
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yet another top notch metroidvania that is up there with the giants defining this genre. Wonderful level design combined with really unusual setting, pretty nice story with some really good dialogue, and a very satisfying combat system. The eastern mythos and culture was a bit difiicult to grasp for me but it was deffinitely a different experience than I am used to and I enjoyed it. If Hollow Knight was compared to the Dark Souls, then this is most reminiscent of Sekiro and the amount of effort that went into it shows.
oh my god this game is so so SO good. i binged the entirety of it (bar a few achievements but i dont wanna start a second save) in about five days, and i LOVED it. its 2d sekiro mixed with hollow knight, and the gameplay is incredibly fun. also, THE GAME IS SO PRETTY!!!!! its this sorta east asian (taiwanese? not sure enough to say) aesthetic mixed with these sci-fi elements, and everything looks incredible. i was in awe when i first saw some of the areas. the music is also amazing (seriously the ending theme and the theme for [spoiler] lady ethereal [/spoiler] legit had me with my jaw on the FLOOR) my only gripes are with some of the endgame items being incredibly expensive (with some required to get to progress certain questlines/get certain achievements), and the fact you have to do two playthroughs to get all the achievements (having to potentially play thru the entire game again just to get a few remaining) other than those small gripes, this game is a masterpiece. if you are a fan of metroidvanias, this is a must-play. id argue its as good as hollow knight (also, i bought this for like seventeen bucks australian [fourteen bucks us]. thats absurdly cheap for a game like this)
Абсолютный Шедевр. Одна из лучших игр в которые я вообще играл. в игре отличный сюжет который интересно изучать. Прекрасный геймплей которые легко освоить но требующий хорошей реакции. музыка обычная не особо выделяющая но тема титров прекрасна. Особенно хороши боссы, ни один босс хоть и не был сложным но изучать их было интересно.
动作和战斗系统实在喜欢不起来,游戏开局就送的平a格挡贴符,到最终boss了还是在平a格挡贴符就多个射箭,甚至平a也不需要了,就背板格挡去吧。已经在最终boss门前了,但一想到要背板几小时就释怀了,何必呢不想背了。 天赋树意义不明,本身就没什么内容又有加强3段平a伤害之类的关键节点都是一些看一眼就知道怎么点的,那都知道去点那边啊,反正最后都是全部一排排点满,顺序一点都不重要;符文页东西太少,一眼能用的就那几个,点数也太少,几乎没几种搭配。 战斗和怪物交互更是槽点太多不想列举了。一个类银,别的方面在游玩过程中也没有让我感到设计出众的地方,且战斗不喜欢,对我来说确实是不行了。
Juegazo en toda regla
muito bom
除了被易公敲成弱智外,這是個完美的魂類2D
I literally could not get enough of Nine Sols, and now that I've finished everything I feel a little empty lol. I think it's the perfect balance of difficult gameplay and amazing storytelling, which I haven't really experienced before at this level. I loved a good majority of the bosses even though I struggled pretty hard for some of them (mostly in the beginning), but I appreciated the lack of handholding in the early game because it really forced me to get better at the mechanics. Lots of games let me slide by and play hyperagressively, and this is probably the first to straight up not give me that option. Overall beautiful art, beautiful story, and beautiful take aways. I would even recommend a replay on story mode after finishing standard just to get a full understanding of some smaller parts of the narrative that you wouldn't notice on a first playthrough.
ABSOLUTE MASTERPIECE 11/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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