
Leaving something behind is a hard task, Niles knows it all too well. When a stranger disturbs his peaceful everyday life and routine, he has no choice but to face the past and make some life-changing decisions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I played this game on itch.io two years ago. It was one of my first real positive exposures to LGBTQ+ people, and it showed me love can be just as powerful - and as devastating - no matter who it is. This game was one of my first stepping stones into being who I am today, and I'm very grateful for that. I highly recommend this game to anyone who likes visual novels, walking simulators, tragedy, or almost anyone in general. You won't forget it. I know I haven't. The customizable controls are great, by the way, it was a little tricky playing the original game on arrow keys on a 60% keyboard.
I was a beta-tester for this game so I played it before it was even released and I really love it. The story is very interesting and intriguing and the characters are very lovable. I like games that are story-centered and I was not disappointed. There is a lot of walking involved and a lot of reading as well, which is fine for me as it is the type of game that I enjoy playing. Also, the tragedy is real with this one and I still cried after playing a second time on itch io (and I loved every second of it lmao).
Played this for the first time the day it came out here on steam. My expectations were low considering the price, but I was pleasantly surprised. The story is engaging and it was told very effectively. The color palate and soundtrack are the perfect level of unsettling for me. It's not a jump scare kind of horror, but more a steady creep. Anybody who likes creepy RPGmaker style games should absolutely play this. I would love to see what the developer is up to now.
It was a good story-oriented game. This game is sad but good - almost made me tear up but not quite. Very touching, heartwarming not too too weird or too too too disturbing as far as games like this can go.
Oyunun müzikleri aşırı hoşuma gitti ve [spoiler]HAYIR ABİ YA BÖYLE BİTEMEZ!!! SİZ DAHA EVLENCEKTİNİZ[/spoiler]
A nice and easy RPG Maker Game. This is what the engine can also do, provide you with a heart-warming story. Thanks so much for this!
cortito, pero muy bueno como diría una persona muy sabia (yo): viva gay
I had already played 96 on itch.io. This game displays a delicate and moving narrative. The player is confronted with very complex and difficult subjects. This game leaves a lasting impression on the player. Really important topics are highlighted. A fantastic post-apocalyptic game that touches on topics of current reality. Excellent!!!
Severely underrated, the story is amazing, the game had me hooked throughout and the secrets at the end were quite surprising. Hope this gets more love because it deserves it!
Un jeu narratif à ambiance, avec une romance gay intéressante sous RPG maker (même si c'est surtout des déplacements simples, pas de mort ou trop de challenge en perspective). Les personnages sont attachants, je n'en dis pas trop pour vous laisser découvrir l'histoire comme le jeu est court (2h en prenant son temps). Mais on ressent bien les émotions (variées) que le titre veut nous transmettre malgré sa simplicité narrative, et le titre aborde certains sujets comme le deuil, l'attachement affectif (entre autres; je n'en dis pas plus...) de manière intelligente et non tranchée. Les musiques sont bien réussies, l'ambiance graphique gameboy fonctionne parfaitement. A noter la traduction FR est complète donc pas de peur de passer à côté de quelque chose. Bref, on se laisse emporter par l'histoire. Et pour le prix très faible, le jeu possède même un new game + (court) et un contenu additionnel bonus. Je vous le conseille !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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