
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best Metroidvania Souls - Sekiro like ever exist, I really love this game 10/10. The art is beautiful, the gameplay is satisfying, the boss design, sadly no NG+. This game is for you if you love Sekiro gameplay where parry is mandatory to survive the fight, otherwise nope.
If you love metroidvania, nine sols is one of the game up there. It has good combat, and very punishing mechanic (no iframe). The game is pretty short if you don't aim for 100%, but even if you do, it's gonna take you max 50 hours. 8/10
You might be able to parry every attack of every enemy or boss in the game but you won't be able to parry the emotional damage of the games true ending.
Non, ce n'est pas bien J'ai fait les 2 Hollow Knight, les 2 Blasphemous, Dead Cells, mais avec NineSols aucun plaisir n'est possible Le système de parade n'est pas adapté, ça devient vite ingérable quans deux ennemis attaques de manière légèrement désynchronisée, alors quand y'en a 4 dont deux font des attaques à distance c'est mort Level design et DA ennuyeux par dessus tout ça Non, c'est non
인생겜이라고 불러도 손색이 없다
Стильная, не душная, с хорошей боевкой и неплохим сюжетом. Для любителей метроидов - самое то
还不错的剧情,稍微有点细思极恐。横版类银河恶魔城游戏。本人是剧情模式默认伤害和受伤比例(话说为啥要叫“一般模式”和“剧情模式”?这谁起的名字?)探索过程比空洞骑士要简单,但BOSS比空洞骑士难。格挡时机我是真抓不准……而且这主角前后期成长真的不是很明显啊,前期什么打法,后期依旧什么打法。那些个玉石和成长树对于普通玩家来说,感觉带了跟没带没啥区别……
Good game
alright game, but angrily punishing combat, youre forced to perfect parry all the time and attack windows are slim. it would be fine if it was just that, but combine it with choppy parkour, movement and annoying dialogue which feels forced makes for an unpleasent experience.
incredible game, visually stunning, with a wonderful story and not as hard as they say.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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