
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
parry = bom metroidvania = perfeito junta os dois e vira essa perfeição
goooooooood
Одна из лучших метроидваний. Продуманный сюжет, приятная рисовка, боевая система интересная (не только парирования и слепые удары, также несколько приятных фишек). Если играли в Hollow knight, вам точно понравится. Отдельный плюсик за музыку. Она великолепна, особенно трек после титров. И да, после титров есть еще сцена, так что не спешите сворачивать игру)
This game is one of my favorite games. The story is very good, the boss fights are amazing and well thought out and the music is amazing as well.
pensaba que el sistema de parry era impreciso y poco intuitivo... el impreciso era yo. Juegazo
the true final boss is hands down the best boss of any videogame i have ever played, also lady etheareal ost is fire
Incredibly difficult but really worth your time.
sekiro + hollow knight
Seki-vania-knight so(u)ls: metroid dies a lot
讚到不行!!!Amazing game!!!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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