and even on lower difficulties will very much press the advantage against you if they manage to get it. The timer-health system is interesting and contextualised well, since Tsukumo constantly has a ticking time bomb strapped to his ninja suit. There's also some 3D rail-shooter sections in this game, which use the same moveset in the 2D sections in a different context. Your shuriken can stun enemies which will cause you to grab their limited ammo weapons and you can use those to defeat enemies and break environmental objects for more bonuses. You can also melee attack and block in these sections which becomes relevant at certain points. I wish there were a few more of these because I love the helicopter fight at the end of stage 4. So yeah this is definitely a game only for 2D action game sickos like me and maybe you if you're reading this - the kind of game where you have to meet it in the middle of learning its moveset and jank, but once you do it captures the ninja power fantasy well, especially so since you actually earned it here.
Switch版、PS4版購入済み。全実績取得済みをするぐらいこのゲームが大好きなので参考になるようなレビューが書けません。 機種差は読み込み速度以外にも処理落ちやFPSが変化するので、やはりsteam版がオススメです。PS4のみ弾が多すぎる(例えば1面ボス)と処理落ちでコマ落ちしてしまうためスコアアタック時には注意が必要です(PS4Proで確認、PS5は未確認。Swtich版では一部30FPSになるため逆にコマ落ちしない) 貴殿もスコアアタックで完璧で究極な忍にならないか?
ninja game fun, i like it when the yaoi becomes doomed in the story mode and also the scoring is ♥♥♥♥♥♥ up but i like it
Solid, combat-oriented side-scroller with a time-bomb gimmick that grows on you as you learn to play it. It defaults to Easy; do yourself a favor and set it to Normal at least. I find myself agreeing with most reviews; it's got jank and repetition in level design late in the game, but the core gameplay system is so solid that I looked past all that. I know I'll play it some more in the future. It's a shame that it went completely unnoticed; it's a solid B-tier action game from arcade veterans G.Rev.
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